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Young adults often take breaks from screen-intensive work by consuming digital content on mobile phones, which undermines rest through visual fatigue and inactivity. We introduce a design framework that embeds light break activities into…

人机交互 · 计算机科学 2026-02-19 Jindu Wang , Runze Cai , Shuchang Xu , Tianrui Hu , Huamin Qu , Shengdong Zhao , Ling-Ping Yuan

Understanding a 3D scene immediately with its exploration is essential for embodied tasks, where an agent must construct and comprehend the 3D scene in an online and nearly real-time manner. In this study, we propose EmbodiedSplat, an…

计算机视觉与模式识别 · 计算机科学 2026-03-05 Seungjun Lee , Zihan Wang , Yunsong Wang , Gim Hee Lee

The design of intuitive three-dimensional user interfaces is vital for interaction in virtual reality, allowing to effectively close the loop between a human user and the virtual environment. The utilization of 3D gestural input allows for…

人机交互 · 计算机科学 2024-01-17 Nico Reski , Aris Alissandrakis , Andreas Kerren

Creating physically realistic content in VR often requires complex modeling tools or predefined 3D models, textures, and animations, which present significant barriers for non-expert users. In this paper, we propose SketchPlay, a novel VR…

人机交互 · 计算机科学 2025-12-29 Xiangwen Zhang , Xiaowei Dai , Runnan Chen , Xiaoming Chen , Zeke Zexi Hu

We present Ball-AR, an augmented reality (AR) game where two players in the same physical space attempt to hit each other with virtual dodgeballs overlaid on the physical world. Researchers have studied AR's potential for fostering…

人机交互 · 计算机科学 2023-11-14 Arnav Kumar , Andrés Monroy-Hernández

This paper introduces a framework of gesture recognition operating on the output of an event based camera using the computational resources of a mobile phone. We will introduce a new development around the concept of time-surfaces modified…

计算机视觉与模式识别 · 计算机科学 2020-04-29 Jean-Matthieu Maro , Ryad Benosman

While tremendous advances in visual and auditory realism have been made for virtual and augmented reality (VR/AR), introducing a plausible sense of physicality into the virtual world remains challenging. Closing the gap between real-world…

人机交互 · 计算机科学 2022-10-05 Yunxiang Zhang , Benjamin Liang , Boyuan Chen , Paul Torrens , S. Farokh Atashzar , Dahua Lin , Qi Sun

Bridging the physical and digital world through interaction remains a core challenge in augmented reality (AR). Existing systems target single objects, limiting support for planning, comparison, and assembly tasks that depend on…

In the field of Virtual Reality (VR) and Augmented Reality (AR) technologies have made huge progress during the last years and also reached the field of education. The virtuality continuum, ranging from pure virtuality on one side to the…

物理教育 · 物理学 2017-09-06 M. P. Strzys , S. Kapp , M. Thees , P. Lukowicz , P. Knierim , A. Schmidt , J. Kuhn

Widespread RGB-Depth (RGB-D) sensors and advanced 3D reconstruction technologies facilitate the capture of indoor spaces, improving the fields of augmented reality (AR), virtual reality (VR), and extended reality (XR). Nevertheless, current…

机器人学 · 计算机科学 2026-04-22 Seok Joon Kim , Dinh Duc Cao , Federica Spinola , Se Jin Lee , Kyu Sung Cho

The efficient reconstruction of high-quality and intuitively editable human avatars presents a pressing challenge in the field of computer vision. Recent advancements, such as 3DGS, have demonstrated impressive reconstruction efficiency and…

图形学 · 计算机科学 2025-11-25 Mengtian Li , Shengxiang Yao , Yichen Pan , Haiyao Xiao , Zhongmei Li , Zhifeng Xie , Keyu Chen

Augmented Reality (AR) presents new opportunities for immersive storytelling. However, this immersiveness faces two main hurdles. First, AR's immersive quality is often confined to visual elements, such as pixels on a screen. Second,…

人机交互 · 计算机科学 2025-01-15 Lei Zhang , Daekun Kim , Youjean Cho , Ava Robinson , Yu Jiang Tham , Rajan Vaish , Andrés Monroy-Hernández

Interaction in virtual reality (VR) environments is essential to achieve a pleasant and immersive experience. Most of the currently existing VR applications, lack of robust object grasping and manipulation, which are the cornerstone of…

Current robot interfaces such as teach pendants and 2D screen displays used for task visualization and interaction often seem unintuitive and limited in terms of information flow. This compromises task efficiency as interacting with the…

机器人学 · 计算机科学 2021-11-01 Khoa C. Hoang , Wesley P. Chan , Steven Lay , Akansel Cosgun , Elizabeth A. Croft

In augmented and virtual reality (AR/VR) experiences, a user's arms and hands can provide a convenient and tactile surface for touch input. Prior work has shown on-body input to have significant speed, accuracy, and ergonomic benefits over…

人机交互 · 计算机科学 2025-09-03 Vimal Mollyn , Chris Harrison

The field of Augmented Reality (AR) based Human Robot Interaction (HRI) has progressed significantly since its inception more than two decades ago. With more advanced devices, particularly head-mounted displays (HMD), freely available…

机器人学 · 计算机科学 2019-10-11 David Puljiz , Björn Hein

In this paper, we present Retargetable AR, a novel AR framework that yields an AR experience that is aware of scene contexts set in various real environments, achieving natural interaction between the virtual and real worlds. To this end,…

计算机视觉与模式识别 · 计算机科学 2020-08-19 Tomu Tahara , Takashi Seno , Gaku Narita , Tomoya Ishikawa

VR/AR technology is a key enabler for new ways of immersively experiencing cultural heritage artifacts based on their virtual counterparts obtained from a digitization process. In this paper, we focus on enriching VR-based object inspection…

人机交互 · 计算机科学 2021-02-11 Stefan Krumpen , Reinhard Klein , Michael Weinmann

Despite their potential to enhance children's learning experiences, AI-enabled AR technologies are predominantly used in ways that position children as consumers rather than creators. We introduce Capybara, an AR-based and AI-powered visual…

人机交互 · 计算机科学 2025-08-13 Lei Zhang , Shuyao Zhou , Amna Liaqat , Tinney Mak , Brian Berengard , Emily Qian , Andrés Monroy-Hernández

In Augmented Reality (AR) environment, realistic interactions between the virtual and real objects play a crucial role in user experience. Much of recent advances in AR has been largely focused on developing geometry-aware environment, but…

计算机视觉与模式识别 · 计算机科学 2018-03-19 Long Chen , Karl Francis , Wen Tang