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Much work in AI deals with the selection of proper actions in a given (known or unknown) environment. However, the way to select a proper action when facing other agents is quite unclear. Most work in AI adopts classical game-theoretic…

计算机科学与博弈论 · 计算机科学 2011-06-24 M. Tennenholtz

We propose locally convergent Nash equilibrium seeking algorithms for $N$-player noncooperative games, which use distributed event-triggered pseudo-gradient estimates. The proposed approach employs sinusoidal perturbations to estimate the…

最优化与控制 · 数学 2025-05-13 Victor Hugo Pereira Rodrigues , Tiago Roux Oliveira , Miroslav Krstic , Tamer Basar

This paper presents a novel solution concept, called BAR Nash Equilibrium (BARNE) and apply it to analyse the Verifier's dilemma, a fundamental problem in blockchain. Our solution concept adapts the Nash equilibrium (NE) to accommodate…

计算机科学与博弈论 · 计算机科学 2024-02-01 Maxime Reynouard , Rida Laraki , Olga Gorelkina

Equilibria of realistic multiplayer games constitute a key solution concept both in practical applications, such as online advertising auctions and electricity markets, and in analytical frameworks used to study strategic voting in…

计算机科学与博弈论 · 计算机科学 2025-11-18 Jakub Černý , Shuvomoy Das Gupta , Christian Kroer

We analyze the impact of transient and Byzantine faults on the construction of a maximal independent set in a general network. We adapt the self-stabilizing algorithm presented by Turau `for computing such a vertex set. Our algorithm is…

分布式、并行与集群计算 · 计算机科学 2024-06-11 Johanne Cohen , Laurence Pilard , François Pirot , Jonas Sénizergues

Robots navigating in crowded areas should negotiate free space with humans rather than fully controlling collision avoidance, as this can lead to freezing behavior. Game theory provides a framework for the robot to reason about potential…

机器人学 · 计算机科学 2024-11-27 Max Muchen Sun , Francesca Baldini , Katie Hughes , Peter Trautman , Todd Murphey

We propose a type of non-cooperative game, termed multi-cluster aggregative game, which is composed of clusters as players, where each cluster consists of collaborative agents with cost functions depending on their own decisions and the…

多智能体系统 · 计算机科学 2023-05-16 Yue Chen , Peng Yi

The computational characterization of game-theoretic solution concepts is a central topic in artificial intelligence, with the aim of developing computationally efficient tools for finding optimal ways to behave in strategic interactions.…

计算机科学与博弈论 · 计算机科学 2013-04-05 Nicola Gatti , Marco Rocco , Tuomas Sandholm

This paper presents a new primal-dual method for computing an equilibrium of generalized (continuous) Nash game (referred to as generalized Nash equilibrium problem (GNEP)) where each player's feasible strategy set depends on the other…

计算机科学与博弈论 · 计算机科学 2022-03-04 Jong Gwang Kim

In this paper, we consider the problem of finding a Nash equilibrium in a multi-player game over generally connected networks. This model differs from a conventional setting in that players have partial information on the actions of their…

最优化与控制 · 数学 2019-12-10 Farzad Salehisadaghiani , Wei Shi , Lacra Pavel

We propose two novel stochastic gradient descent algorithms, ByGARS and ByGARS++, for distributed machine learning in the presence of any number of Byzantine adversaries. In these algorithms, reputation scores of workers are computed using…

机器学习 · 计算机科学 2020-12-09 Jayanth Regatti , Hao Chen , Abhishek Gupta

This paper proposes a distributed algorithm to find the Nash equilibrium in a class of non-cooperative convex games with partial-decision information. Our method employs a distributed projected gradient play approach alongside consensus…

计算机科学与博弈论 · 计算机科学 2024-12-13 Duong Thuy Anh Nguyen , Duong Tung Nguyen , Angelia Nedić

Consider a strongly monotone game where the players' utility functions include a reward function and a linear term for each dimension, with coefficients that are controlled by the manager. Gradient play converges to a unique Nash…

多智能体系统 · 计算机科学 2026-02-25 Siddharth Chandak , Ilai Bistritz , Nicholas Bambos

We study the gathering problem to make multiple agents initially scattered in arbitrary networks gather at a single node. There exist $k$ agents with unique identifiers (IDs) in the network, and $f$ of them are weakly Byzantine agents,…

分布式、并行与集群计算 · 计算机科学 2022-05-31 Jion Hirose , Junya Nakamura , Fukuhito Ooshita , Michiko Inoue

Algorithm design and analysis is a cornerstone of computer science, but it confronts a major challenge. Proving an algorithm's performance guarantee across all inputs has traditionally required extensive and often error-prone human effort.…

计算机科学与博弈论 · 计算机科学 2025-08-19 Hanyu Li , Dongchen Li , Xiaotie Deng

Nash equilibrium has long been a desired solution concept in multi-player games, especially for those on continuous strategy spaces, which have attracted a rapidly growing amount of interests due to advances in research applications such as…

计算机科学与博弈论 · 计算机科学 2019-10-29 Zehao Dou , Xiang Yan , Dongge Wang , Xiaotie Deng

This paper presents a new distributed algorithm that leverages heavy-ball momentum and a consensus-based gradient method to find a Nash equilibrium (NE) in a class of non-cooperative convex games with unconstrained action sets. In this…

计算机科学与博弈论 · 计算机科学 2023-06-06 Duong Thuy Anh Nguyen , Duong Tung Nguyen , Angelia Nedich

We present a polynomial-time algorithm that always finds an (approximate) Nash equilibrium for repeated two-player stochastic games. The algorithm exploits the folk theorem to derive a strategy profile that forms an equilibrium by…

计算机科学与博弈论 · 计算机科学 2012-06-18 Enrique Munoz de Cote , Michael L. Littman

Network congestion games are a convenient model for reasoning about routing problems in a network: agents have to move from a source to a target vertex while avoiding congestion, measured as a cost depending on the number of players using…

计算机科学与博弈论 · 计算机科学 2022-07-05 Aline Goeminne , Nicolas Markey , Ocan Sankur

We study the \emph{Byzantine} gathering problem involving $k$ mobile agents with unique identifiers (IDs), $f$ of which are Byzantine. These agents start the execution of a common algorithm from (possibly different) nodes in an $n$-node…

分布式、并行与集群计算 · 计算机科学 2025-04-14 Jion Hirose , Ryota Eguchi , Yuichi Sudo