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Context. The game industry is increasingly growing in recent years. Every day, millions of people play video games, not only as a hobby, but also for professional competitions (e.g., e-sports or speed-running) or for making business by…

软件工程 · 计算机科学 2022-04-11 Emanuela Guglielmi , Simone Scalabrino , Gabriele Bavota , Rocco Oliveto

As robots increasingly enter human-centered environments, they must not only be able to navigate safely around humans, but also adhere to complex social norms. Humans often rely on non-verbal communication through gestures and facial…

Graphs are fundamental data structures which concisely capture the relational structure in many important real-world domains, such as knowledge graphs, physical and social interactions, language, and chemistry. Here we introduce a powerful…

机器学习 · 计算机科学 2018-03-12 Yujia Li , Oriol Vinyals , Chris Dyer , Razvan Pascanu , Peter Battaglia

To enable automated software testing, the ability to automatically navigate to a state of interest and to explore all, or at least sufficient number of, instances of such a state is fundamental. When testing a computer game the problem has…

The evaluation of procedural content generation (PCG) systems for generating video game levels is a complex and contested topic. Ideally, the field would have access to robust, generalisable and widely accepted evaluation approaches that…

人机交互 · 计算机科学 2024-04-30 Oliver Withington , Michael Cook , Laurissa Tokarchuk

We present a multi-modal trajectory generation and selection algorithm for real-world mapless outdoor navigation in human-centered environments. Such environments contain rich features like crosswalks, grass, and curbs, which are easily…

机器人学 · 计算机科学 2025-05-19 Daeun Song , Jing Liang , Xuesu Xiao , Dinesh Manocha

Games are complex, multi-faceted systems that share common elements and underlying narratives, such as the conflict between a hero and a big bad enemy or pursuing a goal that requires overcoming challenges. However, identifying and…

人工智能 · 计算机科学 2022-10-12 Alberto Alvarez , Jose Font

Rare and challenging driving scenarios are critical for autonomous vehicle development. Since they are difficult to encounter, simulating or generating them using generative models is a popular approach. Following previous efforts to…

计算机视觉与模式识别 · 计算机科学 2025-11-04 Arthur Hubert , Gamal Elghazaly , Raphaël Frank

In this work, we enable gamers to share their gaming experience on social media by automatically generating eye-catching highlight reels from their gameplay session Our automation will save time for gamers while increasing audience…

计算机视觉与模式识别 · 计算机科学 2025-05-13 Vignesh Edithal , Le Zhang , Ilia Blank , Imran Junejo

Generative video models are increasingly used in design animation tasks, yet no standardized evaluation framework exists for this domain. Unlike natural video generation, design animation imposes structured constraints: specific components…

图形学 · 计算机科学 2026-05-18 Adrienne Deganutti , Dingning Cao , Jaejung Seol , Elad Hirsch , Purvanshi Mehta

Biologically-informed neural networks typically leverage pathway annotations to enhance performance in biomedical applications. We hypothesized that the benefits of pathway integration does not arise from its biological relevance, but…

Path prediction is a fundamental task for estimating how pedestrians or vehicles are going to move in a scene. Because path prediction as a task of computer vision uses video as input, various information used for prediction, such as the…

计算机视觉与模式识别 · 计算机科学 2018-11-02 Tsubasa Hirakawa , Takayoshi Yamashita , Toru Tamaki , Hironobu Fujiyoshi

In graph theory and its practical networking applications, e.g., telecommunications and transportation, the problem of finding paths has particular importance. Selecting paths requires giving scores to the alternative solutions to drive a…

网络与互联网体系结构 · 计算机科学 2025-11-10 Giovanni Fiaschi , Carlo Vitucci , Thomas Westerbäck , Daniel Sundmark , Thomas Nolte

Many applications require to learn, mine, analyze and visualize large-scale graphs. These graphs are often too large to be addressed efficiently using conventional graph processing technologies. Many applications have requirements to…

分布式、并行与集群计算 · 计算机科学 2021-04-23 Santosh Pandey , Lingda Li , Adolfy Hoisie , Xiaoye S. Li , Hang Liu

We present a pilot study on crea.blender, a novel co-creative game designed for large-scale, systematic assessment of distinct constructs of human creativity. Co-creative systems are systems in which humans and computers (often with Machine…

Video gaming streaming services are growing rapidly due to new services such as passive video streaming, e.g. Twitch.tv, and cloud gaming, e.g. Nvidia Geforce Now. In contrast to traditional video content, gaming content has special…

多媒体 · 计算机科学 2020-05-05 Markus Utke , Saman Zadtootaghaj , Steven Schmidt , Sebastian Möller

Nonlinear dimensionality reduction methods have demonstrated top-notch performance in many pattern recognition and image classification tasks. Despite their popularity, they suffer from highly expensive time and memory requirements, which…

计算几何 · 计算机科学 2014-04-08 Amir Najafi , Amir Joudaki , Emad Fatemizadeh

Online map generation and trajectory prediction are critical components of the autonomous driving perception-prediction-planning pipeline. While modern vectorized mapping models achieve high geometric accuracy, they typically treat map…

机器人学 · 计算机科学 2026-03-23 Pritom Gogoi , Faris Janjoš , Bin Yang , Andreas Look

For domains that involve numerical simulation, it can be computationally expensive to run an ensemble of simulations spanning a parameter space of interest to a user. To this end, an attractive surrogate for simulation is the generative…

机器学习 · 计算机科学 2025-05-13 Xiaohan Wang , Matthew Berger

Predicting where people can walk in a scene is important for many tasks, including autonomous driving systems and human behavior analysis. Yet learning a computational model for this purpose is challenging due to semantic ambiguity and a…

计算机视觉与模式识别 · 计算机科学 2020-08-21 Jin Sun , Hadar Averbuch-Elor , Qianqian Wang , Noah Snavely