中文
相关论文

相关论文: Path Generation and Evaluation in Video Games: A N…

200 篇论文

In video games, non-player characters (NPCs) are used to enhance the players' experience in a variety of ways, e.g., as enemies, allies, or innocent bystanders. A crucial component of NPCs is navigation, which allows them to move from one…

机器学习 · 计算机科学 2020-11-19 Eloi Alonso , Maxim Peter , David Goumard , Joshua Romoff

Prior research has explored potential applications of video games in programming education to elicit computational thinking skills. However, existing approaches are often either too general, not taking into account the diversity of genres…

多媒体 · 计算机科学 2024-07-08 Giulio Barbero , Marcello A. Gómez-Maureira , Felienne F. J. Hermans

Deep learning agents can achieve high performance in complex game domains without often understanding the underlying causal game mechanics. To address this, we investigate Causal Induction: the ability to infer governing laws from…

人工智能 · 计算机科学 2026-02-03 Mohit Jiwatode , Alexander Dockhorn , Bodo Rosenhahn

Personality assessment in career guidance and personnel selection traditionally relies on self-report questionnaires, which are susceptible to response bias, fatigue, and intentional distortion. Game-based assessment offers a promising…

机器学习 · 计算机科学 2026-01-06 Soroush Elyasi , Arya VarastehNezhad , Fattaneh Taghiyareh

Interpretability of machine learning is defined as the extent to which humans can comprehend the reason of a decision. However, a neural network is not considered interpretable due to the ambiguity in its decision-making process. Therefore,…

机器学习 · 计算机科学 2020-03-30 Yusuke Kubo , Yuto Komori , Toyonobu Okuyama , Hiroshi Tokieda

In dynamic noncooperative games, each player makes conjectures about other players' reactions before choosing a strategy. However, resulting equilibria may be multiple and do not always lead to desirable outcomes. These issues are typically…

计算机科学与博弈论 · 计算机科学 2025-11-24 Francesco Morri , Hélène Le Cadre , David Salas , Didier Aussel

Graphical User Interface (GUI) agents can automate complex tasks across digital environments, but their development is hindered by the scarcity of high-quality trajectory data for training. Existing approaches rely on expensive human…

计算与语言 · 计算机科学 2025-03-04 Yiheng Xu , Dunjie Lu , Zhennan Shen , Junli Wang , Zekun Wang , Yuchen Mao , Caiming Xiong , Tao Yu

By sampling from the latent space of an autoencoder and decoding the latent space samples to the original data space, any autoencoder can simply be turned into a generative model. For this to work, it is necessary to model the autoencoder's…

机器学习 · 统计学 2023-09-19 Maximilian Coblenz , Oliver Grothe , Fabian Kächele

Navigation mesh (Navmesh) inconsistencies affect the player experience by directly impacting the navigation systems used by non-playable characters (NPCs) in game environments. While navmeshes are generated from world geometry using…

软件工程 · 计算机科学 2026-05-22 Ramesh Raghavan , Ojas Sharma , Sebastien Larrue , Alan Isaac Kunder , Aakash Sai , Rishi Mathur

Modern navigation services often provide multiple paths connecting the same source and destination for users to select. Hence, ranking such paths becomes increasingly important, which directly affects the service quality. We present…

机器学习 · 计算机科学 2019-07-10 Sean Bin Yang , Bin Yang

Several families of continual learning techniques have been proposed to alleviate catastrophic interference in deep neural network training on non-stationary data. However, a comprehensive comparison and analysis of limitations remains…

机器学习 · 计算机科学 2021-12-14 Timm Hess , Martin Mundt , Iuliia Pliushch , Visvanathan Ramesh

The dynamics of systems of many degrees of freedom evolving on multiple scales are often modeled in terms of stochastic differential equations. Usually the structural form of these equations is unknown and the only manifestation of the…

统计方法学 · 统计学 2023-04-05 Dimitra Maoutsa

We present a path-based design model and system for designing and creating visualisations. Our model represents a systematic approach to constructing visual representations of data or concepts following a predefined sequence of steps. The…

人机交互 · 计算机科学 2024-08-08 James Jackson , Panagiotis D. Ritsos , Peter W. S. Butcher , Jonathan C. Roberts

Systems with both language comprehension and generation capabilities can benefit from the tight connection between the two. This work studies coupling comprehension and generation with focus on continually learning from interaction with…

计算与语言 · 计算机科学 2024-08-29 Mustafa Omer Gul , Yoav Artzi

Can humans identify AI-generated (fake) videos and provide grounded reasons? While video generation models have advanced rapidly, a critical dimension -- whether humans can detect deepfake traces within a generated video, i.e.,…

Retrieving targeted pathways in biological knowledge bases, particularly when incorporating wet-lab experimental data, remains a challenging task and often requires downstream analyses and specialized expertise. In this paper, we frame this…

机器学习 · 计算机科学 2026-04-14 Rikuto Kotoge , Ziwei Yang , Zheng Chen , Yushun Dong , Yasuko Matsubara , Jimeng Sun , Yasushi Sakurai

Autonomous navigation in intelligent mobile systems represents a core research focus within artificial intelligence-driven robotics. Contemporary path planning approaches face constraints in dynamic environmental responsiveness and…

机器人学 · 计算机科学 2025-03-11 Junzhe Wang

We consider the problem of synthetically generating data that can closely resemble human decisions made in the context of an interactive human-AI system like a computer game. We propose a novel algorithm that can generate synthetic,…

机器学习 · 计算机科学 2023-04-17 Bryan Brandt , Prithviraj Dasgupta

Machine learning for procedural content generation has recently become an active area of research. Levels vary in both form and function and are mostly unrelated to each other across games. This has made it difficult to assemble suitably…

人工智能 · 计算机科学 2021-08-11 Philip Bontrager , Julian Togelius

Expressive range analysis is a visualization-based technique used to evaluate the performance of generative models, particularly in game level generation. It typically employs two quantifiable metrics to position generated artifacts on a 2D…

机器学习 · 计算机科学 2025-04-09 Mahsa Bazzaz , Seth Cooper