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The use of new technologies in higher education has surprisingly emphasized students' tendency to adopt a passive behavior in class. Participation and interaction of students are essential to improve academic results. This paper describes…

This study explores the perceptions, challenges, and opportunities associated with using Virtual Reality (VR) as a tool in teacher education among pre-service teachers in a resource-limited setting. Utilizing a qualitative case study…

计算机与社会 · 计算机科学 2024-11-19 Matthew Nyaaba , Bismark Nyaaba Akanzire , Macharious Nabang

This article is based on studies of the existing literature, focusing on the states-of-the-arts on virtual reality (VR) and its potential uses in learning. Different platforms have been used to improve the learning effects of VR that offers…

计算机与社会 · 计算机科学 2016-05-31 Yang Cheng

This paper explores the needs and expectations of educational stakeholders for AI (Artificial Intelligence)-enhanced learning environments. Data was collected following two-phased participatory workshops. The first workshop outlined…

The objective of our study is to ascertain the present learning behaviors, driving forces, and assessment techniques as perceived by first-year students, and to examine them through the lens of the most recent developments (pandemic, shift…

计算机与社会 · 计算机科学 2024-07-16 Manuela Andreea Petrescu , Tudor Dan Mihoc

The interest in virtualization has been growing rapidly in the IT industry because of inherent benefits like better resource utilization and ease of system manageability. The experimentation and use of virtualization as well as the…

网络与互联网体系结构 · 计算机科学 2011-05-03 Ishtiaq Ali , Natarajan Meghanathan

Blended learning has become a dominant educational model in higher education in the UK and worldwide, particularly after the COVID-19 pandemic. This is further enriched with accompanying pedagogical changes, such as strengthened…

计算机与社会 · 计算机科学 2025-11-18 Muhidin Mohamed , Shubhadeep Mukherjee , Bhavana Baad

The use of open educational resources (OER) is gaining momentum in higher education institutions. This study sought to establish academics' perceptions and knowledge of OER for teaching and learning in an open distance e-learning (ODeL)…

计算机与社会 · 计算机科学 2021-08-24 Lancelord Siphamandla Mncube , Maureen Tanner , Wallace Chigona

Recent advancements in artificial intelligence (AI) have broadened the applicability of AI-generated images across various sectors, including the creative industry and design. However, their utilization in educational contexts, particularly…

计算机与社会 · 计算机科学 2024-11-26 Aung Pyae

Virtual reality is expected to play a significant role in the transformation of education and psychological studies. The possibilities for its application as a visual research method can be enhanced as established frameworks and toolkits…

人机交互 · 计算机科学 2023-10-24 Corrie Green , Chloë Farr , Yang Jiang

Thanks to the improvements experienced in technology in the last few years, most especially in virtual reality systems, the number and potential of networked virtual environments or NVEs and their users are increasing. NVEs aim to give…

网络与互联网体系结构 · 计算机科学 2021-06-22 Juan González , Fernando Boronat , Almanzor Sapena , Javier Pastor

Generative Artificial Intelligence (GenAI) is revolutionizing education and workforce development, profoundly shaping how students learn, engage, and prepare for their future. Outpacing the development of uniform policies and structures,…

人机交互 · 计算机科学 2026-03-04 Micaela Siraj , Jon Duke , Thomas Plötz

This research paper presents a study of undergraduate technology students' self-reflective learning about artificial intelligence (AI). Research on AI literacy proposes that learners must develop five competencies associated with AI:…

计算机与社会 · 计算机科学 2025-08-22 Ashish Hingle , Aditya Johri

This study explores university students' perceptions of generative AI (GenAI) technologies, such as ChatGPT, in higher education, focusing on familiarity, their willingness to engage, potential benefits and challenges, and effective…

计算机与社会 · 计算机科学 2023-05-02 Cecilia Ka Yuk Chan , Wenjie Hu

Since the education sector is associated with highly dynamic business environments which are controlled and maintained by information systems, recent technological advancements and the increasing pace of adopting artificial intelligence…

计算机与社会 · 计算机科学 2024-10-08 Mieczysław L. Owoc , Agnieszka Sawicka , Paweł Weichbroth

The use of computer-aided and web-based educational technologies such as Virtual Learning Environments (VLE) has increased significantly in the recent past. One example of such a VLE is Virtual Interactive Engineering on the Web (VIEW).…

人机交互 · 计算机科学 2018-11-20 Priya T. Goeser , Felix G. Hamza-Lup , Wayne M. Johnson , Dirk Scharfer

Metaverse, a burgeoning technological trend that combines virtual and augmented reality, provides users with a fully digital environment where they can assume a virtual identity through a digital avatar and interact with others as they were…

计算机与社会 · 计算机科学 2023-11-28 Nikolaos Misirlis , Yiannis Nikolaidis , Anna Sabidussi

The effective integration of generative artificial intelligence in education is a fundamental aspect to prepare future generations. The objective of this study is to analyze from a quantitative and qualitative point of view the perception…

计算机与社会 · 计算机科学 2024-09-04 Sergio Altares-López , José M. Bengochea-Guevara , Carlos Ranz , Héctor Montes , Angela Ribeiro

Project-based learning (PBL) is a student-centered and learn-by-doing approach that organizes learning around projects. While entrepreneurship and PBL in SE education are thrilling research topics, there seems to be very little work…

软件工程 · 计算机科学 2021-02-03 Leonardo Humberto Silva , Renata Xavier Castro , Marice Costa Guimaraes

This study investigates behavioral intention to use healthcare metaverse platforms among medical students and physicians in Turkey, where such technologies are in early stages of adoption. A multi-theoretical research model was developed by…

人机交互 · 计算机科学 2025-10-21 Seckin Damar , Gulsah Hancerliogullari Koksalmis