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Recent advances in 3D scene reconstruction and 4D human animation have broadened adoption, but integrating the two remains difficult. Key challenges include placing humans at plausible locations and scales without interpenetration, aligning…

计算机视觉与模式识别 · 计算机科学 2026-03-02 Qingyang Liu , Bingjie Gao , Weiheng Huang , Jun Zhang , Zhongqian Sun , Yang Wei , Fengrui Liu , Zelin Peng , Qianli Ma , Shuai Yang , Zhaohe Liao , Haonan Zhao , Li Niu

Motions of virtual characters in movies or video games are typically generated by recording actors using motion capturing methods. Animations generated this way often need postprocessing, such as improving the periodicity of cyclic…

计算机视觉与模式识别 · 计算机科学 2015-02-27 Martin Bauer , Markus Eslitzbichler , Markus Grasmair

Face synthesis is an important problem in computer vision with many applications. In this work, we describe a new method, namely LandmarkGAN, to synthesize faces based on facial landmarks as input. Facial landmarks are a natural, intuitive,…

计算机视觉与模式识别 · 计算机科学 2021-02-09 Pu Sun , Yuezun Li , Honggang Qi , Siwei Lyu

Recent character image animation methods based on diffusion models, such as Animate Anyone, have made significant progress in generating consistent and generalizable character animations. However, these approaches fail to produce reasonable…

计算机视觉与模式识别 · 计算机科学 2025-02-11 Li Hu , Guangyuan Wang , Zhen Shen , Xin Gao , Dechao Meng , Lian Zhuo , Peng Zhang , Bang Zhang , Liefeng Bo

This paper presents a novel approach for exploring diverse and expressive motions that are physically correct and interactive. The approach combining user participation in with the animation development process using crowdsourcing to remove…

人机交互 · 计算机科学 2022-07-01 Benjamin Kenwright

We present a novel framework for generating high-quality, animatable 4D avatar from a single image. While recent advances have shown promising results in 4D avatar creation, existing methods either require extensive multiview data or…

计算机视觉与模式识别 · 计算机科学 2025-04-22 Fei Yin , Mallikarjun B R , Chun-Han Yao , Rafał Mantiuk , Varun Jampani

Recent developments in generative diffusion models have turned many dreams into realities. For video object insertion, existing methods typically require additional information, such as a reference video or a 3D asset of the object, to…

计算机视觉与模式识别 · 计算机科学 2025-03-14 Qi Zhao , Zhan Ma , Pan Zhou

Talking face synthesis has been widely studied in either appearance-based or warping-based methods. Previous works mostly utilize single face image as a source, and generate novel facial animations by merging other person's facial features.…

计算机视觉与模式识别 · 计算机科学 2019-11-22 Kuangxiao Gu , Yuqian Zhou , Thomas Huang

We present a novel learning-based framework for face reenactment. The proposed method, known as ReenactGAN, is capable of transferring facial movements and expressions from monocular video input of an arbitrary person to a target person.…

计算机视觉与模式识别 · 计算机科学 2018-07-31 Wayne Wu , Yunxuan Zhang , Cheng Li , Chen Qian , Chen Change Loy

Creating realistic animations of human faces with computer graphic models is still a challenging task. It is often solved either with tedious manual work or motion capture based techniques that require specialised and costly hardware.…

计算机视觉与模式识别 · 计算机科学 2021-04-13 Wolfgang Paier , Anna Hilsmann , Peter Eisert

In this paper, we present TalkingMachines -- an efficient framework that transforms pretrained video generation models into real-time, audio-driven character animators. TalkingMachines enables natural conversational experiences by…

声音 · 计算机科学 2025-06-04 Chetwin Low , Weimin Wang

Generating high-fidelity human video with specified identities has attracted significant attention in the content generation community. However, existing techniques struggle to strike a balance between training efficiency and identity…

计算机视觉与模式识别 · 计算机科学 2024-06-26 Xuanhua He , Quande Liu , Shengju Qian , Xin Wang , Tao Hu , Ke Cao , Keyu Yan , Jie Zhang

Character customization system is an important component in Role-Playing Games (RPGs), where players are allowed to edit the facial appearance of their in-game characters with their own preferences rather than using default templates. This…

计算机视觉与模式识别 · 计算机科学 2019-09-04 Tianyang Shi , Yi Yuan , Changjie Fan , Zhengxia Zou , Zhenwei Shi , Yong Liu

Animating portraits using speech has received growing attention in recent years, with various creative and practical use cases. An ideal generated video should have good lip sync with the audio, natural facial expressions and head motions,…

计算机视觉与模式识别 · 计算机科学 2022-12-08 Siddharth Gururani , Arun Mallya , Ting-Chun Wang , Rafael Valle , Ming-Yu Liu

Despite the rapid advancements in video generation technology, creating high-quality videos that precisely align with user intentions remains a significant challenge. Existing methods often fail to achieve fine-grained control over video…

计算机视觉与模式识别 · 计算机科学 2025-09-10 Wenshuo Gao , Xicheng Lan , Shuai Yang

Text-driven video generation witnesses rapid progress. However, merely using text prompts is not enough to depict the desired subject appearance that accurately aligns with users' intents, especially for customized content creation. In this…

计算机视觉与模式识别 · 计算机科学 2023-12-04 Yuming Jiang , Tianxing Wu , Shuai Yang , Chenyang Si , Dahua Lin , Yu Qiao , Chen Change Loy , Ziwei Liu

We introduce FaceTalk, a novel generative approach designed for synthesizing high-fidelity 3D motion sequences of talking human heads from input audio signal. To capture the expressive, detailed nature of human heads, including hair, ears,…

计算机视觉与模式识别 · 计算机科学 2024-03-19 Shivangi Aneja , Justus Thies , Angela Dai , Matthias Nießner

We propose X-NeMo, a novel zero-shot diffusion-based portrait animation pipeline that animates a static portrait using facial movements from a driving video of a different individual. Our work first identifies the root causes of the key…

计算机视觉与模式识别 · 计算机科学 2025-08-01 Xiaochen Zhao , Hongyi Xu , Guoxian Song , You Xie , Chenxu Zhang , Xiu Li , Linjie Luo , Jinli Suo , Yebin Liu

The paper proposes a novel generative adversarial network for one-shot face reenactment, which can animate a single face image to a different pose-and-expression (provided by a driving image) while keeping its original appearance. The core…

计算机视觉与模式识别 · 计算机科学 2021-04-27 Guangming Yao , Yi Yuan , Tianjia Shao , Shuang Li , Shanqi Liu , Yong Liu , Mengmeng Wang , Kun Zhou

Facial expression generation is one of the most challenging and long-sought aspects of character animation, with many interesting applications. The challenging task, traditionally having relied heavily on digital craftspersons, remains yet…

计算机视觉与模式识别 · 计算机科学 2024-04-16 Kaifeng Zou , Sylvain Faisan , Boyang Yu , Sébastien Valette , Hyewon Seo