English

Face-to-Parameter Translation for Game Character Auto-Creation

Computer Vision and Pattern Recognition 2019-09-04 v1

Abstract

Character customization system is an important component in Role-Playing Games (RPGs), where players are allowed to edit the facial appearance of their in-game characters with their own preferences rather than using default templates. This paper proposes a method for automatically creating in-game characters of players according to an input face photo. We formulate the above "artistic creation" process under a facial similarity measurement and parameter searching paradigm by solving an optimization problem over a large set of physically meaningful facial parameters. To effectively minimize the distance between the created face and the real one, two loss functions, i.e. a "discriminative loss" and a "facial content loss", are specifically designed. As the rendering process of a game engine is not differentiable, a generative network is further introduced as an "imitator" to imitate the physical behavior of the game engine so that the proposed method can be implemented under a neural style transfer framework and the parameters can be optimized by gradient descent. Experimental results demonstrate that our method achieves a high degree of generation similarity between the input face photo and the created in-game character in terms of both global appearance and local details. Our method has been deployed in a new game last year and has now been used by players over 1 million times.

Keywords

Cite

@article{arxiv.1909.01064,
  title  = {Face-to-Parameter Translation for Game Character Auto-Creation},
  author = {Tianyang Shi and Yi Yuan and Changjie Fan and Zhengxia Zou and Zhenwei Shi and Yong Liu},
  journal= {arXiv preprint arXiv:1909.01064},
  year   = {2019}
}

Comments

Accepted by ICCV 2019

R2 v1 2026-06-23T11:03:52.185Z