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With the rapid development of Role-Playing Games (RPGs), players are now allowed to edit the facial appearance of their in-game characters with their preferences rather than using default templates. This paper proposes a game character…

Computer Vision and Pattern Recognition · Computer Science 2020-08-18 Tianyang Shi , Zhengxia Zou , Yi Yuan , Changjie Fan

Game character customization is one of the core features of many recent Role-Playing Games (RPGs), where players can edit the appearance of their in-game characters with their preferences. This paper studies the problem of automatically…

Computer Vision and Pattern Recognition · Computer Science 2020-08-18 Tianyang Shi , Zhengxia Zou , Xinhui Song , Zheng Song , Changjian Gu , Changjie Fan , Yi Yuan

Recent popular Role-Playing Games (RPGs) saw the great success of character auto-creation systems. The bone-driven face model controlled by continuous parameters (like the position of bones) and discrete parameters (like the hairstyles)…

Computer Vision and Pattern Recognition · Computer Science 2023-03-03 Rui Zhao , Wei Li , Zhipeng Hu , Lincheng Li , Zhengxia Zou , Zhenwei Shi , Changjie Fan

Many deep learning based 3D face reconstruction methods have been proposed recently, however, few of them have applications in games. Current game character customization systems either require players to manually adjust considerable face…

Computer Vision and Pattern Recognition · Computer Science 2021-02-09 Jiangke Lin , Yi Yuan , Zhengxia Zou

Character customization, or 'face crafting,' is a vital feature in role-playing games (RPGs), enhancing player engagement by enabling the creation of personalized avatars. Existing automated methods often struggle with generalizability…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Suzhen Wang , Weijie Chen , Wei Zhang , Minda Zhao , Lincheng Li , Rongsheng Zhang , Zhipeng Hu , Xin Yu

This report introduces Make-A-Character 2, an advanced system for generating high-quality 3D characters from single portrait photographs, ideal for game development and digital human applications. Make-A-Character 2 builds upon its…

Computer Vision and Pattern Recognition · Computer Science 2025-01-16 Lin Liu , Yutong Wang , Jiahao Chen , Jianfang Li , Tangli Xue , Longlong Li , Jianqiang Ren , Liefeng Bo

Customized image generation, which seeks to synthesize images with consistent characters, holds significant relevance for applications such as storytelling, portrait generation, and character design. However, previous approaches have…

Computer Vision and Pattern Recognition · Computer Science 2024-10-01 Yuhang Ma , Wenting Xu , Jiji Tang , Qinfeng Jin , Rongsheng Zhang , Zeng Zhao , Changjie Fan , Zhipeng Hu

Generative Networks have proved to be extremely effective in image restoration and reconstruction in the past few years. Generating faces from textual descriptions is one such application where the power of generative algorithms can be…

Computer Vision and Pattern Recognition · Computer Science 2023-01-24 Sandeep Shinde , Tejas Pradhan , Aniket Ghorpade , Mihir Tale

Tuning-free personalized image generation methods have achieved significant success in maintaining facial consistency, i.e., identities, even with multiple characters. However, the lack of holistic consistency in scenes with multiple…

Computer Vision and Pattern Recognition · Computer Science 2024-09-20 Zhengguang Zhou , Jing Li , Huaxia Li , Nemo Chen , Xu Tang

Animating virtual characters has always been a fundamental research problem in virtual reality (VR). Facial animations play a crucial role as they effectively convey emotions and attitudes of virtual humans. However, creating such facial…

Human-Computer Interaction · Computer Science 2024-02-22 Zechen Bai , Peng Chen , Xiaolan Peng , Lu Liu , Hui Chen , Mike Zheng Shou , Feng Tian

Recent advances in text-to-image generation models have unlocked vast potential for visual creativity. However, the users that use these models struggle with the generation of consistent characters, a crucial aspect for numerous real-world…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Omri Avrahami , Amir Hertz , Yael Vinker , Moab Arar , Shlomi Fruchter , Ohad Fried , Daniel Cohen-Or , Dani Lischinski

Synthesizing 3D faces that give certain personality impressions is commonly needed in computer games, animations, and virtual world applications for producing realistic virtual characters. In this paper, we propose a novel approach to…

Graphics · Computer Science 2018-09-28 Yining Lang , Wei Liang , Yujia Wang , Lap-Fai Yu

This paper presents an innovative approach that enables the user to find matching faces based on the user-selected face parameters. Through gradio-based user interface, the users can interactively select the face parameters they want in…

Computer Vision and Pattern Recognition · Computer Science 2025-03-06 Setu A. Bhatt , Harshadkumar B. Prajapati , Vipul K. Dabhi , Ankush Tyagi

Unified multimodal understanding and generation models enable richer human-AI interaction. Yet jointly customizing a character's persona, dialogue style, and visual identity while maintaining output consistency across modalities remains…

Machine Learning · Computer Science 2026-05-12 Chao Tang , Jianzong Wu , Qingyu Shi , Ye Tian , Aixi Zhang , Hao Jiang , Jiangning Zhang , Yunhai Tong

With the booming of virtual reality (VR) technology, there is a growing need for customized 3D avatars. However, traditional methods for 3D avatar modeling are either time-consuming or fail to retain similarity to the person being modeled.…

Computer Vision and Pattern Recognition · Computer Science 2023-07-06 Chuanyu Pan , Guowei Yang , Taijiang Mu , Yu-Kun Lai

Recent deep image-to-image translation techniques allow fast generation of face images from freehand sketches. However, existing solutions tend to overfit to sketches, thus requiring professional sketches or even edge maps as input. To…

Graphics · Computer Science 2020-06-09 Shu-Yu Chen , Wanchao Su , Lin Gao , Shihong Xia , Hongbo Fu

We propose a learning based method for generating new animations of a cartoon character given a few example images. Our method is designed to learn from a traditionally animated sequence, where each frame is drawn by an artist, and thus the…

Computer Vision and Pattern Recognition · Computer Science 2020-10-14 Omid Poursaeed , Vladimir G. Kim , Eli Shechtman , Jun Saito , Serge Belongie

Many modern online 3D applications and video games rely on parametric models of human faces for creating believable avatars. However, manually reproducing someone's facial likeness with a parametric model is difficult and time-consuming.…

Computer Vision and Pattern Recognition · Computer Science 2022-09-07 Igor Borovikov , Karine Levonyan , Jon Rein , Pawel Wrotek , Nitish Victor

There currently exists a wide range of techniques to model and evolve artificial players for games. Existing techniques range from black box neural networks to entirely hand-designed solutions. In this paper, we demonstrate the feasibility…

Artificial Intelligence · Computer Science 2018-03-06 Swen E. Gaudl

In recent years, the role of image generative models in facial reenactment has been steadily increasing. Such models are usually subject-agnostic and trained on domain-wide datasets. The appearance of the reenacted individual is learned…

Computer Vision and Pattern Recognition · Computer Science 2023-07-13 Ariel Elazary , Yotam Nitzan , Daniel Cohen-Or
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