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Speech-driven 3D facial animation has been widely explored, with applications in gaming, character animation, virtual reality, and telepresence systems. State-of-the-art methods deform the face topology of the target actor to sync the input…

Computer Vision and Pattern Recognition · Computer Science 2023-01-03 Balamurugan Thambiraja , Ikhsanul Habibie , Sadegh Aliakbarian , Darren Cosker , Christian Theobalt , Justus Thies

We study the problem of mapping an input image to a tied pair consisting of a vector of parameters and an image that is created using a graphical engine from the vector of parameters. The mapping's objective is to have the output image as…

Computer Vision and Pattern Recognition · Computer Science 2017-07-11 Lior Wolf , Yaniv Taigman , Adam Polyak

We propose an alternative generator architecture for generative adversarial networks, borrowing from style transfer literature. The new architecture leads to an automatically learned, unsupervised separation of high-level attributes (e.g.,…

Neural and Evolutionary Computing · Computer Science 2019-04-01 Tero Karras , Samuli Laine , Timo Aila

Manipulating human facial images between two domains is an important and interesting problem. Most of the existing methods address this issue by applying two generators or one generator with extra conditional inputs. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2020-01-15 X G Tu , Y Luo , H S Zhang , W J Ai , Z Ma , M Xie

Face attribute editing aims to generate faces with one or multiple desired face attributes manipulated while other details are preserved. Unlike prior works such as GAN inversion, which has an expensive reverse mapping process, we propose a…

Computer Vision and Pattern Recognition · Computer Science 2021-02-24 Zhiliang Xu , Xiyu Yu , Zhibin Hong , Zhen Zhu , Junyu Han , Jingtuo Liu , Errui Ding , Xiang Bai

Over the course of the last several years there was a strong interest in application of modern optimal control techniques to the field of character animation. This interest was fueled by introduction of efficient learning based algorithms…

Artificial Intelligence · Computer Science 2020-06-16 Joe Booth , Vladimir Ivanov

In this research paper we suggest how to extract a face from an image, modify it, characterize it in terms of high-level properties, and apply it to the creation of a personalized avatar. In this research work we tested, we implemented the…

Computer Vision and Pattern Recognition · Computer Science 2012-10-24 Vibekananda Dutta , Dr Nishtha Kesswani , Deepti Gahalot

Textual information in a captured scene plays an important role in scene interpretation and decision making. Though there exist methods that can successfully detect and interpret complex text regions present in a scene, to the best of our…

Computer Vision and Pattern Recognition · Computer Science 2025-02-19 Prasun Roy , Saumik Bhattacharya , Subhankar Ghosh , Umapada Pal

Automatically adapting game content to players opens new doors for game development. In this paper we propose an architecture using persona agents and experience metrics, which enables evolving procedurally generated levels tailored for…

Artificial Intelligence · Computer Science 2021-12-09 Pedro M. Fernandes , Jonathan Jørgensen , Niels N. T. G. Poldervaart

While large-scale pre-trained text-to-image models can synthesize diverse and high-quality human-centric images, an intractable problem is how to preserve the face identity for conditioned face images. Existing methods either require…

Computer Vision and Pattern Recognition · Computer Science 2023-07-04 Zhuowei Chen , Shancheng Fang , Wei Liu , Qian He , Mengqi Huang , Yongdong Zhang , Zhendong Mao

Translating face sketches to photo-realistic faces is an interesting and essential task in many applications like law enforcement and the digital entertainment industry. One of the most important challenges of this task is the inherent…

Computer Vision and Pattern Recognition · Computer Science 2021-10-26 Nastaran Moradzadeh Farid , Maryam Saeedi Fard , Ahmad Nickabadi

Interactive facial image manipulation attempts to edit single and multiple face attributes using a photo-realistic face and/or semantic mask as input. In the absence of the photo-realistic image (only sketch/mask available), previous…

Computer Vision and Pattern Recognition · Computer Science 2021-10-12 Yan Yang , Md Zakir Hossain , Tom Gedeon , Shafin Rahman

In this paper, we propose the first sketching system for interactively personalized and photorealistic face caricaturing. Input an image of a human face, the users can create caricature photos by manipulating its facial feature curves. Our…

Computer Vision and Pattern Recognition · Computer Science 2018-07-25 Xiaoguang Han , Kangcheng Hou , Dong Du , Yuda Qiu , Yizhou Yu , Kun Zhou , Shuguang Cui

Recently, realistic image generation using deep neural networks has become a hot topic in machine learning and computer vision. Images can be generated at the pixel level by learning from a large collection of images. Learning to generate…

Computer Vision and Pattern Recognition · Computer Science 2017-05-09 Yifan Liu , Zengchang Qin , Zhenbo Luo , Hua Wang

The study of ancient writings has great value for archaeology and philology. Essential forms of material are photographic characters, but manual photographic character recognition is extremely time-consuming and expertise-dependent.…

Computer Vision and Pattern Recognition · Computer Science 2023-03-14 Hongxiang Huang , Daihui Yang , Gang Dai , Zhen Han , Yuyi Wang , Kin-Man Lam , Fan Yang , Shuangping Huang , Yongge Liu , Mengchao He

Algorithms that generate computer game content require game design knowledge. We present an approach to automatically learn game design knowledge for level design from gameplay videos. We further demonstrate how the acquired design…

Artificial Intelligence · Computer Science 2016-02-26 Matthew Guzdial , Mark Riedl

This paper focuses on the problem of generating human face pictures from specific attributes. The existing CNN-based face generation models, however, either ignore the identity of the generated face or fail to preserve the identity of the…

Computer Vision and Pattern Recognition · Computer Science 2016-08-24 Mu Li , Wangmeng Zuo , David Zhang

Dialogue authoring in large games requires not only content creation but the subtlety of its delivery, which can vary from character to character. Manually authoring this dialogue can be tedious, time-consuming, or even altogether…

Computation and Language · Computer Science 2017-08-31 Stephanie M. Lukin , James O. Ryan , Marilyn A. Walker

This paper presents a novel approach to procedural generation of urban maps for First Person Shooter (FPS) games. A multi-agent evolutionary system is employed to place streets, buildings and other items inside the Unity3D game engine,…

Artificial Intelligence · Computer Science 2016-04-21 Jan Kruse , Ricardo Sosa , Andy M. Connor

Policies trained in simulation often fail when transferred to the real world due to the `reality gap' where the simulator is unable to accurately capture the dynamics and visual properties of the real world. Current approaches to tackle…

Robotics · Computer Science 2021-05-21 Yuqing Du , Olivia Watkins , Trevor Darrell , Pieter Abbeel , Deepak Pathak