中文
相关论文

相关论文: FaceShot: Bring Any Character into Life

200 篇论文

Recent advances in text-to-image models have opened new frontiers in human-centric generation. However, these models cannot be directly employed to generate images with consistent newly coined identities. In this work, we propose…

计算机视觉与模式识别 · 计算机科学 2024-04-30 Qinghe Wang , Baolu Li , Xiaomin Li , Bing Cao , Liqian Ma , Huchuan Lu , Xu Jia

In this paper, we present a large-scale detailed 3D face dataset, FaceScape, and the corresponding benchmark to evaluate single-view facial 3D reconstruction. By training on FaceScape data, a novel algorithm is proposed to predict elaborate…

计算机视觉与模式识别 · 计算机科学 2023-09-19 Hao Zhu , Haotian Yang , Longwei Guo , Yidi Zhang , Yanru Wang , Mingkai Huang , Menghua Wu , Qiu Shen , Ruigang Yang , Xun Cao

Existing neural head avatars methods have achieved significant progress in the image quality and motion range of portrait animation. However, these methods neglect the computational overhead, and to the best of our knowledge, none is…

计算机视觉与模式识别 · 计算机科学 2025-04-09 Jianwen Jiang , Gaojie Lin , Zhengkun Rong , Chao Liang , Yongming Zhu , Jiaqi Yang , Tianyun Zhong

Deep learning models have achieved state-of-the- art performance in recognizing human activities, but often rely on utilizing background cues present in typical computer vision datasets that predominantly have a stationary camera. If these…

机器人学 · 计算机科学 2017-09-20 Fahimeh Rezazadegan , Sareh Shirazi , Ben Upcroft , Michael Milford

Character customization, or 'face crafting,' is a vital feature in role-playing games (RPGs), enhancing player engagement by enabling the creation of personalized avatars. Existing automated methods often struggle with generalizability…

计算机视觉与模式识别 · 计算机科学 2025-03-04 Suzhen Wang , Weijie Chen , Wei Zhang , Minda Zhao , Lincheng Li , Rongsheng Zhang , Zhipeng Hu , Xin Yu

Creating 3D shapes from 2D drawings is an important problem with applications in content creation for computer animation and virtual reality. We introduce a new sketch-based system, CreatureShop, that enables amateurs to create high-quality…

One-shot talking face generation aims at synthesizing a high-quality talking face video from an arbitrary portrait image, driven by a video or an audio segment. One challenging quality factor is the resolution of the output video: higher…

计算机视觉与模式识别 · 计算机科学 2022-03-18 Fei Yin , Yong Zhang , Xiaodong Cun , Mingdeng Cao , Yanbo Fan , Xuan Wang , Qingyan Bai , Baoyuan Wu , Jue Wang , Yujiu Yang

Transforming neutral, characterless input motions to embody the distinct style of a notable character in real time is highly compelling for character animation. This paper introduces MOCHA, a novel online motion characterization framework…

图形学 · 计算机科学 2023-10-17 Deok-Kyeong Jang , Yuting Ye , Jungdam Won , Sung-Hee Lee

Existing facial reenactment methods struggle with a trade-off between expressiveness and fine-grained controllability. Holistic facial reenactment models often sacrifice granular control for expressiveness, while methods designed for…

计算机视觉与模式识别 · 计算机科学 2026-04-22 Chaonan Ji , Jinwei Qi , Sheng Xu , Peng Zhang , Bang Zhang

Diffusion-based video generation techniques have significantly improved zero-shot talking-head avatar generation, enhancing the naturalness of both head motion and facial expressions. However, existing methods suffer from poor…

图形学 · 计算机科学 2025-04-24 Lingzhou Mu , Baiji Liu , Ruonan Zhang , Guiming Mo , Jiawei Jin , Kai Zhang , Haozhi Huang

We introduce CharacterGAN, a generative model that can be trained on only a few samples (8 - 15) of a given character. Our model generates novel poses based on keypoint locations, which can be modified in real time while providing…

计算机视觉与模式识别 · 计算机科学 2022-01-13 Tobias Hinz , Matthew Fisher , Oliver Wang , Eli Shechtman , Stefan Wermter

We propose an image-based, facial reenactment system that replaces the face of an actor in an existing target video with the face of a user from a source video, while preserving the original target performance. Our system is fully automatic…

计算机视觉与模式识别 · 计算机科学 2016-02-09 Pablo Garrido , Levi Valgaerts , Ole Rehmsen , Thorsten Thormaehlen , Patrick Perez , Christian Theobalt

We introduce FaceCam, a system that generates video under customizable camera trajectories for monocular human portrait video input. Recent camera control approaches based on large video-generation models have shown promising progress but…

计算机视觉与模式识别 · 计算机科学 2026-03-06 Weijie Lyu , Ming-Hsuan Yang , Zhixin Shu

Creating a realistic animatable avatar from a single static portrait remains challenging. Existing approaches often struggle to capture subtle facial expressions, the associated global body movements, and the dynamic background. To address…

计算机视觉与模式识别 · 计算机科学 2025-04-08 Mengchao Wang , Qiang Wang , Fan Jiang , Yaqi Fan , Yunpeng Zhang , Yonggang Qi , Kun Zhao , Mu Xu

Existing methodologies for animating portrait images face significant challenges, particularly in handling non-frontal perspectives, rendering dynamic objects around the portrait, and generating immersive, realistic backgrounds. In this…

计算机视觉与模式识别 · 计算机科学 2025-03-14 Jiahao Cui , Hui Li , Yun Zhan , Hanlin Shang , Kaihui Cheng , Yuqi Ma , Shan Mu , Hang Zhou , Jingdong Wang , Siyu Zhu

Over recent years, diffusion models have facilitated significant advancements in video generation. Yet, the creation of face-related videos still confronts issues such as low facial fidelity, lack of frame consistency, limited editability…

计算机视觉与模式识别 · 计算机科学 2023-12-22 Linze Li , Sunqi Fan , Hengjun Pu , Zhaodong Bing , Yao Tang , Tianzhu Ye , Tong Yang , Liangyu Chen , Jiajun Liang

Real-time synthesis of high-fidelity 3D character motion from audio is a pivotal component for next-generation interactive avatars and virtual assistants. However, most existing approaches are limited to offline processing of complete audio…

计算机视觉与模式识别 · 计算机科学 2026-05-28 Bohong Chen , Yumeng Li , Yinglin Xu , Youyi Zheng , Yanlin Weng , Kun Zhou

In this work, we present MotionBooth, an innovative framework designed for animating customized subjects with precise control over both object and camera movements. By leveraging a few images of a specific object, we efficiently fine-tune a…

计算机视觉与模式识别 · 计算机科学 2024-10-30 Jianzong Wu , Xiangtai Li , Yanhong Zeng , Jiangning Zhang , Qianyu Zhou , Yining Li , Yunhai Tong , Kai Chen

In this paper, we propose the first sketching system for interactively personalized and photorealistic face caricaturing. Input an image of a human face, the users can create caricature photos by manipulating its facial feature curves. Our…

计算机视觉与模式识别 · 计算机科学 2018-07-25 Xiaoguang Han , Kangcheng Hou , Dong Du , Yuda Qiu , Yizhou Yu , Kun Zhou , Shuguang Cui

End-to-end human animation, such as audio-driven talking human generation, has undergone notable advancements in the recent few years. However, existing methods still struggle to scale up as large general video generation models, limiting…

计算机视觉与模式识别 · 计算机科学 2025-07-01 Gaojie Lin , Jianwen Jiang , Jiaqi Yang , Zerong Zheng , Chao Liang