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Portrait animation from a single source image and a driving video is a long-standing problem. Recent approaches tend to adopt diffusion-based image/video generation models for realistic and expressive animation. However, none of these…

计算机视觉与模式识别 · 计算机科学 2025-12-18 Yuxiang Shi , Zhe Li , Yanwen Wang , Hao Zhu , Xun Cao , Ligang Liu

Recent large-scale text-to-image generation models have made significant improvements in the quality, realism, and diversity of the synthesized images and enable users to control the created content through language. However, the…

计算机视觉与模式识别 · 计算机科学 2023-04-18 Samaneh Azadi , Thomas Hayes , Akbar Shah , Guan Pang , Devi Parikh , Sonal Gupta

Character image animation, which generates high-quality videos from a reference image and target pose sequence, has seen significant progress in recent years. However, most existing methods only apply to human figures, which usually do not…

计算机视觉与模式识别 · 计算机科学 2025-08-14 Shuai Tan , Biao Gong , Zhuoxin Liu , Yan Wang , Xi Chen , Yifan Feng , Hengshuang Zhao

Video-driven 3D facial animation transfer aims to drive avatars to reproduce the expressions of actors. Existing methods have achieved remarkable results by constraining both geometric and perceptual consistency. However, geometric…

图形学 · 计算机科学 2024-10-10 Feng Qiu , Wei Zhang , Chen Liu , Rudong An , Lincheng Li , Yu Ding , Changjie Fan , Zhipeng Hu , Xin Yu

Portrait animation aims to generate photo-realistic videos from a single source image by reenacting the expression and pose from a driving video. While early methods relied on 3D morphable models or feature warping techniques, they often…

计算机视觉与模式识别 · 计算机科学 2025-09-23 Mallikarjun B. R. , Fei Yin , Vikram Voleti , Nikita Drobyshev , Maksim Lapin , Aaryaman Vasishta , Varun Jampani

Storyboard synthesis plays a crucial role in visual storytelling, aiming to generate coherent shot sequences that visually narrate cinematic events with consistent characters, scenes, and transitions. However, existing approaches are mostly…

计算机视觉与模式识别 · 计算机科学 2026-04-21 Junjia Huang , Binbin Yang , Pengxiang Yan , Jiyang Liu , Bin Xia , Zhao Wang , Yitong Wang , Liang Lin , Guanbin Li

The task of realistically inserting a human from a reference image into a background scene is highly challenging, requiring the model to (1) determine the correct location and poses of the person and (2) perform high-quality personalization…

计算机视觉与模式识别 · 计算机科学 2025-10-08 Jialu Gao , K J Joseph , Fernando De La Torre

We introduce AvatarBooth, a novel method for generating high-quality 3D avatars using text prompts or specific images. Unlike previous approaches that can only synthesize avatars based on simple text descriptions, our method enables the…

计算机视觉与模式识别 · 计算机科学 2023-06-19 Yifei Zeng , Yuanxun Lu , Xinya Ji , Yao Yao , Hao Zhu , Xun Cao

Image-to-video (I2V) generation aims to create a video sequence from a single image, which requires high temporal coherence and visual fidelity. However, existing approaches suffer from inconsistency of character appearances and poor…

计算机视觉与模式识别 · 计算机科学 2024-06-06 Bingwen Zhu , Fanyi Wang , Tianyi Lu , Peng Liu , Jingwen Su , Jinxiu Liu , Yanhao Zhang , Zuxuan Wu , Guo-Jun Qi , Yu-Gang Jiang

Many deep learning based 3D face reconstruction methods have been proposed recently, however, few of them have applications in games. Current game character customization systems either require players to manually adjust considerable face…

计算机视觉与模式识别 · 计算机科学 2021-02-09 Jiangke Lin , Yi Yuan , Zhengxia Zou

Our purpose is to improve performance-based animation which can drive believable 3D stylized characters that are truly perceptual. By combining traditional blendshape animation techniques with multiple machine learning models, we present…

图形学 · 计算机科学 2025-08-07 Ye Pan , Ruisi Zhang , Jingying Wang , Nengfu Chen , Yilin Qiu , Yu Ding , Kenny Mitchell

The face reenactment is a popular facial animation method where the person's identity is taken from the source image and the facial motion from the driving image. Recent works have demonstrated high quality results by combining the facial…

计算机视觉与模式识别 · 计算机科学 2020-11-10 Soumya Tripathy , Juho Kannala , Esa Rahtu

Despite raw driving videos contain richer information on facial expressions than intermediate representations such as landmarks in the field of portrait animation, they are seldom the subject of research. This is due to two challenges…

计算机视觉与模式识别 · 计算机科学 2024-06-19 Shurong Yang , Huadong Li , Juhao Wu , Minhao Jing , Linze Li , Renhe Ji , Jiajun Liang , Haoqiang Fan

Despite excellent progress has been made, the performance of deep learning based algorithms still heavily rely on specific datasets, which are difficult to extend due to labor-intensive labeling. Moreover, because of the advancement of new…

计算机视觉与模式识别 · 计算机科学 2021-04-20 Zhen Wei , Bingkun Liu , Weinong Wang , Yu-Wing Tai

One-shot 3D talking portrait generation aims to reconstruct a 3D avatar from an unseen image, and then animate it with a reference video or audio to generate a talking portrait video. The existing methods fail to simultaneously achieve the…

计算机视觉与模式识别 · 计算机科学 2024-03-26 Zhenhui Ye , Tianyun Zhong , Yi Ren , Jiaqi Yang , Weichuang Li , Jiawei Huang , Ziyue Jiang , Jinzheng He , Rongjie Huang , Jinglin Liu , Chen Zhang , Xiang Yin , Zejun Ma , Zhou Zhao

To enable realistic shape (e.g. pose and expression) transfer, existing face reenactment methods rely on a set of target faces for learning subject-specific traits. However, in real-world scenario end-users often only have one target face…

计算机视觉与模式识别 · 计算机科学 2019-08-12 Yunxuan Zhang , Siwei Zhang , Yue He , Cheng Li , Chen Change Loy , Ziwei Liu

Creating realistic pose-guided image-to-video character animations while preserving facial identity remains challenging, especially in complex and dynamic scenarios such as dancing, where precise identity consistency is crucial. Existing…

计算机视觉与模式识别 · 计算机科学 2025-03-19 Lianrui Mu , Xingze Zhou , Wenjie Zheng , Jiangnan Ye , Haoji Hu

With the rapid development of Role-Playing Games (RPGs), players are now allowed to edit the facial appearance of their in-game characters with their preferences rather than using default templates. This paper proposes a game character…

计算机视觉与模式识别 · 计算机科学 2020-08-18 Tianyang Shi , Zhengxia Zou , Yi Yuan , Changjie Fan

Recent advancements in controllable human image generation have led to zero-shot generation using structural signals (e.g., pose, depth) or facial appearance. Yet, generating human images conditioned on multiple parts of human appearance…

计算机视觉与模式识别 · 计算机科学 2024-04-24 Zehuan Huang , Hongxing Fan , Lipeng Wang , Lu Sheng

We present a novel system for sketch-based face image editing, enabling users to edit images intuitively by sketching a few strokes on a region of interest. Our interface features tools to express a desired image manipulation by providing…

计算机视觉与模式识别 · 计算机科学 2018-06-08 Tiziano Portenier , Qiyang Hu , Attila Szabó , Siavash Arjomand Bigdeli , Paolo Favaro , Matthias Zwicker