相关论文: A Purely Geometric Variant of the Gale-Berlekamp S…
The Gale-Berlekamp switching game is played on the following device: $G_n=\{1,2,\ldots,n\} \times \{1,2,\ldots,n\}$ is an $n \times n$ array of lights is controlled by $2n$ switches, one for each row or column. Given an (arbitrary) initial…
The Gale-Berlekamp Light Switching Game is played on a square board of lights. Each light has two states, either on or off. There is a switch to every row and column. Turning this switch would change the state of all the lights on that row…
We propose a continuous version of the classical Gale--Berlekamp switching game. We also study a weighted version of this new continuous game. The main results of this paper concern growth estimates for the corresponding optimization…
Let an $n\times n$ array $\left( a_{ij}\right) $ of lights be given, each either on (when $a_{ij}=1$) or off (when $a_{ij}=-1$). For each row and each column there is a switch so that if the switch is pulled ($x_{i}=-1$ for row $i$ and…
We design a linear time approximation scheme for the Gale-Berlekamp Switching Game and generalize it to a wider class of dense fragile minimization problems including the Nearest Codeword Problem (NCP) and Unique Games Problem. Further…
Finding a counterfeit coin with the different weight from a set of visually identical coin using a balance, usually a two-armed balance, known as the balance question, is an intersting and inspiring question. Its variants involve…
We provide a polynomial algorithm to find the value and an optimal strategy for a generalization of the Pig game. Modeled as a competitive Markov decision process, the corresponding Bellman equations can be decoupled leading to systems of…
In this paper we study a variant of the solitaire game Lights-Out, where the player's goal is to turn off a grid of lights. This variant is a two-player impartial game where the goal is to make the final valid move. This version is playable…
Energy parity games are infinite two-player turn-based games played on weighted graphs. The objective of the game combines a (qualitative) parity condition with the (quantitative) requirement that the sum of the weights (i.e., the level of…
Quantitative games are two-player zero-sum games played on directed weighted graphs. Total-payoff games (that can be seen as a refinement of the well-studied mean-payoff games) are the variant where the payoff of a play is computed as the…
This article presents a numerical illustration of a recently proposed strongly polynomial-time algorithm for the general linear programming (LP) problem. Each iteration of the proposed algorithm consists of two Gauss-Jordan pivoting…
We present a deterministic algorithm, solving discounted games with $n$ nodes in $n^{O(1)}\cdot (2 + \sqrt{2})^n$-time. For bipartite discounted games our algorithm runs in $n^{O(1)}\cdot 2^n$-time. Prior to our work no deterministic…
I adapt Berlekamp's light bulb switching game to finite projective plans and finite affine planes, then find the worst arrangement of lit bulbs for planes of even and odd orders. The results are then extended from the planes to spaces of…
In this paper we introduce polytopal stochastic games, an extension of two-player, zero-sum, turn-based stochastic games, in which we may have uncertainty over the transition probabilities. In these games the uncertainty over the…
We introduce a new abstract graph game, Swap Planarity, where the goal is to reach a state without edge intersections and a move consists of swapping the locations of two vertices connected by an edge. We analyze this puzzle game using…
Associated to a complex Hadamard matrix $H\in M_N(\mathbb C)$ is the complex probability measure $\mu\in\mathcal P(\mathbb C)$ describing the distribution of $\varphi(a,b)=<a,Hb>$, where $a,b\in\mathbb T^N$ are random. This measure is…
Given a set $P$ of $n$ points in the plane and a multiset $W$ of $k$ weights with $k\leq n$, we assign each weight in $W$ to a distinct point in $P$ to minimize the maximum weighted distance from the weighted center of $P$ to any point in…
We define a general framework of partition games for formulating two-player pebble games over finite structures. We show that one particular such game, which we call the invertible-map game, yields a family of polynomial-time approximations…
In this paper, we study algorithms for special cases of energy games, a class of turn-based games on graphs that show up in the quantitative analysis of reactive systems. In an energy game, the vertices of a weighted directed graph belong…
We consider simple stochastic games $\mathcal G$ with energy-parity objectives, a combination of quantitative rewards with a qualitative parity condition. The Maximizer tries to avoid running out of energy while simultaneously satisfying a…