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Task-based behavioral biometric authentication of users interacting in virtual reality (VR) environments enables seamless continuous authentication by using only the motion trajectories of the person's body as a unique signature. Deep…

机器学习 · 计算机科学 2024-01-31 Mingjun Li , Natasha Kholgade Banerjee , Sean Banerjee

During virtual navigation, users exhibit varied interaction and navigation behaviors influenced by several factors. Existing theories and models have been developed to explain and predict these diverse patterns. While users often experience…

人机交互 · 计算机科学 2025-08-22 Tangyao Li , Yuyang Wang

Virtual and augmented reality systems increasingly demand intelligent adaptation to user behaviors for enhanced interaction experiences. Achieving this requires accurately understanding human intentions and predicting future situated…

计算机视觉与模式识别 · 计算机科学 2025-10-14 Yuan Xu , Zimu Zhang , Xiaoxuan Ma , Wentao Zhu , Yu Qiao , Yizhou Wang

When we interact with small screen devices, sometimes we make errors, due to our abilities/disabilities, contextual factors that distract our attention or problems related to the interface. Recovering from these errors may be time consuming…

人机交互 · 计算机科学 2019-04-15 Elgin Akpınar , Yeliz Yeşilada , Selim Temizer

We present an approach for reconfiguration of dynamic visual sensor networks with deep reinforcement learning (RL). Our RL agent uses a modified asynchronous advantage actor-critic framework and the recently proposed Relational Network…

机器学习 · 计算机科学 2018-08-14 Paul Jasek , Bernard Abayowa

Virtual Reality (VR) interfaces are increasingly used as remote visualization media in telerobotics. Remote environments captured through RGB-D cameras and visualized using VR interfaces can enhance operators' situational awareness and…

人机交互 · 计算机科学 2022-10-12 Y. T. Tefera , D. Mazzanti , S. Anastasi , D. G. Caldwell , P. Fiorini , N. Deshpande

Conjoined collaborative robots, functioning as supernumerary robotic bodies (SRBs), can enhance human load tolerance abilities. However, in tasks involving physical interaction with humans, users may still adopt awkward, non-ergonomic…

机器人学 · 计算机科学 2026-02-02 Theodora Kastritsi , Marta Lagomarsino , Arash Ajoudani

The panoramic video is widely used to build virtual reality (VR) and is expected to be one of the next generation Killer-Apps. Transmitting panoramic VR videos is a challenging task because of two problems: 1) panoramic VR videos are…

多媒体 · 计算机科学 2017-04-24 Lun Wang , Damai Dai , Jie Jiang , Tong Yang , Xiaoke Jiang , Zekun Cai , Yang Li , Xiaoming Li

Designing artificial cyber-agents able to interact with human safely, smartly and in a natural way is a current open problem in control. Solving such an issue will allow the design of cyber-agents capable of co-operatively interacting with…

系统与控制 · 计算机科学 2020-06-18 Maria Lombardi , Davide Liuzza , Mario di Bernardo

Consumer Virtual Reality (VR) has been widely used in various application areas, such as entertainment and medicine. In spite of the superb immersion experience, to enable high-quality VR on untethered mobile devices remains an extremely…

网络与互联网体系结构 · 计算机科学 2022-10-03 Songzhou Yang , Yuan He , Xiaolong Zheng

The paper presents a system for simulating surfing in Virtual Reality (VR), emphasizing the recreation of aquatic motions and user-initiated propulsive forces using a 6-Degree of Freedom (DoF) motion platform. We present an algorithmic…

人机交互 · 计算机科学 2025-01-08 Premankur Banerjee , Jason Cherin , Jayati Upadhyay , Jason Kutch , Heather Culbertson

Virtual reality has been gaining popularity in recent years caused by the proliferation of affordable consumer-grade devices such as Oculus Rift, HTC Vive, and Samsung VR. Amongst the various VR applications, 360{\deg} video streaming is…

网络与互联网体系结构 · 计算机科学 2019-10-08 Christian Koch , Arne-Tobias Rak , Michael Zink , Ralf Steinmetz , Amr Rizk

This demo introduces Focus360, a system designed to enhance user engagement in 360{\deg} VR videos by guiding attention to key elements within the scene. Using natural language descriptions, the system identifies important elements and…

It is challenging to use reinforcement learning (RL) in cyber-physical systems due to the lack of safety guarantees during learning. Although there have been various proposals to reduce undesired behaviors during learning, most of these…

Neuroadaptive haptics offers a path to more immersive extended reality (XR) experiences by dynamically tuning multisensory feedback to user preferences. We present a neuroadaptive haptics system that adapts XR feedback through reinforcement…

人机交互 · 计算机科学 2025-12-22 Lukas Gehrke , Aleksandrs Koselevs , Marius Klug , Klaus Gramann

This work introduces SMARTe-VR, a platform for student monitoring in an immersive virtual reality environment designed for online education. SMARTe-VR aims to collect data for adaptive learning, focusing on facial biometrics and learning…

人机交互 · 计算机科学 2025-08-29 Roberto Daza , Lin Shengkai , Aythami Morales , Julian Fierrez , Katashi Nagao

Although reinforcement learning methods can achieve impressive results in simulation, the real world presents two major challenges: generating samples is exceedingly expensive, and unexpected perturbations or unseen situations cause…

机器学习 · 计算机科学 2019-03-01 Anusha Nagabandi , Ignasi Clavera , Simin Liu , Ronald S. Fearing , Pieter Abbeel , Sergey Levine , Chelsea Finn

For $360^{\circ}$ video streaming, FoV-adaptive coding that allocates more bits for the predicted user's field of view (FoV) is an effective way to maximize the rendered video quality under the limited bandwidth. We develop a low-latency…

图像与视频处理 · 电气工程与系统科学 2024-03-19 Yixiang Mao , Liyang Sun , Yong Liu , Yao Wang

The fairness-aware online learning framework has arisen as a powerful tool for the continual lifelong learning setting. The goal for the learner is to sequentially learn new tasks where they come one after another over time and the learner…

机器学习 · 计算机科学 2022-05-27 Chen Zhao , Feng Mi , Xintao Wu , Kai Jiang , Latifur Khan , Feng Chen

A cluster of research in Affective Computing suggests that it is possible to infer some characteristics of users' affective states by analyzing their electrophysiological activity in real-time. However, it is not clear how to use the…