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Virtual reality (VR) technology can be used to treat anxiety symptoms and disorders. However, most VR interventions for anxiety have been therapist guided rather than self-guided. This systematic review aimed to examine the effectiveness…

人机交互 · 计算机科学 2025-01-30 Winona Graham , Russell Drinkwater , Joshua Kelson , Muhammad Ashad Kabir

What is Virtual Reality? A professional tool, made to facilitate our everyday tasks? A conceptual mistake, accompanied by cybersickness and unsolved locomotion issues since the very beginning? Or just another source of entertainment that…

人机交互 · 计算机科学 2020-09-10 Andrey Krekhov

The growing demand for accessible therapeutic options has led to the exploration of Virtual Reality (VR) as a platform for forest bathing, which aims to reduce stress and improve cognitive functions. This paper brings together findings from…

Augmented reality (AR) offers immersive interaction but remains inaccessible for users with motor impairments or limited dexterity due to reliance on precise input methods. This study proposes a gesture-based interaction system for AR…

人机交互 · 计算机科学 2025-06-19 Yikan Wang

Brain-computer interface (BCI) systems have potential as assistive technologies for individuals with severe motor impairments. Nevertheless, individuals must first participate in many training sessions to obtain adequate data for optimizing…

信号处理 · 电气工程与系统科学 2019-12-11 Behnam Reyhani-Masoleh , Tom Chau

In this paper we address the problem of visual reaction: the task of interacting with dynamic environments where the changes in the environment are not necessarily caused by the agent itself. Visual reaction entails predicting the future…

计算机视觉与模式识别 · 计算机科学 2020-04-13 Kuo-Hao Zeng , Roozbeh Mottaghi , Luca Weihs , Ali Farhadi

Object detection is an essential task for autonomous robots operating in dynamic and changing environments. A robot should be able to detect objects in the presence of sensor noise that can be induced by changing lighting conditions for…

机器人学 · 计算机科学 2019-11-20 Oier Mees , Andreas Eitel , Wolfram Burgard

Virtual Reality (VR) is increasingly being used to support workplace well-being, but many interventions focus narrowly on a single activity or goal. Our work explores how VR can meet the diverse physical and mental needs of knowledge…

人机交互 · 计算机科学 2025-10-06 Sophia Ppali , Haris Psallidopoulos , Marios Constantinides , Fotis Liarokapis

Accurate knowledge of the state variables in a dynamical system is critical for effective control, diagnosis, and supervision, especially when direct measurements of all states are infeasible. This paper presents a novel approach to…

动力系统 · 数学 2025-07-10 Ayoub Farkane , Mohamed Boutayeb , Mustapha Oudani , Mounir Ghogho

In this paper, we focus on improving the online face liveness detection system to enhance the security of the downstream face recognition system. Most of the existing frame-based methods are suffering from the prediction inconsistency…

计算机视觉与模式识别 · 计算机科学 2020-06-15 Xiang Xu , Yuanjun Xiong , Wei Xia

Immersive reality technologies, such as Virtual and Augmented Reality, have ushered a new era of user-centric systems, in which every aspect of the coding--delivery--rendering chain is tailored to the interaction of the users. Understanding…

人机交互 · 计算机科学 2023-06-21 Silvia Rossi , Irene Viola , Laura Toni , Pablo Cesar

With the growing integration of human-computer interaction into everyday life, advances in machine learning have enabled systems to better perceive and respond to users' emotional states. Most existing affect recognition datasets focus on…

机器学习 · 计算机科学 2026-05-04 Karim Alghoul , Faisal Mohd , Fedwa Laamarti , Hussein Al Osman , Abdulmotaleb El Saddik

Model compression is essential in the deployment of large Computer Vision models on embedded devices. However, static optimization techniques (e.g. pruning, quantization, etc.) neglect the fact that different inputs have different…

计算机视觉与模式识别 · 计算机科学 2026-05-05 Fabio Montello , Ronja Güldenring , Simone Scardapane , Lazaros Nalpantidis

Risk-sensitive reinforcement learning (RL) aims to optimize policies that balance the expected reward and risk. In this paper, we present a novel risk-sensitive RL framework that employs an Iterated Conditional Value-at-Risk (CVaR)…

机器学习 · 计算机科学 2023-12-05 Yu Chen , Yihan Du , Pihe Hu , Siwei Wang , Desheng Wu , Longbo Huang

This research proposes and evaluates scoring and assessment methods for Virtual Reality (VR) training simulators. VR simulators capture detailed n-dimensional human motion data which is useful for performance analysis. Custom made medical…

信号处理 · 电气工程与系统科学 2020-06-23 Neil Vaughan , Bogdan Gabrys

Ensuring the robustness of deep neural networks against adversarial attacks remains a fundamental challenge in computer vision. While adversarial training (AT) has emerged as a promising defense strategy, our analysis reveals a critical…

计算机视觉与模式识别 · 计算机科学 2025-01-14 Kejia Zhang , Juanjuan Weng , Yuanzheng Cai , Zhiming Luo , Shaozi Li

Robotic systems for manipulation in millimeter scale often use a camera with high magnification for visual feedback of the target region. However, the limited field-of-view (FoV) of the microscopic camera necessitates camera motion to…

机器人学 · 计算机科学 2025-05-05 Hung-Ching Lin , Murilo Marques Marinho , Kanako Harada

We present a new approach for improving the friendliness and warmth of a virtual agent in an AR environment by generating appropriate movement characteristics. Our algorithm is based on a novel data-driven friendliness model that is…

人机交互 · 计算机科学 2019-07-02 Tanmay Randhavane , Aniket Bera , Kyra Kapsaskis , Kurt Gray , Dinesh Manocha

Federated Learning (FL) allows the training of deep neural networks in a distributed and privacy-preserving manner. However, this concept suffers from malfunctioning updates sent by the attending clients that cause global model performance…

机器学习 · 计算机科学 2025-08-05 Mirko Konstantin , Moritz Fuchs , Anirban Mukhopadhyay

Virtual reality head-mounted displays (VR HMDs) have become a popular platform for gaming. However, simulator sickness (SS) is still an impediment to VR's wider adoption, particularly in gaming. It can induce strong discomfort and impair…

人机交互 · 计算机科学 2022-12-16 Hao Chen , Rongkai Shi , Diego Monteiro , Nilufar Baghaei , Hai-Ning Liang
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