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We study the performance and user experience of two popular mainstream text entry devices, desktop keyboards and touchscreen keyboards, for use in Virtual Reality (VR) applications. We discuss the limitations arising from limited visual…

人机交互 · 计算机科学 2018-02-05 Jens Grubert , Lukas Witzani , Eyal Ofek , Michel Pahud , Matthias Kranz , Per Ola Kristensson

When using Head-Mounted Displays (HMDs), users may not always notice or report visual discomfort by blurred vision through unadjusted lenses, motion sickness, and increased eye strain. Current measures for visual discomfort rely on users'…

人机交互 · 计算机科学 2024-07-29 Francesco Chiossi , Yannick Weiss , Thomas Steinbrecher , Christian Mai , Thomas Kosch

We propose augmenting immersive telepresence by adding a virtual body, representing the user's own arm motions, as realized through a head-mounted display and a 360-degree camera. Previous research has shown the effectiveness of having a…

The EyeSight feature, introduced with the new Apple Vision Pro XR headset, promises to revolutionize user interaction by simulating real human eye expressions on a digital display. This feature could enhance XR devices' social acceptability…

Researchers have adopted remote methods, such as online surveys and video conferencing, to overcome challenges in conducting in-person usability testing, such as participation, user representation, and safety. However, remote user…

人机交互 · 计算机科学 2022-03-09 Kyungjun Lee , Jonggi Hong , Ebrima Jarjue , Ernest Essuah Mensah , Hernisa Kacorri

Virtual Reality (VR) is increasingly used for training and demonstration purposes including a variety of applications ranging from robot learning to rehabilitation. However, the choice of input device and its visualization might influence…

人机交互 · 计算机科学 2026-02-12 Robin Beierling , Manuel Scheibl , Jonas Dech , Abhijit Vyas , Anna-Lisa Vollmer

Our aim is to estimate the perspective-effected geometric distortion of a scene from a video feed. In contrast to all previous work we wish to achieve this using from low-level, spatio-temporally local motion features used in commercial…

计算机视觉与模式识别 · 计算机科学 2015-04-22 Ognjen Arandjelovic , Duc-Son Pham , Svetha Venkatesh

Augmented Reality (AR) navigation via Head-Mounted Displays (HMDs), particularly AR glasses, is revolutionizing the driving experience by integrating real-time routing information into the driver's field of view. Despite the potential of AR…

人机交互 · 计算机科学 2024-04-30 Xiangyang He , Keyuan Zhou

Immersive computer graphics systems strive to generate perceptually realistic user experiences. Current-generation virtual reality (VR) displays are successful in accurately rendering many perceptually important effects, including…

图形学 · 计算机科学 2020-05-14 Robert Konrad , Anastasios Angelopoulos , Gordon Wetzstein

Recent advancements in Artificial Intelligence have led to remarkable improvements in generating realistic human faces. While these advancements demonstrate significant progress in generative models, they also raise concerns about the…

计算机视觉与模式识别 · 计算机科学 2024-09-25 Jin Huang , Subhadra Gopalakrishnan , Trisha Mittal , Jake Zuena , Jaclyn Pytlarz

With the rise of machines to human-level performance in complex recognition tasks, a growing amount of work is directed towards comparing information processing in humans and machines. These studies are an exciting chance to learn about one…

计算机视觉与模式识别 · 计算机科学 2021-04-14 Christina M. Funke , Judy Borowski , Karolina Stosio , Wieland Brendel , Thomas S. A. Wallis , Matthias Bethge

Real-time face orientation recognition is a cutting-edge technology meant to track and analyze facial movements in virtual environments such as online interviews, remote meetings, and virtual classrooms. As the demand for virtual…

Humans perceive the world using multi-modal sensory inputs such as vision, audition, and touch. In this work, we investigate the cross-modal connection between vision and touch. The main challenge in this cross-domain modeling task lies in…

计算机视觉与模式识别 · 计算机科学 2019-06-17 Yunzhu Li , Jun-Yan Zhu , Russ Tedrake , Antonio Torralba

Virtual reality (VR) environments are frequently used in auditory and cognitive research to imitate real-life scenarios, presumably enhancing state-of-the-art approaches with traditional computer screens. However, the effects of different…

音频与语音处理 · 电气工程与系统科学 2025-08-29 Cosima A. Ermert , Manuj Yadav , Jonathan Ehret , Chinthusa Mohanathasan , Andrea Bönsch , Torsten W. Kuhlen , Sabine J. Schlittmeier , Janina Fels

Hand tracking has become an integral feature of recent generations of immersive virtual reality head-mounted displays. With the widespread adoption of this feature, hardware engineers and software developers are faced with an exciting array…

人机交互 · 计算机科学 2021-03-30 Gavin Buckingham

Multiview depth imagery will play a critical role in free-viewpoint television. This technology requires high quality virtual view synthesis to enable viewers to move freely in a dynamic real world scene. Depth imagery at different…

计算机视觉与模式识别 · 计算机科学 2023-01-30 Pravin Kumar Rana , Markus Flierl

With the rising interest in Virtual Reality and the fast development and improvement of available devices, new features of interactions are becoming available. One of them that is becoming very popular is hand tracking, as the idea to…

人机交互 · 计算机科学 2020-04-28 Jan-Niklas Voigt-Antons , Tanja Kojić , Danish Ali , Sebastian Möller

Traditionally, video conferencing is a widely adopted solution for telecommunication, but a lack of immersiveness comes inherently due to the 2D nature of facial representation. The integration of Virtual Reality (VR) in a…

计算机视觉与模式识别 · 计算机科学 2021-12-03 Surabhi Gupta , Ashwath Shetty , Avinash Sharma

Textured meshes significantly enhance the realism and detail of objects by mapping intricate texture details onto the geometric structure of 3D models. This advancement is valuable across various applications, including entertainment,…

图形学 · 计算机科学 2024-12-12 Kaiwei Zhang , Dandan Zhu , Xiongkuo Min , Guangtao Zhai

In the field of autonomous driving research, the use of immersive virtual reality (VR) techniques is widespread to enable a variety of studies under safe and controlled conditions. However, this methodology is only valid and consistent if…

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