相关论文: Rubik's Cube Scrambling Requires at Least 26 Rando…
We consider a Markov chain on invertible $n\times n$ matrices with entries in $\mathbb{Z}_2$ which moves by picking an ordered pair of distinct rows and add the first one to the other, modulo $2$. We establish a logarithmic Sobolev…
A solid wooden cube fragments into pieces as we sequentially drill holes through it randomly. This seemingly straightforward observation encompasses deep and nontrivial geometrical and probabilistic behavior that is discussed here.…
A deck of $n$ cards are shuffled by repeatedly taking off the top card, flipping it with probability $1/2$, and inserting it back into the deck at a random position. This process can be considered as a Markov chain on the group $B_n$ of…
We derive asymptotics for the probability of the origin to be an extremal point of a random walk in R^n. We show that in order for the probability to be roughly 1/2, the number of steps of the random walk should be between e^{c n / log n}$…
A great number of robotics applications demand the rearrangement of many mobile objects, e.g., organizing products on shelves, shuffling containers at shipping ports, reconfiguring fleets of mobile robots, and so on. To boost the throughput…
Interaction in quantum systems can spread initially localized quantum information into the many degrees of freedom of the entire system. Understanding this process, known as quantum scrambling, is the key to resolving various conundrums in…
We study the Gilbert-Shannon-Reeds model for riffle shuffles and ask 'How many times must a deck of cards be shuffled for the deck to be in close to random order?'. In 1992, Bayer and Diaconis gave a solution which gives exact and…
We study the scrambling of quantum information in local random unitary circuits by focusing on the tripartite information proposed by Hosur et al. We provide exact results for the averaged R\'enyi-$2$ tripartite information in two cases:…
The random walk is a fundamental stochastic process that underlies many numerical tasks in scientific computing applications. We consider here two neural algorithms that can be used to efficiently implement random walks on spiking…
We study a natural random walk on the $n \times n$ upper triangular matrices, with entries in $\mathbb{Z}/m \mathbb{Z}$, generated by steps which add or subtract a uniformly random row to the row above. We show that the mixing time of this…
A deck of $n$ cards is shuffled by repeatedly moving the top card to one of the bottom $k_n$ positions uniformly at random. We give upper and lower bounds on the total variation mixing time for this shuffle as $k_n$ ranges from a constant…
We study the mixing time of the Rook's Walk Markov chain on a $d$-dimensional chess board of side length $n\geq 3$, where a rook moves by first selecting an axis uniformly at random and then selecting a new position along that axis…
Quantum walks are standard tools for searching graphs for marked vertices, and they often yield quadratic speedups over a classical random walk's hitting time. In some exceptional cases, however, the system only evolves by sign flips,…
The fine grained energy spectrum of quantum chaotic systems is widely believed to be described by random matrix statistics. A basic scale in such a system is the energy range over which this behavior persists. We define the corresponding…
A random walk on a $N$-dimensional hypercube is a discrete time stochastic process whose state space is the set $\{-1,+1\}^{N}$, which has uniform probability of reaching any neighbour state, and probability zero of reaching a non-neighbour…
We study the mixing time of a non-Markovian process, the step-reinforced random walk (SRRW) on a finite group. This process differs from a classical random walk in that at each integer time, with probability $\alpha$ the next step is chosen…
Let $\mathcal{S}_n$ be the permutation group on $n$ elements, and consider a random walk on $\mathcal{S}_n$ whose step distribution is uniform on $k$-cycles. We prove a well-known conjecture that the mixing time of this process is…
Given an initial configuration of pebbles on a graph, one can move pebbles in pairs along edges, at the cost of one of the pebbles moved, with the objective of reaching a specified target vertex. The pebbling number of a graph is the…
Let $X$ be a finite set and let $G$ be a finite group acting on $X$. The group action splits $X$ into disjoint orbits. The Burnside process is a Markov chain on $X$ which has a uniform stationary distribution when the chain is lumped to…
A scramble on a connected multigraph is a collection of connected subgraphs that generalizes the notion of a bramble. The maximum order of a scramble, called the scramble number of a graph, was recently developed as a tool for lower…