相关论文: Rubik's Cube Scrambling Requires at Least 26 Rando…
The problem of efficiently sampling from a set of(undirected) graphs with a given degree sequence has many applications. One approach to this problem uses a simple Markov chain, which we call the switch chain, to perform the sampling. The…
When Robert Brown first observed colloidal pollen grains in water he inaccurately concluded that their motion arose "neither from currents in the fluid, nor from its gradual evaporation, but belonged to the particle itself". In this work we…
Mixing of finite time-homogeneous Markov chains is well understood nowadays, with a rich set of techniques to estimate their mixing time. In this paper, we study the mixing time of random walks in dynamic random environments. To that end,…
We calculate exact convergence times to reach random bipartite entanglement for various random protocols. The eigenproblem of a Markovian chain governing the process is mapped to a spin chain, thereby obtaining exact expression for the gap…
We study a popular puzzle game known variously as Clickomania and Same Game. Basically, a rectangular grid of blocks is initially colored with some number of colors, and the player repeatedly removes a chosen connected monochromatic group…
We prove that the mixing time of driven-dissipative activated random walk on an interval of length $n$ with uniform or central driving exhibits cutoff at $n$ times the critical density for activated random walk on the integers. The proof…
The Gibbs sampler, also known as the coordinate hit-and-run algorithm, is a Markov chain that is widely used to draw samples from probability distributions in arbitrary dimensions. At each iteration of the algorithm, a randomly selected…
Higher-dimensional sliding puzzles are constructed on the vertices of a $d$-dimensional hypercube, where $2^d-l$ vertices are distinctly coloured. Rings with the same colours are initially set randomly on the vertices of the hypercube. The…
This paper studies Markov chains on the chambers of real hyperplane arrangements, a model that generalizes famous examples, such as the Tsetlin library and riffle shuffles. We discuss cutoff for the Tsetlin library for general weights, and…
We consider random lattice triangulations of $n\times k$ rectangular regions with weight $\lambda^{|\sigma|}$ where $\lambda>0$ is a parameter and $|\sigma|$ denotes the total edge length of the triangulation. When $\lambda\in(0,1)$ and $k$…
We present a Markov chain (Dikin walk) for sampling from a convex body equipped with a self-concordant barrier, whose mixing time from a "central point" is strongly polynomial in the description of the convex set. The mixing time of this…
Let $T$ be the regular tree in which every vertex has exactly $d\ge 3$ neighbours. Run a branching random walk on $T$, in which at each time step every particle gives birth to a random number of children with mean $d$ and finite variance,…
Establishing cutoff, an abrupt transition from "not mixed" to "well mixed", is a classical topic in the theory of mixing times for Markov chains. Interest has grown recently in determining not only the existence of cutoff and the order of…
We present a closed-form, computable expression for the expected number of times any transition event occurs during the transient phase of a reducible Markov chain. Examples of events include time to absorption, number of visits to a state,…
Consider a symmetric aperiodic random walk in $Z^d$, $d\geq 3$. There are points (called heavy points) where the number of visits by the random walk is close to its maximum. We investigate the local times around these heavy points and show…
We have studied numerically the random interchange model and related loop models on the three-dimensional cubic lattice. We have determined the transition time for the occurrence of long loops. The joint distribution of the lengths of long…
The sudoku puzzles have a long history, with variations going back more than a hundred years, but its current and perhaps surprising world-wide prominence goes back to certain initiatives and then puzzle-generating computer programmes from…
Markov chains are convenient means of generating realizations of networks with a given (joint or otherwise) degree distribution, since they simply require a procedure for rewiring edges. The major challenge is to find the right number of…
The mathematical structure of the widely popular Sudoku puzzles is akin to typical hard constraint satisfaction problems that lie at the heart of many applications, including protein folding and the general problem of finding the ground…
Jigsaw puzzles are typically labeled with their finished area and number of pieces. With this information, is it possible to estimate the area required to lay each piece flat before assembly? We derive a simple formula based on…