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Multiplayer online battle arena games provide an excellent opportunity to study team performance. When designing a team, players must negotiate a \textit{proficiency-congruency dilemma} between selecting roles that best match their…

人机交互 · 计算机科学 2015-12-29 Jooyeon Kim , Brian C. Keegan , Sungjoon Park , Alice Oh

In daily fantasy sports (DFS), match participation is highly time-sensitive. Users must act within a narrow window before a game begins, making match recommendation a time-critical task to prevent missed engagement and revenue loss.…

信息检索 · 计算机科学 2026-04-16 Unmesh Padalkar

There is a broad consensus that the inability to form long-term plans is one of the key limitations of current foundational models and agents. However, the existing planning benchmarks remain woefully inadequate to truly measure their…

人工智能 · 计算机科学 2026-04-07 Michael Katz , Harsha Kokel , Sarath Sreedharan

The large language model (LLM) based agents have demonstrated their capacity to automate and expedite software development processes. In this paper, we focus on game development and propose a multi-agent collaborative framework, dubbed…

人工智能 · 计算机科学 2025-09-09 Dake Chen , Haoyang Zhang , Hanbin Wang , Yunhao Huo , Yuzhao Li , Junjie Wang

Fantasy basketball has a rich underlying mathematical structure which makes optimal drafting strategy unclear. A central issue for category leagues is how to aggregate a player's statistics from all categories into a single number…

统计方法学 · 统计学 2024-09-10 Zach Rosenof

RoboCup offers a set of benchmark problems for Artificial Intelligence in form of official world championships since 1997. The most tactical advanced and richest in terms of behavioural complexity of these is the 2D Soccer Simulation…

人工智能 · 计算机科学 2017-08-22 Olivia Michael , Oliver Obst

Dream11 is a fantasy sports platform that allows users to create their own virtual teams for real-life sports events. We host multiple sports and matches for our 200M+ user base. In this RMG (real money gaming) setting, users pay an entry…

机器学习 · 计算机科学 2024-09-26 Ved Prakash , Kartavya Kothari

StarCraft II is a challenging benchmark for AI agents due to the necessity of both precise micro level operations and strategic macro awareness. Previous works, such as Alphastar and SCC, achieve impressive performance on tackling StarCraft…

人工智能 · 计算机科学 2024-06-19 Weiyu Ma , Qirui Mi , Yongcheng Zeng , Xue Yan , Yuqiao Wu , Runji Lin , Haifeng Zhang , Jun Wang

Team Recommendation has always been a challenging aspect in team sports. Such systems aim to recommend a player combination best suited against the opposition players, resulting in an optimal outcome. In this paper, we propose a…

计算机与社会 · 计算机科学 2020-10-30 Prazwal Chhabra , Rizwan Ali , Vikram Pudi

Interactive Fiction games (IF games) are where players interact through natural language commands. While recent advances in Artificial Intelligence agents have reignited interest in IF games as a domain for studying decision-making,…

计算与语言 · 计算机科学 2025-05-20 Jinming Zhang , Yunfei Long

Even though Google Research Football (GRF) was initially benchmarked and studied as a single-agent environment in its original paper, recent years have witnessed an increasing focus on its multi-agent nature by researchers utilizing it as a…

多智能体系统 · 计算机科学 2023-09-25 Yan Song , He Jiang , Haifeng Zhang , Zheng Tian , Weinan Zhang , Jun Wang

Intelligent behaviour in the physical world exhibits structure at multiple spatial and temporal scales. Although movements are ultimately executed at the level of instantaneous muscle tensions or joint torques, they must be selected to…

As requirements drift with rapid iterations, agile development becomes the dominant paradigm. Goal-driven Requirements Elicitation (RE) is a pivotal yet challenging task in agile project development due to its heavy tangling with adaptive…

软件工程 · 计算机科学 2025-03-18 Xinkai Zou , Yan Liu , Xiongbo Shi , Chen Yang

The deployment of multi-agent systems in dynamic, adversarial environments like robotic soccer necessitates real-time decision-making, sophisticated cooperation, and scalable algorithms to avoid the curse of dimensionality. While…

机器人学 · 计算机科学 2025-12-04 Aya Taourirte , Md Sohag Mia

This research presents LLM Pokemon League, a competitive tournament system that leverages Large Language Models (LLMs) as intelligent agents to simulate strategic decision-making in Pok\'emon battles. The platform is designed to analyze and…

人工智能 · 计算机科学 2025-08-05 Tadisetty Sai Yashwanth , Dhatri C

While several high profile video games have served as testbeds for Deep Reinforcement Learning (DRL), this technique has rarely been employed by the game industry for crafting authentic AI behaviors. Previous research focuses on training…

Teaching complex machine learning concepts such as reinforcement learning and Markov Decision Processes remains challenging in engineering education. Students often struggle to connect abstract mathematics to real-world applications. We…

人机交互 · 计算机科学 2025-10-28 Mohd Ruhul Ameen , Akif Islam , Abu Saleh Musa Miah , M. Saifuzzaman Rafat , Jungpil Shin

Effective teamwork is essential across diverse domains. During the team formation stage, a key challenge is forming teams that effectively balance user preferences with task objectives to enhance overall team satisfaction. In the team…

人机交互 · 计算机科学 2025-06-09 Mohammed Almutairi

StarCraft, one of the most difficult esport games with long-standing history of professional tournaments, has attracted generations of players and fans, and also, intense attentions in artificial intelligence research. Recently, Google's…

This paper introduces LLM-MARL, a unified framework that incorporates large language models (LLMs) into multi-agent reinforcement learning (MARL) to enhance coordination, communication, and generalization in simulated game environments. The…

人工智能 · 计算机科学 2025-11-04 Zhengyang Li , Sawyer Campos , Nana Wang