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In fantasy sports, strategic thinking-not mere luck-often defines who wins and who falls short. As fantasy cricket grows in popularity across India, understanding whether success stems from skill or chance has become both an analytical and…

应用统计 · 统计学 2025-12-23 Supratim Das , Sarthak Sarkar , Subhamoy Maitra , Tridib Mukherjee

Fantasy sports, particularly fantasy cricket, have garnered immense popularity in India in recent years, offering enthusiasts the opportunity to engage in strategic team-building and compete based on the real-world performance of…

人工智能 · 计算机科学 2024-12-30 Shamik Bhattacharjee , Kamlesh Marathe , Hitesh Kapoor , Nilesh Patil

Online fantasy cricket has emerged as large-scale competitive systems in which participants construct virtual teams and compete based on real-world player performances. This massive growth has been accompanied by important questions about…

计算机科学与博弈论 · 计算机科学 2025-12-30 Sarthak Sarkar , Supratim Das , Purushottam Saha , Diganta Mukherjee , Tridib Mukherjee

The evolution of digital technology and the increasing popularity of sports inspired the innovators to take the experience of users with a proclivity towards sports to a whole new different level, by introducing Fantasy Sports Platforms…

机器学习 · 计算机科学 2022-09-16 Sachin Kumar S , Prithvi HV , C Nandini

Cricket, especially the Twenty20 format, has maximum uncertainty, where a single over can completely change the momentum of the game. With millions of people following the Indian Premier League (IPL), developing a model for predicting the…

应用统计 · 统计学 2020-09-22 Rabindra Lamsal , Ayesha Choudhary

Fantasy football is a billion-dollar industry with millions of participants. Under a fixed budget, managers select squads to maximize future Fantasy Premier League (FPL) points. This study formulates lineup selection as data-driven…

计算工程、金融与科学 · 计算机科学 2026-01-06 Danial Ramezani , Tai Dinh

Indian Premier League (IPL) is a tournament of twenty over cricket matches. Teams of this tournament are selected via an auction from a pool of players. Each team employs a think-tank to build the best possible team. Few studies have been…

社会与信息网络 · 计算机科学 2019-08-06 Saptarshi Banerjee , Arnabi Mitra , Debayan Ganguly , Ritajit Majumdar , Kingshuk Chatterjee

Cricket is the second most popular sport worldwide, with billions of fans seeking advanced statistical insights unavailable through standard web searches. Although LLMs have advanced significantly in Text-to-SQL tasks, their capability to…

Few multi-agent reinforcement learning (MARL) research on Google Research Football (GRF) focus on the 11v11 multi-agent full-game scenario and to the best of our knowledge, no open benchmark on this scenario has been released to the public.…

机器学习 · 计算机科学 2024-02-21 Yan Song , He Jiang , Zheng Tian , Haifeng Zhang , Yingping Zhang , Jiangcheng Zhu , Zonghong Dai , Weinan Zhang , Jun Wang

India's most popular sport is cricket and is played across all over the nation in different formats like T20, ODI, and Test. The Indian Premier League (IPL) is a national cricket match where players are drawn from regional teams of India,…

机器学习 · 计算机科学 2021-10-05 Srikantaiah K C , Aryan Khetan , Baibhav Kumar , Divy Tolani , Harshal Patel

In all competitions where results are based upon an individual's performance the question of whether the outcome is a consequence of skill or luck arises. We explore this question through an analysis of a large dataset of approximately one…

物理与社会 · 物理学 2021-06-09 Joseph D. O'Brien , James P. Gleeson , David J. P. O'Sullivan

Dream11 takes pride in being a unique platform that enables over 190 million fantasy sports users to demonstrate their skills and connect deeper with their favorite sports. While managing such a scale, one issue we are faced with is…

机器学习 · 计算机科学 2023-10-10 Akriti Upreti , Kartavya Kothari , Utkarsh Thukral , Vishal Verma

The performance of football players in English Premier League varies largely from season to season and for different teams. It is evident that a method capable of forecasting and analyzing the future of these players on-field antics shall…

计算机与社会 · 计算机科学 2019-10-01 Akhil Gupta

Competitive Self-Play (CSP) based Multi-Agent Reinforcement Learning (MARL) has shown phenomenal breakthroughs recently. Strong AIs are achieved for several benchmarks, including Dota 2, Glory of Kings, Quake III, StarCraft II, to name a…

机器学习 · 计算机科学 2020-12-01 Peng Sun , Jiechao Xiong , Lei Han , Xinghai Sun , Shuxing Li , Jiawei Xu , Meng Fang , Zhengyou Zhang

Game agents such as opponents, non-player characters, and teammates are central to player experiences in many modern games. As the landscape of AI techniques used in the games industry evolves to adopt machine learning (ML) more widely, it…

人工智能 · 计算机科学 2020-09-02 Mikhail Jacob , Sam Devlin , Katja Hofmann

Twenty20 cricket, sometimes written Twenty-20, and often abbreviated to T20, is a short form of cricket. In a Twenty20 game the two teams of 11 players have a single innings each, which is restricted to a maximum of 20 overs. This version…

机器学习 · 计算机科学 2023-07-25 Ashish V Shenoy , Arjun Singhvi , Shruthi Racha , Srinivas Tunuguntla

Cricket, a popular bat-and-ball game in South Asia, is played between two 11-player teams. The Pakistan Super League (PSL) is a commercial T20 domestic league comprised of six franchise-owned teams, where player selection is competitive. In…

社会与信息网络 · 计算机科学 2024-10-21 Abeer Khan , Maria Hunaid Samiwala , Abeeha Zawar , Muhammad Qasim Pasta , Shah Jamal Alam

LLM-based agents have shown promise in various cooperative and strategic reasoning tasks, but their effectiveness in competitive multi-agent environments remains underexplored. To address this gap, we introduce PillagerBench, a novel…

人工智能 · 计算机科学 2025-09-09 Olivier Schipper , Yudi Zhang , Yali Du , Mykola Pechenizkiy , Meng Fang

Cricket is a game played between two teams which consists of eleven players each. Nowadays cricket game is becoming more and more popular in Bangladesh and other South Asian Countries. Before a match people are very enthusiastic about team…

应用统计 · 统计学 2017-02-08 Sadia Tasnim Swarna , Shamim Ehsan , Md. Saiful Islam

Cricket is unarguably one of the most popular sports in the world. Predicting the outcome of a cricket match has become a fundamental problem as we are advancing in the field of machine learning. Multiple researchers have tried to predict…

人工智能 · 计算机科学 2021-08-24 Harsh Mittal , Deepak Rikhari , Jitendra Kumar , Ashutosh Kumar Singh
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