相关论文: Dark Mode or Light Mode? Exploring the Impact of C…
This paper presents a novel approach to assessing human lighting adjustment behavior and preference in diverse lighting conditions through the evaluation of emotional feedback and behavioral data using VR. Participants (n= 27) were exposed…
This study explores how different modes of digital interaction -- namely, computers versus smartphones -- affect attention, frustration, and creative performance in adolescents. Using a combination of digital task logs, webcam-based gaze…
Past researches show that personality trait is a strong predictor for ones academic performance. Today, mature and verified marker systems for assessing personality traits already exist. However, marker systems-based assessing methods have…
Course selection is a crucial activity for students as it directly impacts their workload and performance. It is also time-consuming, prone to subjectivity, and often carried out based on incomplete information. This task can, nevertheless,…
Cognitive load assessment is crucial for understanding human performance in various domains. This study investigates the impact of different task conditions and time constraints on cognitive load using multiple measures, including…
Contrastive learning has revolutionized the field of computer vision, learning rich representations from unlabeled data, which generalize well to diverse vision tasks. Consequently, it has become increasingly important to explain these…
Although personalization is widely advocated in gamified learning, empirical evidence on how learner characteristics and task context shape motivational preferences remains limited. This study examines how user characteristics and learning…
Shorter sleep is known to be negatively associated with academic performance. However, this result has mostly been found in homogenous samples (e.g., students from one university) or when using relative measures of academic performance,…
Understanding dark scenes based on multi-modal image data is challenging, as both the visible and auxiliary modalities provide limited semantic information for the task. Previous methods focus on fusing the two modalities but neglect the…
Knowledge of the human visual system helps to develop better computational models of visual attention. State-of-the-art models have been developed to mimic the visual attention system of young adults that, however, largely ignore the…
Accounting for individual differences can improve the effectiveness of visualization design. While the role of visual attention in visualization interpretation is well recognized, existing work often overlooks how this behavior varies based…
Research has shown that an audiences' age impacts their engagement in digital media. Interactive narrative visualization is an increasingly popular form of digital media that combines data visualization and storytelling to convey important…
Unsupervised contrastive learning has achieved outstanding success, while the mechanism of contrastive loss has been less studied. In this paper, we concentrate on the understanding of the behaviours of unsupervised contrastive loss. We…
This research explores how different virtual work environments, differing in the type and amount of elements they include, impact users' flow, performance, emotional state, and preferences. Pre-study interviews were conducted to inform the…
Pierons and Chocholles seminal psychophysical work predicts that human response time to information relative to visual contrast and sound frequency decreases when contrast intensity or sound frequency increases. The goal of this study is to…
While we typically focus on data visualization as a tool for facilitating cognitive tasks (e.g., learning facts, making decisions), we know relatively little about their second-order impacts on our opinions, attitudes, and values. For…
Sleep stage classification is a common method used by experts to monitor the quantity and quality of sleep in humans, but it is a time-consuming and labour-intensive task with high inter- and intra-observer variability. Using Wavelets for…
We evaluate the state-of-the-art multimodal "visual semantic" model CLIP ("Contrastive Language Image Pretraining") for biases related to the marking of age, gender, and race or ethnicity. Given the option to label an image as "a photo of a…
Uncertainty is widely acknowledged as an engaging gameplay element but rarely used in exergames. In this research, we explore the role of uncertainty in exergames and introduce three uncertain elements (false-attacks, misses, and critical…
We present a randomized controlled trial for a model-in-the-loop regression task, with the goal of measuring the extent to which (1) good explanations of model predictions increase human accuracy, and (2) faulty explanations decrease human…