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相关论文: Game-Based Discovery: Harnessing Mini-Games within…

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Arguably, for the latter part of the late 20th and early 21st centuries, games have been seen as the drosophila of AI. Games are a set of exciting testbeds, whose solutions (in terms of identifying optimal players) would lead to machines…

人工智能 · 计算机科学 2024-06-28 Spyridon Samothrakis , Dennis J. N. J. Soemers , Damian Machlanski

In this short note we introduce ResearchDoom, an implementation of the Doom first-person shooter that can extract detailed metadata from the game. We also introduce the CocoDoom dataset, a collection of pre-recorded data extracted from Doom…

计算机视觉与模式识别 · 计算机科学 2016-10-11 A. Mahendran , H. Bilen , J. F. Henriques , A. Vedaldi

Citizen science is transforming how cognitive scientists study the human mind, and video games are at the heart of this shift. By embedding experimental tasks into engaging, game-like experiences, researchers can reach large, diverse…

人机交互 · 计算机科学 2026-04-28 Syrine Salouhou , Edgar Dubourg , Maxwell Scott-Slade , Hugo Spiers , Antoine Coutrot

Playing games with cheaters is not fun, and in a multi-billion-dollar video game industry with hundreds of millions of players, game developers aim to improve the security and, consequently, the user experience of their games by preventing…

人工智能 · 计算机科学 2022-05-17 Anssi Kanervisto , Tomi Kinnunen , Ville Hautamäki

This position paper argues that machine learning for scientific discovery should shift from inductive pattern recognition to axiom-based reasoning. We propose a game design framework in which scientific inquiry is recast as a rule-evolving…

计算工程、金融与科学 · 计算机科学 2025-09-09 Pingchuan Ma , Benjamin Tod Jones , Tsun-Hsuan Wang , Minghao Guo , Michal Piotr Lipiec , Chuang Gan , Wojciech Matusik

In general, video games not only prevail in entertainment but also have become an alternative methodology for knowledge learning, skill acquisition and assistance for medical treatment as well as health care in education,…

人工智能 · 计算机科学 2019-08-28 Ke Chen

Synthesizing from Corbett and Munneke (2025), who demonstrated that questions originating in human-computer interaction (HCI) and game design can be answered through the theoretical toolkit of cognitive science, this perspective argues that…

人机交互 · 计算机科学 2026-03-11 Jaap Munneke , Jennifer E. Corbett

This research aims to design an educational mobile game for home computer users to prevent from phishing attacks. Phishing is an online identity theft which aims to steal sensitive information such as username, password and online banking…

计算机与社会 · 计算机科学 2016-02-15 Nalin Asanka Gamagedara Arachchilage , Melissa Cole

This paper presents results from the design and testing of an educational version of Quantum Moves, a Scientific Discovery Game that allows players to help solve authentic scientific challenges in the effort to develop a quantum computer.…

物理教育 · 物理学 2015-11-06 Rikke Magnussen , Sidse Damgaard Hansen , Tilo Planke , Jacob Friis Sherson

Video games are a compelling source of annotated data as they can readily provide fine-grained groundtruth for diverse tasks. However, it is not clear whether the synthetically generated data has enough resemblance to the real-world images…

计算机视觉与模式识别 · 计算机科学 2016-08-16 Alireza Shafaei , James J. Little , Mark Schmidt

Image- and video-based 3D human recovery (i.e., pose and shape estimation) have achieved substantial progress. However, due to the prohibitive cost of motion capture, existing datasets are often limited in scale and diversity. In this work,…

计算机视觉与模式识别 · 计算机科学 2024-09-11 Zhongang Cai , Mingyuan Zhang , Jiawei Ren , Chen Wei , Daxuan Ren , Zhengyu Lin , Haiyu Zhao , Lei Yang , Chen Change Loy , Ziwei Liu

Deceptive patterns are often used in interface design to manipulate users into taking actions they would not otherwise take, such as consenting to excessive data collection. We present Trickery, a narrative serious game that incorporates…

人机交互 · 计算机科学 2024-10-25 Kirill Kronhardt , Kevin Rolfes , Jens Gerken

In open-world environments like Minecraft, existing agents face challenges in continuously learning structured knowledge, particularly causality. These challenges stem from the opacity inherent in black-box models and an excessive reliance…

人工智能 · 计算机科学 2024-10-30 Shu Yu , Chaochao Lu

Human-like agents are an increasingly important topic in games and beyond. Believable non-player characters enhance the gaming experience by improving immersion and providing entertainment. They also offer players the opportunity to engage…

人工智能 · 计算机科学 2025-06-11 Maciej Swiechowski , Dominik Slezak

There has been rapidly growing interest in meta-learning as a method for increasing the flexibility and sample efficiency of reinforcement learning. One problem in this area of research, however, has been a scarcity of adequate benchmark…

Anomaly detection is a method for discovering unusual and suspicious behavior. In many real-world scenarios, the examined events can be directly linked to the actions of an adversary, such as attacks on computer networks or frauds in…

If you are an artificial intelligence researcher, you should look to video games as ideal testbeds for the work you do. If you are a video game developer, you should look to AI for the technology that makes completely new types of games…

人工智能 · 计算机科学 2016-12-07 Julian Togelius

The recent advances in deep neural networks have led to effective vision-based reinforcement learning methods that have been employed to obtain human-level controllers in Atari 2600 games from pixel data. Atari 2600 games, however, do not…

机器学习 · 计算机科学 2016-09-21 Michał Kempka , Marek Wydmuch , Grzegorz Runc , Jakub Toczek , Wojciech Jaśkowski

The gaming industry has experienced substantial growth, but cheating in online games poses a significant threat to the integrity of the gaming experience. Cheating, particularly in first-person shooter (FPS) games, can lead to substantial…

密码学与安全 · 计算机科学 2025-11-18 Jiayi Zhang , Chenxin Sun , Yue Gu , Qingyu Zhang , Jiayi Lin , Xiaojiang Du , Chenxiong Qian

Personality assessment in career guidance and personnel selection traditionally relies on self-report questionnaires, which are susceptible to response bias, fatigue, and intentional distortion. Game-based assessment offers a promising…

机器学习 · 计算机科学 2026-01-06 Soroush Elyasi , Arya VarastehNezhad , Fattaneh Taghiyareh
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