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相关论文: Vastextures: Vast repository of textures and PBR m…

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In this paper, we propose a method to extract physically-based rendering (PBR) materials from a single real-world image. We do so in two steps: first, we map regions of the image to material concepts using a diffusion model, which allows…

计算机视觉与模式识别 · 计算机科学 2023-11-29 Ivan Lopes , Fabio Pizzati , Raoul de Charette

We present PacTure, a novel framework for generating physically-based rendering (PBR) material textures for an untextured 3D mesh from a text description. Existing 2D generation-based texturing approaches either generate textures…

计算机视觉与模式识别 · 计算机科学 2026-05-15 Fan Fei , Jiajun Tang , Fei-Peng Tian , Boxin Shi , Ping Tan

Creating realistic virtual assets is a time-consuming process: it usually involves an artist designing the object, then spending a lot of effort on tweaking its appearance. Intricate details and certain effects, such as subsurface…

计算机视觉与模式识别 · 计算机科学 2022-12-13 Aljaž Božič , Denis Gladkov , Luke Doukakis , Christoph Lassner

We are witnessing a proliferation of textured 3D models captured from the real world with automatic photo-reconstruction tools. Digital 3D models of this class come with a unique set of characteristics and defects -- especially concerning…

图形学 · 计算机科学 2020-12-29 Andrea Maggiordomo , Federico Ponchio , Paolo Cignoni , Marco Tarini

Existing industrial 3D garment meshes already cover most real-world clothing geometries, yet their texture diversity remains limited. To acquire more realistic textures, generative methods are often used to extract Physically-based…

计算机视觉与模式识别 · 计算机科学 2026-03-16 Hui Shan , Ming Li , Haitao Yang , Kai Zheng , Sizhe Zheng , Yanwei Fu , Xiangru Huang

The continuous advancement of photorealism in rendering is accompanied by a growth in texture data and, consequently, increasing storage and memory demands. To address this issue, we propose a novel neural compression technique specifically…

The ability to connect visual patterns with the processes that form them represents one of the deepest forms of visual understanding. Textures of clouds and waves, the growth of cities and forests, or the formation of materials and…

计算机视觉与模式识别 · 计算机科学 2026-02-03 Sagi Eppel , Alona Strugatski

Material creation and reconstruction are crucial for appearance modeling but traditionally require significant time and expertise from artists. While recent methods leverage visual foundation models to synthesize PBR materials from…

图形学 · 计算机科学 2025-09-15 Zhi Ying , Boxiang Rong , Jingyu Wang , Maoyuan Xu

Physically-based rendering (PBR) provides a principled standard for realistic material-lighting interactions in computer graphics. Despite recent advances in generating PBR textures, existing methods fail to address two fundamental…

计算机视觉与模式识别 · 计算机科学 2025-11-25 Jingzhi Bao , Hongze Chen , Lingting Zhu , Chenyu Liu , Runze Zhang , Keyang Luo , Zeyu Hu , Weikai Chen , Yingda Yin , Xin Wang , Zehong Lin , Jun Zhang , Xiaoguang Han

Physically-based rendering (PBR) has become a cornerstone in modern computer graphics, enabling realistic material representation and lighting interactions in 3D scenes. In this paper, we present MaterialMVP, a novel end-to-end model for…

计算机视觉与模式识别 · 计算机科学 2025-07-31 Zebin He , Mingxin Yang , Shuhui Yang , Yixuan Tang , Tao Wang , Kaihao Zhang , Guanying Chen , Yuhong Liu , Jie Jiang , Chunchao Guo , Wenhan Luo

This paper describes a novel approach for on demand volumetric texture synthesis based on a deep learning framework that allows for the generation of high quality 3D data at interactive rates. Based on a few example images of textures, a…

图形学 · 计算机科学 2020-01-15 Jorge Gutierrez , Julien Rabin , Bruno Galerne , Thomas Hurtut

Physically-based rendering (PBR) materials are fundamental to photorealistic graphics, yet their creation remains labor-intensive and requires specialized expertise. While generative models have advanced material synthesis, existing methods…

计算机视觉与模式识别 · 计算机科学 2026-03-05 Di Luo , Shuhui Yang , Mingxin Yang , Jiawei Lu , Yixuan Tang , Xintong Han , Zhuo Chen , Beibei Wang , Chunchao Guo

Natural images can be viewed as patchworks of different textures, where the local image statistics is roughly stationary within a small neighborhood but otherwise varies from region to region. In order to model this variability, we first…

计算机视觉与模式识别 · 计算机科学 2015-05-29 Niklas Ludtke , Debapriya Das , Lucas Theis , Matthias Bethge

We introduce TexVerse, a large-scale 3D dataset featuring high-resolution textures. While recent advances in large-scale 3D datasets have enhanced high-resolution geometry generation, creating high-resolution textures end-to-end remains…

计算机视觉与模式识别 · 计算机科学 2025-09-05 Yibo Zhang , Li Zhang , Rui Ma , Nan Cao

We present PBR-SR, a novel method for physically based rendering (PBR) texture super resolution (SR). It outputs high-resolution, high-quality PBR textures from low-resolution (LR) PBR input in a zero-shot manner. PBR-SR leverages an…

计算机视觉与模式识别 · 计算机科学 2025-06-04 Yujin Chen , Yinyu Nie , Benjamin Ummenhofer , Reiner Birkl , Michael Paulitsch , Matthias Nießner

Automatic 3D content creation has gained increasing attention recently, due to its potential in various applications such as video games, film industry, and AR/VR. Recent advancements in diffusion models and multimodal models have notably…

计算机视觉与模式识别 · 计算机科学 2024-11-26 Yitong Wang , Xudong Xu , Li Ma , Haoran Wang , Bo Dai

We leverage finetuned video diffusion models, intrinsic decomposition of videos, and physically-based differentiable rendering to generate high quality materials for 3D models given a text prompt or a single image. We condition a video…

图形学 · 计算机科学 2025-06-17 Jacob Munkberg , Zian Wang , Ruofan Liang , Tianchang Shen , Jon Hasselgren

The advent of large scale multimedia databases has led to great challenges in content-based image retrieval (CBIR). Even though CBIR is considered an emerging field of research, however it constitutes a strong background for new…

计算机视觉与模式识别 · 计算机科学 2010-12-24 Nadia Baaziz , Omar Abahmane , Rokia Missaoui

We introduce MatSynth, a dataset of 4,000+ CC0 ultra-high resolution PBR materials. Materials are crucial components of virtual relightable assets, defining the interaction of light at the surface of geometries. Given their importance,…

计算机视觉与模式识别 · 计算机科学 2024-11-18 Giuseppe Vecchio , Valentin Deschaintre

Recently, the surge of efficient and automated 3D AI-generated content (AIGC) methods has increasingly illuminated the path of transforming human imagination into complex 3D structures. However, the automated generation of 3D content is…

图形学 · 计算机科学 2024-12-20 Pei Chen , Fudong Wang , Yixuan Tong , Jingdong Chen , Ming Yang , Minghui Yang
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