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相关论文: Development of a Gamification Model for Personaliz…

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Gamification is an effective strategy for motivating and engaging users, which is grounded in business, marketing, and management by designing games in nongame contexts. Gamifying education, which consists of the design and study of…

综合经济学 · 经济学 2025-08-11 Jiasheng Zhu , Luyao Zhang

AI tools, particularly large language modules, have recently proven their effectiveness within learning management systems and online education programmes. As feedback continues to play a crucial role in learning and assessment in schools,…

人机交互 · 计算机科学 2024-10-17 Ievgeniia Kuzminykh , Tareita Nawaz , Shihao Shenzhang , Bogdan Ghita , Jeffery Raphael , Hannan Xiao

Current Motor Imagery Brain-Computer Interfaces (MI-BCI) require a lengthy and monotonous training procedure to train both the system and the user. Considering many users struggle with effective control of MI-BCI systems, a more…

人机交互 · 计算机科学 2024-10-24 Fred Atilla , Marie Postma , Maryam Alimardani

The paper extends an existing Intelligent Tutoring System (ITS) that supports students' learning via AI-driven personalized hints and can generate explanations to justify why/how the hints were generated. In this work, we investigate…

人工智能 · 计算机科学 2026-03-12 Vedant Bahel , Harshinee Sriram , Cristina Conati

Context: Gamification is an emerging subject that has been applied in different areas, bringing contributions to different types of activities. Objective: This paper aims to characterize how gamification has been adopted in non-educational…

软件工程 · 计算机科学 2020-11-17 Daniel Porto , Gabriela Jesus , Fabiano Ferrari , Sandra Fabbri

In the virtual elements of immersive learning, the use of Google Expedition and touch-screen-based emotion are examined. The objective is to investigate possible ways to combine these technologies to enhance virtual learning environments…

人机交互 · 计算机科学 2024-02-29 Akey Sungheetha , Rajesh Sharma R , Chinnaiyan R

Contributing to OSS projects can help students to enhance their skills and expand their professional networks. However, novice contributors often feel discouraged due to various barriers. Gamification techniques hold the potential to foster…

软件工程 · 计算机科学 2024-07-08 Italo Santos , Katia Romero Felizardo , Marco A. Gerosa , Igor Steinmacher

As artificial intelligence becomes increasingly integrated into digital learning environments, the personalization of learning content to reflect learners' individual career goals offers promising potential to enhance engagement and…

人工智能 · 计算机科学 2025-08-07 Ronja Mehlan , Claudia Hess , Quintus Stierstorfer , Kristina Schaaff

The digital age is changing the role of educators and pushing for a paradigm shift in the education system as a whole. Growing demand for general and specialized education inside and outside classrooms is at the heart of this rising trend.…

软件工程 · 计算机科学 2022-10-28 Antonio Bucchiarone , Tommaso Martorella , Diego Colombo

This work investigates how personality expression and embodiment affect personality perception and learning in educational conversational agents. We extend an existing personality-driven conversational agent framework by integrating…

计算与语言 · 计算机科学 2024-07-17 Sinan Sonlu , Bennie Bendiksen , Funda Durupinar , Uğur Güdükbay

The recent development of science education leads educators to explore new teaching and learning methodologies and restructure classes and assignments to bring students' knowledge to the highest level of education by allowing learners to…

物理教育 · 物理学 2023-07-24 Kalani Hettiarachchilagea , Neel Haldolaarachchige

As the recent Large Language Models(LLM's) become increasingly competent in zero-shot and few-shot reasoning across various domains, educators are showing a growing interest in leveraging these LLM's in conversation-based tutoring systems.…

人机交互 · 计算机科学 2024-03-22 Minju Park , Sojung Kim , Seunghyun Lee , Soonwoo Kwon , Kyuseok Kim

The rapid integration of generative artificial intelligence into education has driven digital transformation in e-teaching, yet user perceptions of AI educational apps remain underexplored. This study performs a sentiment-driven evaluation…

计算机与社会 · 计算机科学 2025-12-16 Adeleh Mazaherian , Erfan Nourbakhsh

Given recent advances in information technology and artificial intelligence, web-based education systems have became complementary and, in some cases, viable alternatives to traditional classroom teaching. The popularity of these systems…

计算机与社会 · 计算机科学 2014-10-15 Cem Tekin , Mihaela van der Schaar

This study employs gamified experiments to investigate and refine the Schelling Model of Segregation, a framework that demonstrates how individual preferences can lead to systemic segregation. Using a movement selection algorithm derived…

物理与社会 · 物理学 2025-01-15 Aleix Nicolás Olivé , Luce Prignano , Dimitri Marinelli , Emanuele Cozzo

The study explores the potential of AI technologies in personalized learning, suggesting the prediction of academic success through leadership personality traits and machine learning modelling. The primary data were obtained from 129…

人工智能 · 计算机科学 2025-10-24 Nitsa J Herzog , Rejwan Bin Sulaiman , David J Herzog , Rose Fong

Personality assessment in career guidance and personnel selection traditionally relies on self-report questionnaires, which are susceptible to response bias, fatigue, and intentional distortion. Game-based assessment offers a promising…

机器学习 · 计算机科学 2026-01-06 Soroush Elyasi , Arya VarastehNezhad , Fattaneh Taghiyareh

As the significance of Software Engineering (SE) professionals continues to grow in the industry, the adoption of gamification techniques for training purposes has gained traction due to its potential to enhance class appeal through…

Programming skills are typically developed through completing various hands-on exercises. Such programming problems can be contextualized to students' interests and cultural backgrounds. Prior research in educational psychology has…

人机交互 · 计算机科学 2024-07-18 Evanfiya Logacheva , Arto Hellas , James Prather , Sami Sarsa , Juho Leinonen

Gamification is an emerging technique to enhance motivation and performance in traditionally unengaging tasks like software testing. Previous studies have indicated that gamified systems have the potential to improve software testing…

软件工程 · 计算机科学 2025-04-29 Philipp Straubinger , Tommaso Fulcini , Giacomo Garaccione , Luca Ardito , Gordon Fraser