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相关论文: Development of a Gamification Model for Personaliz…

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In personalized machine learning, the aim of personalization is to train a model that caters to a specific individual or group of individuals by optimizing one or more performance metrics and adhering to specific constraints. In this paper,…

人机交互 · 计算机科学 2026-01-15 Jialin Li , Maha Elgarf , Alia Waleed , Hanan Salam

Gamification is a technological, economic, cultural, and societal development toward promoting a more game-like reality. As this emergent phenomenon has been gradually consolidated into our daily lives, especially in educational settings,…

计算机与社会 · 计算机科学 2023-09-27 Ana Carolina Tomé Klock , Brenda Salenave Santana , Juho Hamari

Effective personalized feedback is critical to students' literacy development. Though LLM-powered tools now promise to automate such feedback at scale, LLMs are not language-neutral: they privilege standard academic English and reproduce…

计算与语言 · 计算机科学 2026-03-16 Mei Tan , Lena Phalen , Dorottya Demszky

Standardized, one-size-fits-all educational content often fails to connect with students' individual backgrounds and interests, leading to disengagement and a perceived lack of relevance. To address this challenge, we introduce PAGE, a…

人机交互 · 计算机科学 2025-09-19 Joy Jia Yin Lim , Daniel Zhang-Li , Jifan Yu , Xin Cong , Ye He , Zhiyuan Liu , Huiqin Liu , Lei Hou , Juanzi Li , Bin Xu

Personalization is crucial for effective learning, yet online learning, designed for widespread availability and open access, lacks personalized guidance. Recent advancements in large language models (LLMs) offer opportunities to bridge…

人机交互 · 计算机科学 2026-05-08 Xinyu Jessica Wang , Christine P. Lee , Bilge Mutlu

Context: Large Language Models (LLMs) are increasingly influencing software engineering practice and education. While prior studies examine their technical performance and classroom use, limited research provides cost-aware and empirically…

软件工程 · 计算机科学 2026-05-26 Maryam Khan , Muhammad Azeem Akbar , Jussi Kasurinen , Estefanía Martín-Barroso

Gamification is the use of game elements such as points, leaderboards, and badges in a non-game context to encourage a desired behavior from individuals interacting with an environment. Recently, gamification has found its way into software…

软件工程 · 计算机科学 2022-08-12 Patrick Ayoup , Diego Elias Costa , Emad Shihab

This study introduces a novel method that employs tag annotation coupled with the ChatGPT language model to analyze student learning behaviors and generate personalized feedback. Central to this approach is the conversion of complex student…

人工智能 · 计算机科学 2025-01-14 Yizhou Zhou , Mengqiao Zhang , Yuan-Hao Jiang , Xinyu Gao , Naijie Liu , Bo Jiang

Computer animation in the past decade has become one of the most noticeable features of technology-based learning environments. With today's high educational demands as well as the lack of time provided for certain courses, classical…

人机交互 · 计算机科学 2015-03-25 Sajid Musa , Rushan Ziatdinov , Omer Faruk Sozcu , Carol Griffiths

This paper presents the Personalized Thinking Model (PTM), a hierarchical and interpretable learner representation designed for AI supported education. PTM organizes evidence from learner journals into a five-layer structure covering…

机器学习 · 计算机科学 2026-05-07 Wu-Yuin Hwang , Nur Alif Ilyasa , Muhammad Irfan Luthfi , Yuniar Indrihapsari

Independent learners often struggle with sustaining focus and emotional regulation in unstructured or distracting settings. Although some rely on ambient aids such as music, ASMR, or visual backgrounds to support concentration, these tools…

人工智能 · 计算机科学 2025-05-07 George Xi Wang , Jingying Deng , Safinah Ali

We present \textbf{EGPF} (Equilibrium-Guided Personalization Framework), a mathematically rigorous architecture unifying Bayesian game theory, category theory, information theory, and generative AI for hyper-personalized physician…

计算机科学与博弈论 · 计算机科学 2026-04-09 Suyash Mishra

The Personality and emotions are effective parameters in learning process. Thus, virtual learning environments should pay attention to these parameters. In this paper, a new e-learning model is designed and implemented according to these…

计算机与社会 · 计算机科学 2010-04-13 Somayeh Fatahi , Nasser Ghasem-Aghaee

The need for data preservation and reproducible research is widely recognized in the scientific community. Yet, researchers often struggle to find the motivation to contribute to data repositories and to use tools that foster…

人机交互 · 计算机科学 2019-03-07 Sebastian S. Feger , Sünje Dallmeier-Tiessen , Paweł W. Woźniak , Albrecht Schmidt

A distinguishing characteristic of federated learning is that the (local) client data could have statistical heterogeneity. This heterogeneity has motivated the design of personalized learning, where individual (personalized) models are…

机器学习 · 计算机科学 2022-07-06 Kaan Ozkara , Antonious M. Girgis , Deepesh Data , Suhas Diggavi

The development and popularization of large language models (LLMs) have raised concerns that they will be used to create tailor-made, convincing arguments to push false or misleading narratives online. Early work has found that language…

计算机与社会 · 计算机科学 2025-05-21 Francesco Salvi , Manoel Horta Ribeiro , Riccardo Gallotti , Robert West

Engagement in educational games, a recently popular academic topic, has been shown to increase learning performance, as well as a number of attitudinal factors, such as intrinsic interest and motivation. However, there is a lack of research…

人机交互 · 计算机科学 2017-09-29 Angela He

Gamification has been widely employed in the educational domain over the past eight years when the term became a trend. However, the literature states that gamification still lacks formal definitions to support the design and analysis of…

Training AI models is challenging, particularly when crafting behavior instructions. Traditional methods rely on machines (supervised learning) or manual pattern discovery, which results in not interpretable models or time sink. While Large…

人机交互 · 计算机科学 2025-03-07 Soya Park , J. D. Zamfirescu-Pereira , Chinmay Kulkarni

A personalized LLM should remember user facts, apply them correctly, and adapt over time to provide responses that the user prefers. Existing LLM personalization benchmarks are largely centered on two axes: accurately recalling user…

机器学习 · 计算机科学 2025-12-16 Md Awsafur Rahman , Adam Gabrys , Doug Kang , Jingjing Sun , Tian Tan , Ashwin Chandramouli