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In video games, players' perception of the game world and related information depends on their or the game designer's choice of a virtual camera model. In this paper, we attempt to answer the research question of whether it is possible to…

多媒体 · 计算机科学 2021-09-09 Markos Naftis , George Tsatiris , Kostas Karpouzis

Social networks on the Internet have seen an enormous growth recently and play a crucial role in different aspects of today's life. They have facilitated information dissemination in ways that have been beneficial for their users but they…

计算机科学与博弈论 · 计算机科学 2018-02-23 Ioannis Caragiannis , Panagiotis Kanellopoulos , Alexandros A. Voudouris

Immersion in a creative task can be an intimate experience. It can feel like a mystery: intangible, inexplicable, and beyond the reach of science. However, science is making exciting headway into understanding creativity. While the mind of…

神经元与认知 · 定量生物学 2019-07-09 Alexandra Maland , Liane Gabora

Many benefits of online communities---such as obtaining new information, opportunities, and social connections---increase with size. Thus, a ``successful'' online community often evokes an image of hundreds of thousands of users, and…

社会与信息网络 · 计算机科学 2021-08-11 Sohyeon Hwang , Jeremy Foote

This paper suggests that recent developments in video game technology have occurred in parallel to play being moved from public into private spaces, which has had impact on the way people interact with games. The paper also argues and that…

人机交互 · 计算机科学 2016-04-21 Jenna Gavin , Andy M. Connor

Using mobile phone records and information theory measures, our daily lives have been recently shown to follow strict statistical regularities, and our movement patterns are to a large extent predictable. Here, we apply entropy and…

物理与社会 · 物理学 2014-01-17 Roberta Sinatra , Michael Szell

Recent theories from complexity science argue that complex dynamics are ubiquitous in social and economic systems. These claims emerge from the analysis of individually simple agents whose collective behavior is surprisingly complicated.…

适应与自组织系统 · 物理学 2013-04-19 Seth Frey , Robert L. Goldstone

In this paper, we view the Internet under a game-theoretic lens in an effort to explain and overcome the Internet's innovation slump. Game Theory is used to model Internet environments as problems of technological competition toward the end…

网络与互联网体系结构 · 计算机科学 2012-10-30 Ioannis Avramopoulos

Quantifying human group dynamics represents a unique challenge. Unlike animals and other biological systems, humans form groups in both real (offline) and virtual (online) spaces -- from potentially dangerous street gangs populated mostly…

物理与社会 · 物理学 2015-05-13 Neil F. Johnson , Chen Xu , Zhenyuan Zhao , Nicolas Ducheneaut , Nicholas Yee , George Tita , Pak Ming Hui

Recent progress in the large scale mapping of social networks is opening new quantitative windows into the structure of human societies. These networks are largely the result of how we access and utilize information. Here I show that a…

无序系统与神经网络 · 物理学 2007-05-23 Luis M. A. Bettencourt

Although cooperation is central to the organisation of many social systems, relatively little is known about cooperation in situations of collective emergency. When groups of people flee from a danger such as a burning building or a…

物理与社会 · 物理学 2016-09-20 Mehdi Moussaid , Mareike Trauernicht

Cyber-attacks have become as commonplace as the Internet itself. Each year, industry reports, media outlets and academic articles highlight this increased prevalence, spanning both the amount and variety of attacks and cybercrimes. In this…

计算机与社会 · 计算机科学 2021-06-22 Maria Bada , Jason R. C. Nurse

Network games are widely used as a model for selfish resource-allocation problems. In the classical model, each player selects a path connecting her source and target vertices. The cost of traversing an edge depends on the {\em load};…

计算机科学与博弈论 · 计算机科学 2018-08-16 Guy Avni , Shibashis Guha , Orna Kupferman

Committed individuals, who features steadfast dedication to advocating strong beliefs, values, and preferences, have garnered much attention across statistical physics, social science, and computer science. This survey delves into the…

物理与社会 · 物理学 2024-02-05 Chen Shen , Hao Guo , Shuyue Hu , Lei Shi , Zhen Wang , Jun Tanimoto

There has been a transformation from individual work to team work in the last few decades (Ilgen, 1999), and many organizations use teams for many activities done by individuals in the past (Boyett & Conn, 1992 ; Katzenbach & Smith, 1993).…

社会与信息网络 · 计算机科学 2012-04-17 Daphna Shwarts-Asher

The goal of this exploratory research is to investigate how glitches and bugs within video games affect a players overall experience. The severity or frequency of bugs, as well as the nature of the bugs present, could influence how the…

人机交互 · 计算机科学 2025-04-23 Jessica Backus

In modernity, we continually receive increasingly intricate technologies that allow us to increase our lives convenience and efficiency. Our technology, particularly technology available over the internet, is advancing at unprecedented…

密码学与安全 · 计算机科学 2023-11-29 Sean Loesch , Ryan Hrastich , Jordan Herbert , Ben Drangstveit , Jacob Weber , Mounika Vanamala

Online data provide a way to monitor how users behave in social systems like social networks and online games, and understand which features turn an ordinary individual into a successful one. Here, we propose to study individual performance…

社会与信息网络 · 计算机科学 2018-06-21 Anna Sapienza , Hao Peng , Emilio Ferrara

Group discussions are a way for individuals to exchange ideas and arguments in order to reach better decisions than they could on their own. One of the premises of productive discussions is that better solutions will prevail, and that the…

计算与语言 · 计算机科学 2017-03-07 Liye Fu , Lillian Lee , Cristian Danescu-Niculescu-Mizil

Popular culture has contemplated societies of thinking machines for generations, envisioning futures from utopian to dystopian. These futures are, arguably, here now-we find ourselves at the doorstep of technology that can at least simulate…

计算机与社会 · 计算机科学 2019-09-04 Dan Boneh , Andrew J. Grotto , Patrick McDaniel , Nicolas Papernot