相关论文: How to Tune Autofocals: A Comparative Study of Adv…
We present a new kind of varifocal mirror with independently adjustable curvatures in the major directions. For actuation we use two stacked piezo bending actuators with crossed in-plane polarization. This mirror can be used for example as…
Recently, Vision Transformer and its variants have shown great promise on various computer vision tasks. The ability of capturing short- and long-range visual dependencies through self-attention is arguably the main source for the success.…
Pre-trained gaze models learn to identify useful patterns commonly found across users, but subtle user-specific variations (i.e., eyelid shape or facial structure) can degrade model performance. Test-time personalization (TTP) adapts…
There is a growing need to assist radiologists in performing X-ray readings and diagnoses fast, comfortably, and effectively. As radiologists strive to maximize productivity, it is essential to consider the impact of reading rooms in…
The paper describes how various techniques for applying artificial intelligence to the study of human eyes are utilized. The first dataset was collected using computerized perimetry to investigate the visualization of the human visual field…
Despite being widely used, face recognition models suffer from bias: the probability of a false positive (incorrect face match) strongly depends on sensitive attributes such as the ethnicity of the face. As a result, these models can…
This paper introduces a novel interaction method for virtual and augmented reality called look-and-twist, which is directly analogous to point-and-click operations using a mouse and desktop. It is based on head rotation alone and is…
For distant iris recognition, a long focal length lens is generally used to ensure the resolution ofiris images, which reduces the depth of field and leads to potential defocus blur. To accommodate users at different distances, it is…
Virtual try-on of eyeglasses involves placing eyeglasses of different shapes and styles onto a face image without physically trying them on. While existing methods have shown impressive results, the variety of eyeglasses styles is limited…
In this paper, we analyze some of our real-world deployment of face recognition (FR) systems for various applications and discuss the gaps between expectations of the user and what the system can deliver. We evaluate some of our proposed…
Visual understanding is inherently contextual -- what we focus on in an image depends on the task at hand. For instance, given an image of a person holding a bouquet of flowers, we may focus on either the person such as their clothing, or…
We present a novel, automatic eye gaze tracking scheme inspired by smooth pursuit eye motion while playing mobile games or watching virtual reality contents. Our algorithm continuously calibrates an eye tracking system for a head mounted…
Back-support exoskeletons have been proposed to mitigate spinal loading in industrial handling, yet their effectiveness critically depends on timely and context-aware assistance. Most existing approaches rely either on load-estimation…
We developed a novel virtual reality [VR] platform with 3-dimensional sounds to help improve sensory integration and visuomotor processing for postural control and fall prevention in individuals with balance problems related to sensory…
This work compares three locomotion techniques for an immersive VR environment: two different types of teleporting (with and without animation) and a manual (joystick-based) technique. We tested the effect of these techniques on visual…
With developments in computer graphics, hardware technology, perception engineering, and human-computer interaction, virtual reality and virtual environments are becoming more integrated into our daily lives. Head-mounted displays, however,…
Augmented, virtual and mixed reality technologies offer new ways of interacting with digital media. However, such technologies are not well explored for people with different ranges of abilities beyond a few specific navigation and gaming…
Purpose: In this work, we explore the potential and limitations of simulating gaze-contingent tunnel vision conditions using Virtual Reality (VR) with built-in eye tracking technology. This approach promises an easy and accessible way of…
Fine-tuning a visual pre-trained model can leverage the semantic information from large-scale pre-training data and mitigate the over-fitting problem on downstream vision tasks with limited training examples. While the problem of…
This paper is a study of techniques for measuring and predicting visual fidelity. As visual stimuli we use polygonal models, and vary their fidelity with two different model simplification algorithms. We also group the stimuli into two…