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Cultural heritage documentation induces the use of computerized techniques to manage and preserve the information produced. Geographical information systems have proved their potentialities in this scope, but they are not always adapted for…

数字图书馆 · 计算机科学 2007-05-23 Anne Durand , Pierre Drap , Elise Meyer , Pierre Grussenmeyer , Jean-Pierre Perrin

Particularly close attention is being paid today among researchers in social science disciplines to aspects of learning in the digital age, especially for the Digitally Native Generation. In the context of museums, the question is: how can…

We investigate hybrid user interfaces (HUIs), aiming to establish a cohesive understanding and adopt consistent terminology for this nascent research area. HUIs combine heterogeneous devices in complementary roles, leveraging the distinct…

Immersive technologies, such as virtual and augmented reality, are transforming digital heritage by enabling users to explore and interact with culturally significant sites. It is now possible to view and augment digital twins, or digitally…

Engaging in interdisciplinary projects on the intersection between visualization and humanities research can be a challenging endeavor. Challenges can be finding valuable outcomes for both domains, or how to apply state-of-the-art visual…

人机交互 · 计算机科学 2024-04-12 Christofer Meinecke

Virtual field trips (VFTs) have proven to be valuable learning tools. Such applications are mostly based on 360{\deg} technology and are to be characterized as single-user applications in technological terms. In contrast, Social VR…

人机交互 · 计算机科学 2024-12-23 Surya Kalvakolu , Heinrich Söbke , Jannicke Baalsrud Hauge , Eckhard Kraft

Interactive digital storytelling becomes a popular choice for information presentation in many fields. Its application spans from media industry and business information visualization, through digital cultural heritage, serious games,…

人机交互 · 计算机科学 2020-11-10 Selma Rizvic , Dusanka Boskovic , Vensada Okanovic , Sanda Sljivo , Merima Zukic

We present VR PreM+, an innovative VR system designed to enhance web exploration beyond traditional computer screens. Unlike static 2D displays, VR PreM+ leverages 3D environments to create an immersive pre-learning experience. Using…

人机交互 · 计算机科学 2023-11-02 Ze Gao , Xiang Li , Changkun Liu , Xian Wang , Anqi Wang , Liang Yang , Yuyang Wang , Pan Hui , Tristan Braud

In the field of Virtual Reality (VR) and Augmented Reality (AR) technologies have made huge progress during the last years and also reached the field of education. The virtuality continuum, ranging from pure virtuality on one side to the…

物理教育 · 物理学 2017-09-06 M. P. Strzys , S. Kapp , M. Thees , P. Lukowicz , P. Knierim , A. Schmidt , J. Kuhn

We propose VRGym, a virtual reality testbed for realistic human-robot interaction. Different from existing toolkits and virtual reality environments, the VRGym emphasizes on building and training both physical and interactive agents for…

人机交互 · 计算机科学 2019-04-04 Xu Xie , Hangxin Liu , Zhenliang Zhang , Yuxing Qiu , Feng Gao , Siyuan Qi , Yixin Zhu , Song-Chun Zhu

The Prism XR project is a curated exhibition experience in virtual reality (VR) for art and archaeology education with features designed for the enhancement of interactivity and collaborative learning. The project integrates peer…

人机交互 · 计算机科学 2024-07-17 Huopu Zhang

In this article, we have proposed an educational learning material model using 360-degree environment on web-based platform by personalizing the learning environment as per user surf the web. Virtual Machinery Workshop allow an illusionary…

计算机与社会 · 计算机科学 2019-05-01 Prayitno , Anwar Sukito Ardjo , Liliek Triyono , Bambang Kuswanto

Through an NEH-funded initiative, Cornell University Library is creating a technical, curatorial, and managerial framework for preserving access to complex born-digital new media objects. The Library's Rose Goldsen Archive of New Media Art…

数字图书馆 · 计算机科学 2015-10-02 Madeleine Casad , Oya Y. Rieger , Desiree Alexander

As consumer adoption of immersive technologies grows, virtual avatars will play a prominent role in the future of social computing. However, as people begin to interact more frequently through virtual avatars, it is important to ensure that…

人机交互 · 计算机科学 2023-11-27 Tiffany D. Do , Steve Zelenty , Mar Gonzalez-Franco , Ryan P. McMahan

Many cultural institutions have made large digitized visual collections available online, often under permissible re-use licences. Creating interfaces for exploring and searching these collections is difficult, particularly in the absence…

计算机视觉与模式识别 · 计算机科学 2024-11-08 Taylor Arnold , Lauren Tilton

Intelligent power grid research, i.e. smart grid, involves many simultaneous users spread over a relatively large geographical area. A tool for advancing research and community education is presented utilizing large-scale visualization…

人机交互 · 计算机科学 2015-09-22 Chris Foreman , Rammohan K. Ragade , James H. Graham

Virtual Reality (VR) is increasingly being recognized for its educational potential and as an effective way to convey new knowledge to people, it supports interactive and collaborative activities. Affordable VR powered by mobile…

人机交互 · 计算机科学 2018-09-25 Tiffany Leung , Farhana Zulkernine , Haruna Isah

This paper investigates the potential of Virtual Reality (VR) as a research tool for studying diversity and inclusion characteristics in the context of human-robot interactions (HRI). Some exclusive advantages of using VR in HRI are…

机器人学 · 计算机科学 2023-09-27 André Helgert , Sabrina C. Eimler , Carolin Straßmann

Personal computers and handheld devices provide keyboard shortcuts and swipe gestures to enable users to efficiently switch between applications, whereas today's virtual reality (VR) systems do not. In this work, we present an exploratory…

This article proposes a novel methodological approach for developing use cases for CH e-infrastuctures documented using Jupyter Notebooks (JNs), enabling transparency and reproducibility. We also address the present problem of use cases…