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相关论文: Responsible AI (RAI) Games and Ensembles

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In stochastic games with incomplete information, the uncertainty is evoked by the lack of knowledge about a player's own and the other players' types, i.e. the utility function and the policy space, and also the inherent stochasticity of…

机器学习 · 计算机科学 2022-03-21 Hannes Eriksson , Debabrota Basu , Mina Alibeigi , Christos Dimitrakakis

We introduce a class of learning problems where the agent is presented with a series of tasks. Intuitively, if there is relation among those tasks, then the information gained during execution of one task has value for the execution of…

机器学习 · 计算机科学 2012-09-06 Christos Dimitrakakis

Influence maximization is a prototypical problem enabling applications in various domains, and it has been extensively studied in the past decade. The classic influence maximization problem explores the strategies for deploying seed users…

社会与信息网络 · 计算机科学 2019-04-15 Guangmo Tong , Ruiqi Wang

We present a causality-based algorithm for solving two-player reachability games represented by logical constraints. These games are a useful formalism to model a wide array of problems arising, e.g., in program synthesis. Our technique for…

计算机科学中的逻辑 · 计算机科学 2021-06-01 Christel Baier , Norine Coenen , Bernd Finkbeiner , Florian Funke , Simon Jantsch , Julian Siber

We study the quality of outcomes in repeated games when the population of players is dynamically changing and participants use learning algorithms to adapt to the changing environment. Game theory classically considers Nash equilibria of…

计算机科学与博弈论 · 计算机科学 2020-05-25 Thodoris Lykouris , Vasilis Syrgkanis , Eva Tardos

Recent AI-related scandals have shed a spotlight on accountability in AI, with increasing public interest and concern. This paper draws on literature from public policy and governance to make two contributions. First, we propose an AI…

计算机与社会 · 计算机科学 2021-10-19 Chris Percy , Simo Dragicevic , Sanjoy Sarkar , Artur S. d'Avila Garcez

We extend the classic regret minimization framework for approximating equilibria in normal-form games by greedily weighing iterates based on regrets observed at runtime. Theoretically, our method retains all previous convergence rate…

计算机科学与博弈论 · 计算机科学 2022-04-12 Hugh Zhang , Adam Lerer , Noam Brown

There have been increasing concerns about Artificial Intelligence (AI) due to its unfathomable potential power. To make AI address ethical challenges and shun undesirable outcomes, researchers proposed to develop socially responsible AI…

人工智能 · 计算机科学 2022-05-04 Lu Cheng , Ahmadreza Mosallanezhad , Paras Sheth , Huan Liu

There is an increasing need for young people to become critically AI literate, understanding not only how AI works but also its limitations and ethical nuances. Yet, designing learning experiences that make such complex, serious topics…

人机交互 · 计算机科学 2026-04-03 Jaemarie Solyst , Ruth Karen Nakigozi , Chloe Fong , R. Benjamin Shapiro

In domains such as criminal justice, medicine, and social welfare, decision makers increasingly have access to algorithmic Risk Assessment Instruments (RAIs). RAIs estimate the risk of an adverse outcome such as recidivism or child neglect,…

统计方法学 · 统计学 2021-08-10 Alan Mishler , Edward H. Kennedy , Alexandra Chouldechova

While games have been used extensively as milestones to evaluate game-playing AI, there exists no standardised framework for reporting the obtained observations. As a result, it remains difficult to draw general conclusions about the…

人工智能 · 计算机科学 2020-07-07 Vanessa Volz , Boris Naujoks

This paper explores artificial intelligence's potential societal and economic impacts (AI) through generating scenarios that assess how AI may influence various sectors. We categorize and analyze key factors affecting AI's integration and…

计算机与社会 · 计算机科学 2025-04-04 Carlos J. Costa , Joao Tiago Aparicio

An increasing number of decisions regarding the daily lives of human beings are being controlled by artificial intelligence (AI) algorithms in spheres ranging from healthcare, transportation, and education to college admissions,…

计算机与社会 · 计算机科学 2020-01-28 Dana Pessach , Erez Shmueli

In the future, artificial learning agents are likely to become increasingly widespread in our society. They will interact with both other learning agents and humans in a variety of complex settings including social dilemmas. We argue that…

人工智能 · 计算机科学 2022-02-22 Tobias Baumann

Artificial intelligence (AI) and Machine Learning (ML) have moved from research and pilot projects into everyday business operations, with generative AI accelerating adoption across processes, products, and services. This paper introduces…

计算机与社会 · 计算机科学 2026-02-17 Stephan Sandfuchs , Diako Farooghi , Janis Mohr , Sarah Grewe , Markus Lemmen , Jörg Frochte

AI projects often fail due to financial, technical, ethical, or user acceptance challenges -- failures frequently rooted in early-stage decisions. While HCI and Responsible AI (RAI) research emphasize this, practical approaches for…

人机交互 · 计算机科学 2025-06-24 Ji-Youn Jung , Devansh Saxena , Minjung Park , Jini Kim , Jodi Forlizzi , Kenneth Holstein , John Zimmerman

Artificial intelligence (AI) algorithms have emerged in the educational domain as a tool to make learning more efficient. Different applications for mastering particular skills, learning new languages, and tracking their progress are used…

计算机与社会 · 计算机科学 2020-07-14 Arian Garshi , Malin Wist Jakobsen , Jørgen Nyborg-Christensen , Daniel Ostnes , Maria Ovchinnikova

This research introduces an innovative mathematical learning approach that integrates generative AI to cultivate a structured learning rather than quick solution. Our method combines chatbot capabilities and generative AI to offer…

计算机与社会 · 计算机科学 2024-07-23 Aditi Singh , Abul Ehtesham , Saket Kumar , Gaurav Kumar Gupta , Tala Talaei Khoei

A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one…

计算机科学与博弈论 · 计算机科学 2015-01-14 Dinh Thai Hoang , Xiao Lu , Dusit Niyato , Ping Wang , Zhu Han

Strategic-form min-max game theory examines the existence, multiplicity, selection of equilibria, and the worst-case computational complexity under perfect rationality. However, in many applications, games are drawn from an ensemble, and…

计算机科学与博弈论 · 计算机科学 2026-02-17 Yuma Ichikawa