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相关论文: Responsible AI (RAI) Games and Ensembles

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Organizations of all sizes, across all industries and domains are leveraging artificial intelligence (AI) technologies to solve some of their biggest challenges around operations, customer experience, and much more. However, due to the…

计算机与社会 · 计算机科学 2022-11-24 Navdeep Gill , Abhishek Mathur , Marcos V. Conde

In this paper, we introduce past-aware game-theoretic centrality, a class of centrality measures that captures the collaborative contribution of nodes in a network, accounting for both uncertain and certain collaborators. A general…

社会与信息网络 · 计算机科学 2025-12-02 Francesco Zigliotto

Artificial intelligence (AI) creates opportunities for assessments, such as efficiencies for item generation and scoring of spoken and written responses. At the same time, it poses risks (such as bias in AI-generated item content).…

计算机与社会 · 计算机科学 2024-09-13 Jill Burstein , Geoffrey T. LaFlair , Kevin Yancey , Alina A. von Davier , Ravit Dotan

We study repeated two-player games where one of the players, the learner, employs a no-regret learning strategy, while the other, the optimizer, is a rational utility maximizer. We consider general Bayesian games, where the payoffs of both…

机器学习 · 计算机科学 2022-05-19 Yishay Mansour , Mehryar Mohri , Jon Schneider , Balasubramanian Sivan

In recent years, there have been immense breakthroughs in Game AI research, particularly with Reinforcement Learning (RL). Despite their success, the underlying games are usually implemented with their own preset environments and game…

人工智能 · 计算机科学 2022-07-14 Chris Bamford , Shengyi Huang , Simon Lucas

This paper presents an innovative pedagogical framework employing tangible interactive games to enhance artificial intelligence (AI) knowledge and literacy among elementary education students. Recognizing the growing importance of AI…

计算机与社会 · 计算机科学 2025-07-22 Nikolaos Sampanis

We study the robust Nash equilibrium (RNE) for a class of games in communications systems and networks where the impact of users on each other is an additive function of their strategies. Each user measures this impact, which may be…

计算机科学与博弈论 · 计算机科学 2011-09-21 Saeedeh Parsaeefard , Ahmad R. Sharafat , Mihaela van der Schaar

Regret minimization is a general approach to online optimization which plays a crucial role in many algorithms for approximating Nash equilibria in two-player zero-sum games. The literature mainly focuses on solving individual games in…

计算机科学与博弈论 · 计算机科学 2025-04-29 David Sychrovský , Martin Schmid , Michal Šustr , Michael Bowling

A recent research trend in Artificial Intelligence (AI) is the combination of several programs into one single, stronger, program; this is termed portfolio methods. We here investigate the application of such methods to Game Playing…

人工智能 · 计算机科学 2016-07-28 David L. St-Pierre , Jean-Baptiste Hoock , Jialin Liu , Fabien Teytaud , Olivier Teytaud

While game theory is widely used to model strategic interactions, a natural question is where do the game representations come from? One answer is to learn the representations from data. If one wants to learn both the payoffs and the…

计算机科学与博弈论 · 计算机科学 2012-03-19 Xi Alice Gao , Avi Pfeffer

Distributed online optimization and game have been increasingly researched in the last decade, mostly motivated by its wide applications in sensor networks, robotics (e.g., distributed target tracking and formation control), smart grids,…

机器学习 · 计算机科学 2023-01-24 Xiuxian Li , Lihua Xie , Na Li

While Artificial Intelligence has successfully outperformed humans in complex combinatorial games (such as chess and checkers), humans have retained their supremacy in social interactions that require intuition and adaptation, such as…

计算机与社会 · 计算机科学 2014-04-22 Fatimah Ishowo-Oloko , Jacob Crandall , Manuel Cebrian , Sherief Abdallah , Iyad Rahwan

Modern AI systems are typically developed through multiple stages-pretraining, fine-tuning rounds, and subsequent adaptation or alignment, where each stage builds on the previous ones and updates the model in distinct ways. This raises a…

机器学习 · 计算机科学 2026-02-10 Shichang Zhang , Hongzhe Du , Jiaqi W. Ma , Himabindu Lakkaraju

Risk-based AI regulation has become the dominant paradigm in AI governance, promising proportional controls aligned with anticipated harms. This paper argues that such frameworks often fail for structural reasons: they implicitly assume…

计算机与社会 · 计算机科学 2025-12-16 Hugo Roger Paz

This thesis investigates three areas targeted at improving the reliability of machine learning; fairness in machine learning, strategic classification, and algorithmic robustness. Each of these domains has special properties or structure…

机器学习 · 计算机科学 2024-08-30 Kevin Stangl

This position paper argues that the theoretical inconsistency often observed among Responsible AI (RAI) metrics, such as differing fairness definitions or tradeoffs between accuracy and privacy, should be embraced as a valuable feature…

人工智能 · 计算机科学 2025-10-31 Gordon Dai , Yunze Xiao

Multistage robust optimization problems can be interpreted as two-person zero-sum games between two players. We exploit this game-like nature and utilize a game tree search in order to solve quantified integer programs (QIPs). In this…

最优化与控制 · 数学 2021-06-25 Michael Hartisch

This paper develops a game-theoretic framework for the design and analysis of a new class of incentive schemes called intervention schemes. We formulate intervention games, propose a solution concept of intervention equilibrium, and prove…

计算机科学与博弈论 · 计算机科学 2015-03-17 Jaeok Park , Mihaela van der Schaar

An important challenge in non-cooperative game theory is coordinating on a single (approximate) equilibrium from many possibilities - a challenge that becomes even more complex when players hold private information. Recommender mechanisms…

计算机科学与博弈论 · 计算机科学 2025-05-30 Bengisu Guresti , Chongjie Zhang , Yevgeniy Vorobeychik

Solving stochastic optimization problems under partial observability, where one needs to adaptively make decisions with uncertain outcomes, is a fundamental but notoriously difficult challenge. In this paper, we introduce the concept of…

机器学习 · 计算机科学 2017-12-07 Daniel Golovin , Andreas Krause
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