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Machine learning (ML) systems across many application areas are increasingly demonstrating performance that is beyond that of humans. In response to the proliferation of such models, the field of Explainable AI (XAI) has sought to develop…

人机交互 · 计算机科学 2020-02-12 Devleena Das , Sonia Chernova

The rapid evolution of artificial intelligence has led to expectations of transformative impact on science, yet current systems remain fundamentally limited in enabling genuine scientific discovery. This perspective contends that progress…

人工智能 · 计算机科学 2025-12-16 Karthik Duraisamy

We introduce transductive program synthesis, a new formulation of the program synthesis task that explicitly leverages test inputs during synthesis. While prior approaches to program synthesis--whether based on natural language descriptions…

人工智能 · 计算机科学 2025-10-22 Kang-il Lee , Jahyun Koo , Seunghyun Yoon , Minbeom Kim , Hyukhun Koh , Dongryeol Lee , Kyomin Jung

Deep reinforcement learning has gathered much attention recently. Impressive results were achieved in activities as diverse as autonomous driving, game playing, molecular recombination, and robotics. In all these fields, computer programs…

人工智能 · 计算机科学 2023-04-25 Aske Plaat

Understanding human behaviour in decision problems and strategic interactions has wide-ranging applications in economics, psychology, and artificial intelligence. Game theory offers a robust foundation for this understanding, based on the…

计算机科学与博弈论 · 计算机科学 2024-07-16 Valerio Capraro , Roberto Di Paolo , Matjaz Perc , Veronica Pizziol

Petri games have been introduced as a multi-player game model representing causal memory to address the synthesis of distributed systems. For Petri games with one environment player and an arbitrary bounded number of system players,…

计算机科学与博弈论 · 计算机科学 2019-04-12 Manuel Gieseking , Ernst-Rüdiger Olderog

When a prediction algorithm serves a collection of users, disparities in prediction quality are likely to emerge. If users respond to accurate predictions by increasing engagement, inviting friends, or adopting trends, repeated learning…

机器学习 · 计算机科学 2025-11-27 Eden Saig , Nir Rosenfeld

The emergence of generative AI models has dramatically expanded the availability and use of synthetic data across scientific, industrial, and policy domains. While these developments open new possibilities for data analysis, they also raise…

机器学习 · 统计学 2026-03-06 Ahmad Abdel-Azim , Ruoyu Wang , Xihong Lin

The purpose of this work is to explore a teaching methodology aimed at communicating topics and subjects not typically studied and analyzed in the (Italian) secondary school. We focused specifically on the use of videogames as a…

物理教育 · 物理学 2026-01-15 Alessio Focardi , Franco Bagnoli , Andrea Guazzini , Giorgio Gronchi

Data synthesis for training large reasoning models offers a scalable alternative to limited, human-curated datasets, enabling the creation of high-quality data. However, existing approaches face several challenges: (i) indiscriminate…

人工智能 · 计算机科学 2026-05-11 Yongxian Wei , Yilin Zhao , Zixuan Hu , Li Shen , Xinrui Chen , Runxi Cheng , Sinan Du , Hao Yu , Chun Yuan , Dian Li

As video games continue to evolve, understanding what drives player enjoyment remains a key challenge. Player reviews provide valuable insights, but their unstructured nature makes large-scale analysis difficult. This study applies…

人机交互 · 计算机科学 2025-12-02 Hisham Abdelqader

Efficiently reviewing scholarly literature and synthesizing prior art are crucial for scientific progress. Yet, the growing scale of publications and the burden of knowledge make synthesis of research threads more challenging than ever.…

人机交互 · 计算机科学 2023-08-16 Hyeonsu B. Kang , Sherry Tongshuang Wu , Joseph Chee Chang , Aniket Kittur

Sharing, reusing, and synthesizing knowledge is central to the research process, both individually, and with others. These core functions are not supported by our formal scholarly publishing infrastructure: instead of the smooth functioning…

人机交互 · 计算机科学 2024-08-01 Joel Chan , Matthew Akamatsu , David Vargas , Lukas Kawerau , Michael Gartner

The present research examines two problems inherent to the creation of crowdsourcing games: how to give feedback when the right answer is not always known by the game and how much time to give players without sacrificing data quality. Taken…

人机交互 · 计算机科学 2016-09-09 Gili Freedman , Sukdith Punjasthitkul , Max Seidman , Mary Flanagan

Testing a video game is a critical step for the production process and requires a great effort in terms of time and resources spent. Some software houses are trying to use the artificial intelligence to reduce the need of human resources…

软件工程 · 计算机科学 2020-11-26 Nicholas Napolitano

Is explainability a false promise? This debate has emerged from the insufficient evidence that explanations help people in situations they are introduced for. More human-centered, application-grounded evaluations of explanations are needed…

计算与语言 · 计算机科学 2024-11-06 Fateme Hashemi Chaleshtori , Atreya Ghosal , Alexander Gill , Purbid Bambroo , Ana Marasović

Serious games are increasingly being used in cybersecurity education to engage and educate users. Several studies with cybersecurity serious games have shown that they are successful in educating users and the users also find them both fun…

人机交互 · 计算机科学 2023-07-19 Gokul Jayakrishnan , Vijayanand Banahatti , Sachin Lodha

Several studies indicate that attracting students to research careers requires to engage them from early undergraduate years. Following this paradigm, our Engineering School has developed an undergraduate research program that allows…

信息检索 · 计算机科学 2017-06-22 Felipe del-Rio , Denis Parra , Jovan Kuzmicic , Erick Svec

A bioinformatics researcher and a game design researcher walk into a lab... This paper shares two case-studies of a collaboration between a bioinformatics researcher who is developing a set of educational VR simulations for youth and a…

人机交互 · 计算机科学 2020-09-25 Erin Brintnell , Owen Brierley , Neil Christensen , Christian Jacob

Technological advancements have made video games a central part of the digital lives of nearly 3 billion people worldwide. Although games can address various social, physical, and psychological needs, their potential to support human…

人机交互 · 计算机科学 2025-10-27 R. González-Ibáñez , J. Macías-Cáceres , M. Villalta-Paucar
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