The present research examines two problems inherent to the creation of crowdsourcing games: how to give feedback when the right answer is not always known by the game and how much time to give players without sacrificing data quality. Taken together, the present research provides an important first step in considering how to create fun, challenging crowdsourcing games that generate quality data.
@article{arxiv.1609.02182,
title = {Feedback and Timing in a Crowdsourcing Game},
author = {Gili Freedman and Sukdith Punjasthitkul and Max Seidman and Mary Flanagan},
journal= {arXiv preprint arXiv:1609.02182},
year = {2016}
}
Comments
Presented as Work in Progress Poster at Human Computation 2016