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Toxicity and harassment are widespread in the video-gaming context. Especially in competitive online multiplayer scenarios, gamers oftentimes send harmful messages to other players (teammates or opponents) whose consequences span from mild…

密码学与安全 · 计算机科学 2026-04-14 Jonas Ave , Irdin Pekaric , Matthias Frohner , Giovanni Apruzzese

Modeling the strategic behavior of agents in a real-world multi-agent system using existing state-of-the-art computational game-theoretic tools can be a daunting task, especially when only the actions taken by the agents can be observed.…

计算机科学与博弈论 · 计算机科学 2025-01-20 Boshen Wang , Luis E. Ortiz

While observing complex events with multiple actors, humans do not assess each actor separately, but infer from the context. The surrounding context provides essential information for understanding actions. To this end, we propose to…

计算机视觉与模式识别 · 计算机科学 2020-05-12 Oytun Ulutan , Swati Rallapalli , Mudhakar Srivatsa , Carlos Torres , B. S. Manjunath

Runtime verification has gained popularity as a lightweight approach for increasing assurance in systems under scrutiny. Performing runtime checks enables dynamic monitoring and alerts for unexpected behavior, thereby improving reliability…

软件工程 · 计算机科学 2026-03-19 Vladyslav Mikytiv , Bernardo Toninho , Carla Ferreira

Hero drafting for multiplayer online arena (MOBA) games is crucial because drafting directly affects the outcome of a match. Both sides take turns to "ban"/"pick" a hero from a roster of approximately 100 heroes to assemble their drafting.…

人机交互 · 计算机科学 2023-11-13 Shiyi Liu , Ruofei Ma , Chuyi Zhao , Zhenbang Li , Jianpeng Xiao , Quan Li

Current state-of-the-art approaches for spatio-temporal action localization rely on detections at the frame level and model temporal context with 3D ConvNets. Here, we go one step further and model spatio-temporal relations to capture the…

计算机视觉与模式识别 · 计算机科学 2018-07-31 Chen Sun , Abhinav Shrivastava , Carl Vondrick , Kevin Murphy , Rahul Sukthankar , Cordelia Schmid

In active visual tracking, it is notoriously difficult when distracting objects appear, as distractors often mislead the tracker by occluding the target or bringing a confusing appearance. To address this issue, we propose a mixed…

计算机视觉与模式识别 · 计算机科学 2021-06-21 Fangwei Zhong , Peng Sun , Wenhan Luo , Tingyun Yan , Yizhou Wang

Human-like agents are an increasingly important topic in games and beyond. Believable non-player characters enhance the gaming experience by improving immersion and providing entertainment. They also offer players the opportunity to engage…

人工智能 · 计算机科学 2025-06-11 Maciej Swiechowski , Dominik Slezak

Developing agents capable of fluid gameplay in first/third-person games without API access remains a critical challenge in Artificial General Intelligence (AGI). Recent efforts leverage Vision Language Models (VLMs) as direct controllers,…

计算与语言 · 计算机科学 2025-03-28 Wenxuan Lu , Jiangyang He , Zhanqiu Zhang , Yiwen Guo , Tianning Zang

An approach for game bot detection in MMORPGs is proposed based on the analysis of game playing behavior. Since MMORPGs are large scale games, users can play in various ways. This variety in playing behavior makes it hard to detect game…

机器学习 · 计算机科学 2015-09-09 Yeounoh Chung , Chang-yong Park , Noo-ri Kim , Hana Cho , Taebok Yoon , Hunjoo Lee , Jee-Hyong Lee

With the rapid development of online education in recent years, there has been an increasing number of learning platforms that provide students with multi-step questions to cultivate their problem-solving skills. To guarantee the high…

人机交互 · 计算机科学 2020-09-29 Meng Xia , Reshika Palaniyappan Velumani , Yong Wang , Huamin Qu , Xiaojuan Ma

In order to understand content and automatically extract labels for videos of the game "Honor of Kings", it is necessary to detect and recognize characters (called "hero") together with their camps in the game video. In this paper, we…

计算机视觉与模式识别 · 计算机科学 2019-07-19 Wentao Yao , Zixun Sun , Xiao Chen

Multiplayer Online Battle Arena (MOBA) games have received increasing popularity recently. In a match of such games, players compete in two teams of five, each controlling an in-game avatars, known as heroes, selected from a roster of more…

人工智能 · 计算机科学 2018-06-27 Zhengxing Chen , Truong-Huy D Nguyen , Yuyu Xu , Chris Amato , Seth Cooper , Yizhou Sun , Magy Seif El-Nasr

Multimodal sentiment analysis aims to recognize people's attitudes from multiple communication channels such as verbal content (i.e., text), voice, and facial expressions. It has become a vibrant and important research topic in natural…

机器学习 · 计算机科学 2022-02-23 Xingbo Wang , Jianben He , Zhihua Jin , Muqiao Yang , Yong Wang , Huamin Qu

Multiplayer Online Battle Arena (MOBA) is one of the most successful game genres. MOBA games such as League of Legends have competitive environments where players race for their rank. In most MOBA games, a player's rank is determined by the…

机器学习 · 计算机科学 2022-07-22 Junho Jang , Ji Young Woo , Huy Kang Kim

Detection of adversarial examples has been a hot topic in the last years due to its importance for safely deploying machine learning algorithms in critical applications. However, the detection methods are generally validated by assuming a…

计算机视觉与模式识别 · 计算机科学 2022-07-01 Federica Granese , Marine Picot , Marco Romanelli , Francisco Messina , Pablo Piantanida

AI agents are entering high-risk production settings, where they use tools, retain context, follow policies, handle private data, and interact with users over multiple turns. Yet many evaluation methods still judge isolated outputs or…

多智能体系统 · 计算机科学 2026-05-26 Fouad Bousetouane

In this paper we introduce the problem of Visual Semantic Role Labeling: given an image we want to detect people doing actions and localize the objects of interaction. Classical approaches to action recognition either study the task of…

计算机视觉与模式识别 · 计算机科学 2015-05-19 Saurabh Gupta , Jitendra Malik

In MMORPGs (Massively Multiplayer Online Role-Playing Games), abnormal players (bots) using unauthorized automated programs to carry out pre-defined behaviors systematically and repeatedly are commonly observed. Bots usually engage in these…

机器学习 · 计算机科学 2025-07-03 Hyunsoo Kim , Jun Hee Kim , Jaeman Son , Jihoon Song , Eunjo Lee

Video action detection approaches usually conduct actor-centric action recognition over RoI-pooled features following the standard pipeline of Faster-RCNN. In this work, we first empirically find the recognition accuracy is highly…

计算机视觉与模式识别 · 计算机科学 2020-07-21 Jianchao Wu , Zhanghui Kuang , Limin Wang , Wayne Zhang , Gangshan Wu