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Detection of malicious behavior is a fundamental problem in security. One of the major challenges in using detection systems in practice is in dealing with an overwhelming number of alerts that are triggered by normal behavior (the…

密码学与安全 · 计算机科学 2019-06-24 Liang Tong , Aron Laszka , Chao Yan , Ning Zhang , Yevgeniy Vorobeychik

Multi-agent systems, which consist of multiple AI models interacting within a shared environment, are increasingly used for persona-based interactions. However, if not carefully designed, these systems can reinforce implicit biases in large…

计算与语言 · 计算机科学 2025-07-03 Imran Mirza , Cole Huang , Ishwara Vasista , Rohan Patil , Asli Akalin , Sean O'Brien , Kevin Zhu

This report outlines the use of a relational representation in a Multi-Agent domain to model the behaviour of the whole system. A desired property in this systems is the ability of the team members to work together to achieve a common goal…

人工智能 · 计算机科学 2010-11-01 Grazia Bombini , Raquel Ros , Stefano Ferilli , Ramon Lopez de Mantaras

Recent advances in reinforcement learning (RL) heavily rely on a variety of well-designed benchmarks, which provide environmental platforms and consistent criteria to evaluate existing and novel algorithms. Specifically, in multi-agent RL…

多智能体系统 · 计算机科学 2024-06-25 Wenzhe Li , Zihan Ding , Seth Karten , Chi Jin

Large language models (LLMs) are increasingly deployed in human-AI teams as support agents for complex tasks such as information retrieval, programming, and decision-making assistance. While these agents' autonomy and contextual knowledge…

机器学习 · 计算机科学 2026-03-24 Abed K. Musaffar , Ambuj Singh , Francesco Bullo

We propose a new algorithm, Mean Actor-Critic (MAC), for discrete-action continuous-state reinforcement learning. MAC is a policy gradient algorithm that uses the agent's explicit representation of all action values to estimate the gradient…

Process mining aims to gain knowledge of business processes via the discovery of process models from event logs generated by information systems. The insights revealed from process mining heavily rely on the quality of the event logs.…

数据库 · 计算机科学 2022-06-15 Qifan Chen , Yang Lu , Charmaine S. Tam , Simon K. Poon

Human action recognition refers to automatic recognizing human actions from a video clip. In reality, there often exist multiple human actions in a video stream. Such a video stream is often weakly-annotated with a set of relevant human…

计算机视觉与模式识别 · 计算机科学 2019-02-07 Qian Wang , Ke Chen

Evaluating the reasoning abilities of large language models (LLMs) is challenging. Existing benchmarks often depend on static datasets, which are vulnerable to data contamination and may get saturated over time, or on binary live human…

人工智能 · 计算机科学 2025-02-18 Lanxiang Hu , Qiyu Li , Anze Xie , Nan Jiang , Ion Stoica , Haojian Jin , Hao Zhang

The usage of automated learning agents is becoming increasingly prevalent in many online economic applications such as online auctions and automated trading. Motivated by such applications, this paper is dedicated to fundamental modeling…

计算机科学与博弈论 · 计算机科学 2023-01-04 Yoav Kolumbus , Noam Nisan

This publication reports on a research project in which we set out to explore the advantages and disadvantages augmented reality (AR) technology has for visual data analytics. We developed a prototype of an AR data analytics application,…

With the development of social media, various rumors can be easily spread on the Internet and such rumors can have serious negative effects on society. Thus, it has become a critical task for social media platforms to deal with suspected…

人机交互 · 计算机科学 2022-03-08 Ran Wang , Kehan Du , Qianhe Chen , Yifei Zhao , Mojie Tang , Hongxi Tao , Shipan Wang , Yiyao Li , Yong Wang

eSports is a developing multidisciplinary research area. At present, there is a lack of relevant data collected from real eSports athletes and lack of platforms which could be used for the data collection and further analysis. In this…

人机交互 · 计算机科学 2019-08-20 Alexander Korotin , Nikita Khromov , Anton Stepanov , Andrey Lange , Evgeny Burnaev , Andrey Somov

Vision-Language Models (VLMs) have achieved impressive progress in perceiving and describing visual environments. However, their ability to proactively reason and act based solely on visual inputs, without explicit textual prompts, remains…

计算机视觉与模式识别 · 计算机科学 2026-01-06 Daoan Zhang , Pai Liu , Xiaofei Zhou , Yuan Ge , Guangchen Lan , Jing Bi , Christopher Brinton , Ehsan Hoque , Jiebo Luo

Large language model agents now act on codebases, browsers, operating systems, calendars, files, and tool ecosystems, but their evaluations often collapse behavior into final task success. AgentAtlas reframes agent evaluation as a…

人工智能 · 计算机科学 2026-05-27 Parsa Mazaheri , Kasra Mazaheri

Letting AI agents interact in multi-agent applications adds a layer of complexity to the interpretability and prediction of AI outcomes, with profound implications for their trustworthy adoption in research and society. Game theory offers…

Creating visual 3D sensing characters that interact with AI peers and virtual environments can be a difficult task for those with less experience in using learning algorithms or creating visual environments to execute an agent-based…

图形学 · 计算机科学 2023-01-06 João Rodrigues , Rui Nóbrega

Latent actions serve as an intermediate representation that enables consistent modeling of vision-language-action (VLA) models across heterogeneous datasets. However, approaches to supervising VLAs with latent actions are fragmented and…

机器人学 · 计算机科学 2026-05-07 Yihan Lin , Haoyang Li , Yang Li , Haitao Shen , Yihan Zhao , Chao Shao , Jing Zhang

Vision-Language-Action (VLA) models inherit rich world knowledge from vision-language backbones and acquire executable skills via action demonstrations. However, existing evaluations largely focus on action execution success, leaving action…

机器人学 · 计算机科学 2026-04-15 Zixing Chen , Yifeng Gao , Li Wang , Yunhan Zhao , Yi Liu , Jiayu Li , Xiang Zheng , Zuxuan Wu , Cong Wang , Xingjun Ma , Yu-Gang Jiang

The rapid pace of recent research in AI has been driven in part by the presence of fast and challenging simulation environments. These environments often take the form of games; with tasks ranging from simple board games, to competitive…

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