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We study a decentralized matching market in which firms sequentially make offers to potential workers. For each offer, the worker can choose "accept" or "reject," but the decision is irrevocable. The acceptance of an offer guarantees her…

计算机科学与博弈论 · 计算机科学 2019-11-19 Yasushi Kawase , Yutaro Yamaguchi , Yu Yokoi

A central question in algorithmic game theory is to measure the inefficiency (ratio of costs) of Nash equilibria (NE) with respect to socially optimal solutions. The two established metrics used for this purpose are price of anarchy (POA)…

数据结构与算法 · 计算机科学 2016-11-24 Shuchi Chawla , Joseph , Naor , Debmalya Panigrahi , Mohit Singh , Seeun William Umboh

We study the performance of approximate Nash equilibria for linear congestion games. We consider how much the price of anarchy worsens and how much the price of stability improves as a function of the approximation factor $\epsilon$. We…

计算机科学与博弈论 · 计算机科学 2008-12-18 George Christodoulou , Elias Koutsoupias , Paul Spirakis

Finite-horizon probabilistic multiagent concurrent game systems, also known as finite multiplayer stochastic games, are a well-studied model in computer science due to their ability to represent a wide range of real-world scenarios…

计算机科学与博弈论 · 计算机科学 2026-05-27 Senthil Rajasekaran , Moshe Y. Vardi

This paper investigates Nash equilibria (NEs) in multi-player turn-based games on graphs, where player preferences are modeled as $\omega$-automatic relations via deterministic parity automata. Unlike much of the existing literature, which…

计算机科学中的逻辑 · 计算机科学 2026-01-23 Véronique Bruyère , Christophe Grandmont , Jean-François Raskin

Much work has been done on the computation of market equilibria. However due to strategic play by buyers, it is not clear whether these are actually observed in the market. Motivated by the observation that a buyer may derive a better…

计算机科学与博弈论 · 计算机科学 2015-05-18 Bharat Adsul , Ch. Sobhan Babu , Jugal Garg , Ruta Mehta , Milind Sohoni

We present efficient approximation algorithms for finding Nash equilibria in anonymous games, that is, games in which the players utilities, though different, do not differentiate between other players. Our results pertain to such games…

计算机科学与博弈论 · 计算机科学 2007-10-31 Constantinos Daskalakis , Christos Papadimitriou

Power system operators and electric utility companies often impose a coincident peak demand charge on customers when the aggregate system demand reaches its maximum. This charge incentivizes customers to strategically shift their peak usage…

系统与控制 · 电气工程与系统科学 2025-05-16 Liudong Chen , Jay Sethuraman , Bolun Xu

We consider an example of stochastic games with partial, asymmetric and non-classical information. We obtain relevant equilibrium policies using a new approach which allows managing the belief updates in a structured manner. Agents have…

计算机科学与博弈论 · 计算机科学 2019-09-17 Veeraruna Kavitha , Mayank Maheshwari , Eitan Altman

We show that the problem of finding an {\epsilon}-approximate Nash equilibrium in an anonymous game with seven pure strategies is complete in PPAD, when the approximation parameter {\epsilon} is exponentially small in the number of players.

计算机科学与博弈论 · 计算机科学 2014-12-19 Xi Chen , David Durfee , Anthi Orfanou

We investigate a two-stage competitive model involving multiple contests. In this model, each contest designer chooses two participants from a pool of candidate contestants and determines the biases. Contestants strategically distribute…

计算机科学与博弈论 · 计算机科学 2023-12-21 Xiaotie Deng , Hangxin Gan , Ningyuan Li , Weian Li , Qi Qi

A recent body of experimental literature has studied empirical game-theoretical analysis, in which we have partial knowledge of a game, consisting of observations of a subset of the pure-strategy profiles and their associated payoffs to…

计算机科学与博弈论 · 计算机科学 2014-02-13 John Fearnley , Martin Gairing , Paul Goldberg , Rahul Savani

Data heterogeneity across multiple sources is common in real-world machine learning (ML) settings. Although many methods focus on enabling a single model to handle diverse data, real-world markets often comprise multiple competing ML…

计算机科学与博弈论 · 计算机科学 2025-05-13 Renzhe Xu , Kang Wang , Bo Li

Congestion games constitute an important class of games in which computing an exact or even approximate pure Nash equilibrium is in general {\sf PLS}-complete. We present a surprisingly simple polynomial-time algorithm that computes…

计算机科学与博弈论 · 计算机科学 2011-07-14 Ioannis Caragiannis , Angelo Fanelli , Nick Gravin , Alexander Skopalik

We investigate the complexity of computing approximate Nash equilibria in anonymous games. Our main algorithmic result is the following: For any $n$-player anonymous game with a bounded number of strategies and any constant $\delta>0$, an…

计算机科学与博弈论 · 计算机科学 2016-08-29 Yu Cheng , Ilias Diakonikolas , Alistair Stewart

We propose a general class of symmetric games called position-optimization games. Given a probability distribution $Q$ over a set of targets $\mathcal{Y}$, the $n$ players each choose a position in a space $\mathcal{X}$. A player's utility…

计算机科学与博弈论 · 计算机科学 2026-02-18 Rafael Frongillo , Melody Hsu , Mary Monroe , Anish Thilagar

We study a non-cooperative two-sided facility location game in which facilities and clients behave strategically. This is in contrast to many other facility location games in which clients simply visit their closest facility. Facility…

计算机科学与博弈论 · 计算机科学 2024-06-14 Simon Krogmann , Pascal Lenzner , Alexander Skopalik

We consider a single buyer with a combinatorial preference that would like to purchase related products and services from different vendors, where each vendor supplies exactly one product. We study the general case where subsets of products…

计算机科学与博弈论 · 计算机科学 2014-01-09 Moshe Babaioff , Noam Nisan , Renato Paes Leme

We consider the problem of optimal charging of plug-in electric vehicles (PEVs). We treat this problem as a multi-agent game, where vehicles/agents are heterogeneous since they are subject to possibly different constraints. Under the…

最优化与控制 · 数学 2018-10-18 Luca Deori , Kostas Margellos , Maria Prandini

We consider a game where a finite number of retailers choose a location, given that their potential consumers are distributed on a network. Retailers do not compete on price but only on location, therefore each consumer shops at the closest…

计算机科学与博弈论 · 计算机科学 2019-01-03 Gaëtan Fournier , Marco Scarsini