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Can agents be trained to answer difficult mathematical questions by playing a game? We consider the integer feasibility problem, a challenge of deciding whether a system of linear equations and inequalities has a solution with integer…

机器学习 · 计算机科学 2022-08-26 Yue Wu , Jesús A. De Loera

Mathematical programming is widely employed across various sectors - such as logistics, energy, and workforce planning - to model and solve industrial optimisation problems, but its use requires substantial domain expertise. Large language…

编程语言 · 计算机科学 2026-05-29 Roberto Rossi , Steven D. Prestwich

Mobile Collaborative Learning Games combine all the ingredients necessary to attract students' attention and engage them in learning activities. However, designing a coherent game scenario that combines mobility, game mechanics and…

物理教育 · 物理学 2019-01-01 Iza Marfisi-Schottman , Sébastien George

Context: New systems have emerged within the Industry 4.0 paradigm. These systems incorporate characteristics such as autonomy in decision making and acting in the context of IoT systems, continuous connectivity between devices and…

计算机与社会 · 计算机科学 2021-10-04 Bruno Pedraça de Souza , Claudia Maria Lima Werner

The recent growth of sophisticated digital gaming technologies has spawned an \$8.1B industry around using these games for pedagogical purposes. Though Digital Game-Based Learning Systems have been adopted by industries ranging from…

人机交互 · 计算机科学 2018-11-05 Brian An , Inki Kim , Erfan Pakdamanian , Donald E. Brown

Problem-based learning (PBL) is a constructivist learner-centered instructional approach based on the analysis, resolution and discussion of a given problem. It can be applied to any subject, indeed it is especially useful for the teaching…

历史与综述 · 数学 2011-11-17 Marina Cazzola

Gamification design has benefited from data-driven approaches to creating strategies based on students characteristics. However, these strategies need further validation to verify their effectiveness in e-learning environments. The…

人机交互 · 计算机科学 2020-08-14 Armando Toda , Paula Palomino , Luiz Rodrigues , Wilk Oliveira , Lei Shi , Seiji Isotani , Alexandra Cristea

The interest in predicting online learning performance using ML algorithms has been steadily increasing. We first conducted a scientometric analysis to provide a systematic review of research in this area. The findings show that most…

计算机与社会 · 计算机科学 2024-06-19 Jin Yuan , Xuelan Qiu , Jinran Wu , Jiesi Guo , Weide Li , You-Gan Wang

Model-based reinforcement learning (MBRL) has recently gained immense interest due to its potential for sample efficiency and ability to incorporate off-policy data. However, designing stable and efficient MBRL algorithms using rich…

机器学习 · 计算机科学 2021-03-12 Aravind Rajeswaran , Igor Mordatch , Vikash Kumar

Large Vision Language Models (LVLMs) have demonstrated remarkable abilities in understanding and reasoning about both visual and textual information. However, existing evaluation methods for LVLMs, primarily based on benchmarks like Visual…

计算机视觉与模式识别 · 计算机科学 2025-03-05 Xinyu Wang , Bohan Zhuang , Qi Wu

Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience; operationalising it is, therefore, a crucial task for game development studios. A…

人工智能 · 计算机科学 2025-03-20 Jeppe Theiss Kristensen , Paolo Burelli

Can we make undergraduate engineering education easier and more fun? This research aims to see if we can answer the ambitious question! The digital game-based learning (DGBL) has been found to increase the efficacy of learning when applied…

计算机与社会 · 计算机科学 2021-06-29 Seungmo Kim

Merging the content of learning with the motivation of games can be a successful combination, if done properly and supported by the appropriate tool. Towards this goal, we developed Diagramatic an environment used to gamify the in-classroom…

人机交互 · 计算机科学 2019-10-14 Andreas Mallas , Michalis Xenos

Smartphones equipped with sensors such as accelerometers, gyroscopes, and magnetometers offer valuable opportunities for physics education, allowing students to measure motion using their own devices. However, commonly used applications…

物理教育 · 物理学 2026-03-06 Keita Nishioka , Yasuhiro Tanaka

With the surge in mobile gaming, accurately predicting user spending on newly downloaded games has become paramount for maximizing revenue. However, the inherently unpredictable nature of user behavior poses significant challenges in this…

信息检索 · 计算机科学 2024-04-15 Peijie Sun , Yifan Wang , Min Zhang , Chuhan Wu , Yan Fang , Hong Zhu , Yuan Fang , Meng Wang

Technology has helped to innovate in the teaching-learning process. Today's students are more demanding actors when it comes to the environment, they have at their disposal to learn, experiment and develop critical thinking. The area of…

人机交互 · 计算机科学 2025-05-19 Carlos R. Cunha , André Moreira , Sílvia Coelho , Vítor Mendonça , João Pedro Gomes

Access to quality education remains a global challenge, particularly in crisis-affected regions. This study examines the decline in students' mathematical proficiency and proposes an innovative Moodle-based testing system that incorporates…

历史与综述 · 数学 2026-04-22 I. V. Orlovskyi , O. A. Tymoshenko

Intense competition in the mobile apps market means it is important to maintain high levels of app reliability to avoid losing users. Yet despite its importance, app reliability is underexplored in the research literature. To address this…

Deep Learning (DL) has recently achieved tremendous success. A variety of DL frameworks and platforms play a key role to catalyze such progress. However, the differences in architecture designs and implementations of existing frameworks and…

机器学习 · 计算机科学 2019-09-17 Qianyu Guo , Sen Chen , Xiaofei Xie , Lei Ma , Qiang Hu , Hongtao Liu , Yang Liu , Jianjun Zhao , Xiaohong Li

In this work, a thorough mathematical framework for incorporating Large Language Models (LLMs) into gamified systems is presented with an emphasis on improving task dynamics, user engagement, and reward systems. Personalized feedback,…

人工智能 · 计算机科学 2025-03-17 Carlos J. Costa