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相关论文: Evaluation of Game Design Framework Using a Gamifi…

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In this paper, we propose a gamification approach as a novel framework for smart building infrastructure with the goal of motivating human occupants to reconsider personal energy usage and to have positive effects on their environment.…

There currently exists a wide range of techniques to model and evolve artificial players for games. Existing techniques range from black box neural networks to entirely hand-designed solutions. In this paper, we demonstrate the feasibility…

人工智能 · 计算机科学 2018-03-06 Swen E. Gaudl

Gamification is an effective strategy for motivating and engaging users, which is grounded in business, marketing, and management by designing games in nongame contexts. Gamifying education, which consists of the design and study of…

综合经济学 · 经济学 2025-08-11 Jiasheng Zhu , Luyao Zhang

The federated analysis of sensitive time series has huge potential in various domains, such as healthcare or manufacturing. Yet, to fully unlock this potential, requirements imposed by various stakeholders must be fulfilled, regarding,…

密码学与安全 · 计算机科学 2024-08-29 Daniel Bachlechner , Ruben Hetfleisch , Stephan Krenn , Thomas Lorünser , Michael Rader

The proliferation of mobile applications and the subsequent sharing of personal data with service and application providers have given rise to substantial privacy concerns. Application marketplaces have introduced mechanisms to conform to…

密码学与安全 · 计算机科学 2023-11-02 Joao Marono , Catarina Silva , Joao P. Barraca , Vitor Cunha , Paulo Salvador

Privacy by Design (PbD) is the most common approach followed by software developers who aim to reduce risks within their application designs, yet it remains commonplace for developers to retain little conceptual understanding of what is…

软件工程 · 计算机科学 2020-11-10 Lamya Alkhariji , Nada Alhirabi , Mansour Naser Alraja , Mahmoud Barhamgi , Omer Rana , Charith Perera

The enactment of the General Data Protection Regulation (GDPR) in 2018 forced any organization that collects and/or processes EU-based personal data to comply with stringent privacy regulations. Software organizations have struggled to…

软件工程 · 计算机科学 2020-02-18 Ze Shi Li , Colin Werner , Neil Ernst , Daniela Damian

Gamification has the potential to make significant contributions to financial product delivery, Fintech services, and inclusive growth. The integration of gamification into FinTech applications has shown a positive correlation with the…

计算机科学与博弈论 · 计算机科学 2024-02-28 Latifeh PourMohammadBagher , Najmieh Sadat Safarabadi

In recent years, studies in different areas have used gamification to improve users' flow experience. However, due to the high variety of the conducted studies and the lack of secondary studies (e.g., systematic literature reviews) in this…

While protecting user data is essential, software developers often fail to fulfill privacy requirements. However, the reasons why they struggle with privacy-compliant implementation remain unclear. Is it due to a lack of knowledge, or is it…

As we develop more assistive and automated game design systems, the question of how these systems should be integrated into game development workflows, and how much adaptation may be required, becomes increasingly important. In this paper…

软件工程 · 计算机科学 2020-04-07 Michael Cook

Gamification plays a pivotal role in enhancing user engagement in the Metaverse, particularly among Generation Z users who value autonomy, immersion, and identity expression. However, current research lacks a cohesive framework tailored to…

人机交互 · 计算机科学 2026-01-21 Baitong Xie , Mohd Fairuz Shiratuddin , Mostafa Hamadi , Joo Yeon Park , Thach-thao Duong

With the arrival of the European Union's General Data Protection Regulation (GDPR), several companies are making significant changes to their systems to achieve compliance. The changes range from modifying privacy policies to redesigning…

计算机与社会 · 计算机科学 2019-07-01 Jayashree Mohan , Melissa Wasserman , Vijay Chidambaram

The growth of the software game development industry is enormous and is gaining importance day by day. This growth imposes severe pressure and a number of issues and challenges on the game development community. Game development is a…

软件工程 · 计算机科学 2018-01-16 Saiqa Aleem , Luiz Fernando Capretz , Faheem Ahmed

Phishing is an especially challenging cyber security threat as it does not attack computer systems, but targets the user who works on that system by relying on the vulnerability of their decision-making ability. Phishing attacks can be used…

密码学与安全 · 计算机科学 2017-10-18 Gaurav Misra , Nalin Asanka Gamagedara Arachchilage , Shlomo Berkovsky

Phishing is an online identity theft, which aims to steal sensitive information such as username, password and online banking details from victims. To prevent this, phishing education needs to be considered. Game based education is becoming…

计算机与社会 · 计算机科学 2015-11-24 Nalin Asanka Gamagedara Arachchilage , Ali Tarhini , Steve Love

Microservice is a popular software architecture that relies on decentralized teams and clear service ownership to support modularity and scalability. However, in practice, developers frequently contribute across multiple services, creating…

软件工程 · 计算机科学 2026-04-27 Xiaozhou Li

Games are a popular form of entertainment. However, many computer games present unnecessary barriers to players with sensory, motor and cognitive impairments. In order to overcome such pitfalls, an awareness of their impact and a…

计算机与社会 · 计算机科学 2015-12-31 Michael James Scott , Gheorghita Ghinea , Ian Hamilton

We examine how the behavior of software developers changes in response to removing gamification elements from GitHub, an online platform for collaborative programming and software development. We find that the unannounced removal of daily…

软件工程 · 计算机科学 2021-05-11 Lukas Moldon , Markus Strohmaier , Johannes Wachs

The nascent field of neurogames relies on active Brain-Computer Interface input to drive its game mechanics. Consequently, users expect their conscious will to be meaningfully reflected on the virtual environment they're engaging in.…

人机交互 · 计算机科学 2025-04-22 Diego Saldivar