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We want to introduce another smoothing approach by treating each geometric element as a player in a game: a quest for the best element quality. In other words, each player has the goal of becoming as regular as possible. The set of…

计算机科学与博弈论 · 计算机科学 2020-10-13 Dimitris Vartziotis , Doris Bohnet , Benjamin Himpel

Soft robots are notoriously hard to control. This is partly due to the scarcity of models able to capture their complex continuum mechanics, resulting in a lack of control methodologies that take full advantage of body compliance. Currently…

机器人学 · 计算机科学 2020-09-18 Noel Naughton , Jiarui Sun , Arman Tekinalp , Girish Chowdhary , Mattia Gazzola

Game development is a highly technical practice that traditionally requires programming skills. This serves as a barrier to entry for would-be developers or those hoping to use games as part of their creative expression. While there have…

人机交互 · 计算机科学 2024-10-03 Megan Sumner , Vardan Saini , Matthew Guzdial

World modeling is a crucial task for enabling intelligent agents to effectively interact with humans and operate in dynamic environments. In this work, we propose MineWorld, a real-time interactive world model on Minecraft, an open-ended…

计算机视觉与模式识别 · 计算机科学 2025-04-14 Junliang Guo , Yang Ye , Tianyu He , Haoyu Wu , Yushu Jiang , Tim Pearce , Jiang Bian

With the growing integration of smartphones into our daily lives, and their increased ease of use, mobile games have become highly popular across all demographics. People listen to music, play games or read the news while in transit or…

Autoregressive video diffusion models have proved effective for world modeling and interactive scene generation, with Minecraft gameplay as a representative application. To faithfully simulate play, a model must generate natural content…

计算机视觉与模式识别 · 计算机科学 2025-10-06 Junchao Huang , Xinting Hu , Boyao Han , Shaoshuai Shi , Zhuotao Tian , Tianyu He , Li Jiang

From understanding the sand on the beach to the foam on your beer, soft sphere simulations have been crucial to the study of the amorphous world around us. However, many of the materials we interact with on a daily basis aren't comprised of…

软凝聚态物质 · 物理学 2024-03-18 R. C. Dennis

This paper introduces EvoCraft, a framework for Minecraft designed to study open-ended algorithms. We introduce an API that provides an open-source Python interface for communicating with Minecraft to place and track blocks. In contrast to…

人工智能 · 计算机科学 2020-12-10 Djordje Grbic , Rasmus Berg Palm , Elias Najarro , Claire Glanois , Sebastian Risi

Neural Networks as fast physics simulators have a large potential for many engineering design tasks. Prerequisites for a wide-spread application are an easy-to-use workflow for generating training datasets in a reasonable time, and the…

计算物理 · 物理学 2022-09-22 Monika Stipsitz , Helios Sanchis-Alepuz

Teaching programming effectively is difficult. This paper explores the benefits of using Minecraft Education Edition to teach Python programming. Educators can use the game to teach various programming concepts ranging from fundamental…

计算机与社会 · 计算机科学 2022-08-23 Worasait Suwannik

Assistance games are a promising alternative to reinforcement learning from human feedback (RLHF) for training AI assistants. Assistance games resolve key drawbacks of RLHF, such as incentives for deceptive behavior, by explicitly modeling…

Many animals, and an increasing number of artificial agents, display sophisticated capabilities to perceive and manipulate objects. But human beings remain distinctive in their capacity for flexible, creative tool use -- using objects in…

人工智能 · 计算机科学 2022-10-12 Kelsey R. Allen , Kevin A. Smith , Joshua B. Tenenbaum

The development of accurate constitutive models for materials that undergo path-dependent processes continues to be a complex challenge in computational solid mechanics. Challenges arise both in considering the appropriate model assumptions…

机器学习 · 计算机科学 2023-02-22 Jan N. Fuhg , Craig M. Hamel , Kyle Johnson , Reese Jones , Nikolaos Bouklas

This paper addresses the dynamic difficulty adjustment on MOBA games as a way to improve the player's entertainment. Although MOBA is currently one of the most played genres around the world, it is known as a game that offer less autonomy,…

人工智能 · 计算机科学 2017-06-12 Mirna Paula Silva , Victor do Nascimento Silva , Luiz Chaimowicz

Procedural content generation for games is a growing trend in both research and industry, even though there is no consensus of how good content looks, nor how to automatically evaluate it. A number of metrics have been developed in the…

人工智能 · 计算机科学 2022-04-11 Jean-Baptiste Hervé , Christoph Salge

Imitation learning is a powerful family of techniques for learning sensorimotor coordination in immersive environments. We apply imitation learning to attain state-of-the-art performance on hard exploration problems in the Minecraft…

机器学习 · 计算机科学 2020-07-07 Artemij Amiranashvili , Nicolai Dorka , Wolfram Burgard , Vladlen Koltun , Thomas Brox

Minecraft's complexity and diversity as an open world make it a perfect environment to test if agents can learn, adapt, and tackle a variety of unscripted tasks. However, the development and validation of novel agents in this setting…

人工智能 · 计算机科学 2025-05-30 Shaofei Cai , Zhancun Mu , Kaichen He , Bowei Zhang , Xinyue Zheng , Anji Liu , Yitao Liang

Games can be a powerful tool for learning about statistical methodology. Effective game design involves a fine balance between caricature and realism, to simultaneously illustrate salient concepts in a controlled setting and serve as a…

其他统计学 · 统计学 2018-05-15 Robert B. Gramacy

Mechanical meta-materials are solids whose geometric structure results in exotic nonlinear behaviors that are not typically achievable via homogeneous materials. We show how to drastically expand the design space of a class of mechanical…

计算工程、金融与科学 · 计算机科学 2024-10-04 Mehran Mirramezani , Anne S. Meeussen , Katia Bertoldi , Peter Orbanz , Ryan P. Adams

World models learn general knowledge from videos and simulate experience for training behaviors in imagination, offering a path towards intelligent agents. However, previous world models have been unable to accurately predict object…

人工智能 · 计算机科学 2025-09-30 Danijar Hafner , Wilson Yan , Timothy Lillicrap
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