中文
相关论文

相关论文: Crowdsourcing Controller -- Utilizing Reliable Age…

200 篇论文

Crowdsourcing refers to the arrangement in which contributions are solicited from a large group of unrelated people. Due to this nature, crowdsourcers (or task requesters) often face uncertainty about the workers' capabilities which, in…

多智能体系统 · 计算机科学 2016-01-25 Han Yu

The present research examines two problems inherent to the creation of crowdsourcing games: how to give feedback when the right answer is not always known by the game and how much time to give players without sacrificing data quality. Taken…

人机交互 · 计算机科学 2016-09-09 Gili Freedman , Sukdith Punjasthitkul , Max Seidman , Mary Flanagan

Mobile crowdsourcing refers to systems where the completion of tasks necessarily requires physical movement of crowdworkers in an on-demand workforce. Evidence suggests that in such systems, tasks often get assigned to crowdworkers who…

人工智能 · 计算机科学 2024-01-24 Ralf Bruns , Jeremias Dötterl , Jürgen Dunkel , Sascha Ossowski

The widespread use of mobile devices propels the development of new-fashioned video applications like 3D (3-Dimensional) stereo video and mobile cloud game via web or App, exerting more pressure on current mobile access network. To address…

网络与互联网体系结构 · 计算机科学 2021-11-30 Xiaotong Wu , Lianyong Qi , Xiaolong Xu , Shui Yu , Wanchun Dou , Xuyun Zhang

We propose a streaming algorithm for the binary classification of data based on crowdsourcing. The algorithm learns the competence of each labeller by comparing her labels to those of other labellers on the same tasks and uses this…

机器学习 · 统计学 2016-02-24 Thomas Bonald , Richard Combes

Crowdsourcing enables one to leverage on the intelligence and wisdom of potentially large groups of individuals toward solving problems. Common problems approached with crowdsourcing are labeling images, translating or transcribing text,…

人机交互 · 计算机科学 2018-01-09 Florian Daniel , Pavel Kucherbaev , Cinzia Cappiello , Boualem Benatallah , Mohammad Allahbakhsh

Crowdsourcing can solve problems that current fully automated systems cannot. Its effectiveness depends on the reliability, accuracy, and speed of the crowd workers that drive it. These objectives are frequently at odds with one another.…

人机交互 · 计算机科学 2014-08-29 Walter S. Lasecki , Christopher M. Homan , Jeffrey P. Bigham

Crowdsourcing offers a practical method for ranking and scoring large amounts of items. To investigate the algorithms and incentives that can be used in crowdsourcing quality evaluations, we built CrowdGrader, a tool that lets students…

社会与信息网络 · 计算机科学 2013-08-27 Luca de Alfaro , Michael Shavlovsky

The Internet has enabled the emergence of collective problem solving, also known as crowdsourcing, as a viable option for solving complex tasks. However, the openness of crowdsourcing presents a challenge because solutions obtained by it…

计算机科学与博弈论 · 计算机科学 2014-01-20 Koji Oishi , Manuel Cebrian , Andres Abeliuk , Naoki Masuda

This paper presents a novel approach for exploring diverse and expressive motions that are physically correct and interactive. The approach combining user participation in with the animation development process using crowdsourcing to remove…

人机交互 · 计算机科学 2022-07-01 Benjamin Kenwright

Crowdsourcing is a mechanism by means of which groups of people are able to execute a task by sharing ideas, efforts and resources. Thanks to the online technologies, crowdsourcing has become in the last decade an even more utilized process…

物理与社会 · 物理学 2022-03-16 Daniele Vilone

Crowdsourcing utilizes the wisdom of crowds for collective classification via information (e.g., labels of an item) provided by labelers. Current crowdsourcing algorithms are mainly unsupervised methods that are unaware of the quality of…

社会与信息网络 · 计算机科学 2016-11-15 Pin-Yu Chen , Chia-Wei Lien , Fu-Jen Chu , Pai-Shun Ting , Shin-Ming Cheng

Crowdsourcing platforms offer a way to label data by aggregating answers of multiple unqualified workers. We introduce a \textit{simple} and \textit{budget efficient} crowdsourcing method named Proxy Crowdsourcing (PCS). PCS collects…

计算机科学与博弈论 · 计算机科学 2018-06-19 Gal Cohensius , Omer Ben Porat , Reshef Meir , Ofra Amir

In addressing the challenge of exponential scaling with the number of agents we adopt a cluster-based representation to approximately solve asymmetric games of very many players. A cluster groups together agents with a similar "strategic…

计算机科学与博弈论 · 计算机科学 2012-06-18 Sevan G. Ficici , David C. Parkes , Avi Pfeffer

User studies are central to user experience research, yet recruiting participant is expensive, slow, and limited in diversity. Recent work has explored using Large Language Models as simulated users, but doubts about fidelity have hindered…

人机交互 · 计算机科学 2025-10-20 Siyang Liu , Sahand Sabour , Xiaoyang Wang , Rada Mihalcea

Common crowdsourcing systems average estimates of a latent quantity of interest provided by many crowdworkers to produce a group estimate. We develop a new approach -- predict-each-worker -- that leverages self-supervised learning and a…

机器学习 · 计算机科学 2024-02-05 Anmol Kagrecha , Henrik Marklund , Benjamin Van Roy , Hong Jun Jeon , Richard Zeckhauser

We present CrowdHub, a tool for running systematic evaluations of task designs on top of crowdsourcing platforms. The goal is to support the evaluation process, avoiding potential experimental biases that, according to our empirical…

人机交互 · 计算机科学 2019-09-11 Jorge Ramírez , Simone Degiacomi , Davide Zanella , Marcos Baez , Fabio Casati , Boualem Benatallah

Crowdsourcing is an online outsourcing mode which can solve the current machine learning algorithm's urge need for massive labeled data. Requester posts tasks on crowdsourcing platforms, which employ online workers over the Internet to…

人机交互 · 计算机科学 2022-04-28 Guangyang Han , Sufang Li , Runmin Wang , Chunming Wu

We introduce our approach for incremental truth inference over the contributions provided by players of Games with a Purpose: we motivate the need for such a method with the specificity of GWAP vs. traditional crowdsourcing; we explain and…

人机交互 · 计算机科学 2018-10-26 Irene Celino , Gloria Re Calegari

This paper introduces a reinforcement learning framework that enables controllable and diverse player behaviors without relying on human gameplay data. Existing approaches often require large-scale player trajectories, train separate models…

机器学习 · 计算机科学 2025-12-12 Atahan Cilan , Atay Özgövde
‹ 上一页 1 2 3 10 下一页 ›