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相关论文: AvatarGo: Plug and Play self-avatars for VR

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Augmented Reality (AR) brings immersive experiences to users. With recent advances in computer vision and mobile computing, AR has scaled across platforms, and has increased adoption in major products. One of the key challenges in enabling…

计算机视觉与模式识别 · 计算机科学 2019-07-17 Jianing Wei , Genzhi Ye , Tyler Mullen , Matthias Grundmann , Adel Ahmadyan , Tingbo Hou

We present a novel mixed reality (MR) telepresence system enabling a local user to interact with a remote user through full-body avatars in their own rooms. If the remote rooms have different sizes and furniture arrangements, directly…

人机交互 · 计算机科学 2021-03-09 Leonard Yoon , Dongseok Yang , Choongho Chung , Sung-Hee Lee

We present a novel system for real-time tracking of facial expressions using egocentric views captured from a set of infrared cameras embedded in a virtual reality (VR) headset. Our technology facilitates any user to accurately drive the…

Photorealistic avatars are human avatars that look, move, and talk like real people. The performance of photorealistic avatars has significantly improved recently based on objective metrics such as PSNR, SSIM, LPIPS, FID, and FVD. However,…

人机交互 · 计算机科学 2025-04-08 Ross Cutler , Babak Naderi , Vishak Gopal , Dharmendar Palle

Non-contact physiological measurement has the potential to provide low-cost, non-invasive health monitoring. However, machine vision approaches are often limited by the availability and diversity of annotated video datasets resulting in…

计算机视觉与模式识别 · 计算机科学 2020-10-27 Daniel McDuff , Javier Hernandez , Erroll Wood , Xin Liu , Tadas Baltrusaitis

Co-viewing videos with family and friends remotely has become prevalent with the support of communication channels such as text messaging or real-time voice chat. However, current co-viewing platforms often lack visible embodied cues, such…

人机交互 · 计算机科学 2025-05-27 Ryo Ohara , Chi-Lan Yang , Takuji Narumi , Hideaki Kuzuoka

We present X-Avatar, a novel avatar model that captures the full expressiveness of digital humans to bring about life-like experiences in telepresence, AR/VR and beyond. Our method models bodies, hands, facial expressions and appearance in…

计算机视觉与模式识别 · 计算机科学 2023-03-10 Kaiyue Shen , Chen Guo , Manuel Kaufmann , Juan Jose Zarate , Julien Valentin , Jie Song , Otmar Hilliges

Animating virtual characters has always been a fundamental research problem in virtual reality (VR). Facial animations play a crucial role as they effectively convey emotions and attitudes of virtual humans. However, creating such facial…

人机交互 · 计算机科学 2024-02-22 Zechen Bai , Peng Chen , Xiaolan Peng , Lu Liu , Hui Chen , Mike Zheng Shou , Feng Tian

We evaluate two methods of signalling abrupt direction changes of a robotic platform using a Mixed Reality avatar. The "Body" method uses gaze, gesture and torso direction to point to upcoming waypoints. The "Path" method visualises the…

人机交互 · 计算机科学 2018-01-17 Nicholas Katzakis , Frank Steinicke

This paper considers the problem of designating navigation goal locations for interactive mobile robots. We propose a point-and-click interface, implemented with an Augmented Reality (AR) headset. The cameras on the AR headset are used to…

机器人学 · 计算机科学 2022-10-25 Morris Gu , Elizabeth Croft , Akansel Cosgun

Tracking object poses in 3D is a crucial building block for Augmented Reality applications. We propose an instant motion tracking system that tracks an object's pose in space (represented by its 3D bounding box) in real-time on mobile…

计算机视觉与模式识别 · 计算机科学 2020-06-24 Adel Ahmadyan , Tingbo Hou , Jianing Wei , Liangkai Zhang , Artsiom Ablavatski , Matthias Grundmann

The Metaverse through VR headsets is a rapidly growing concept, but the high cost of entry currently limits access for many users. This project aims to provide an accessible entry point to the immersive Metaverse experience by leveraging…

人机交互 · 计算机科学 2023-04-05 Joseph Chang

Digital avatars are an important part of identity representation, but there is little work on understanding how to represent disability. We interviewed 18 people with disabilities and related identities about their experiences and…

人机交互 · 计算机科学 2023-02-06 Kelly Mack , Rai Ching Ling Hsu , Andrés Monroy-Hernández , Brian A. Smith , Fannie Liu

We propose augmenting immersive telepresence by adding a virtual body, representing the user's own arm motions, as realized through a head-mounted display and a 360-degree camera. Previous research has shown the effectiveness of having a…

Virtual Reality (VR) enables users to engage with capabilities beyond human limitations, but it is not always obvious how to trigger these capabilities. Taking the lens of Affordance, we believe avatar design is the key to solving this…

人机交互 · 计算机科学 2026-03-09 Yang Lu , Tianyu Zhang , Jiamu Tang , Yanna Lin , Jiankun Yang , Longyu Zhang , Shijian Luo , Yukang Yan

Few VR applications and games implement captioning of speech and audio cues, which either inhibits or prevents access of their application by deaf or hard of hearing (DHH) users, new language learners, and other caption users. Additionally,…

人机交互 · 计算机科学 2022-10-28 Pranav Pidathala , Dawson Franz , James Waller , Raja Kushalnagar , Christian Vogler

This work is a portable MetaVerse implementation, and we use 3D pose estimation with AI to make virtual avatars do synchronized actions and interact with the environment. The motivation is that we find it inconvenient to use joysticks and…

人工智能 · 计算机科学 2024-10-22 Hao-Tang Tsui , Yu-Rou Tuan , Jia-You Chen

To induce the Sense of Embodiment~(SoE) on the virtual 3D avatar during a Virtual Reality~(VR) walking scenario, VR interfaces have employed the visuotactile or visuomotor approaches. However, people with reduced lower-body mobility and…

人机交互 · 计算机科学 2022-12-26 Hyuckjin Jang , Taehei Kim , Seo Young Oh , Jeongmi Lee , Sunghee Lee , Sang Ho Yoon

Whole-body movements enhance the presence and enjoyment of Virtual Reality (VR) experiences. However, using large gestures is often uncomfortable and impossible in confined spaces (e.g., public transport). We introduce FingerMapper, mapping…

人机交互 · 计算机科学 2023-02-24 Wen-Jie Tseng , Samuel Huron , Eric Lecolinet , Jan Gugenheimer

Tracking body and hand motions in the 3D space is essential for social and self-presence in augmented and virtual environments. Unlike the popular 3D pose estimation setting, the problem is often formulated as inside-out tracking based on…

计算机视觉与模式识别 · 计算机科学 2020-12-08 Mathias Parger , Chengcheng Tang , Yuanlu Xu , Christopher Twigg , Lingling Tao , Yijing Li , Robert Wang , Markus Steinberger