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相关论文: Treasure Hunt in Graph using Pebbles

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A pebbling move on a graph removes two pebbles at a vertex and adds one pebble at an adjacent vertex. Rubbling is a version of pebbling where an additional move is allowed. In this new move, one pebble each is removed at vertices $v$ and…

组合数学 · 数学 2010-09-28 Gyula Y. Katona , Nandor Sieben

In this paper, we present two self-stabilizing algorithms that enable a single (mobile) agent to explore graphs. Starting from any initial configuration, \ie regardless of the initial states of the agent and all nodes, as well as the…

分布式、并行与集群计算 · 计算机科学 2025-04-15 Yuichi Sudo , Fukuhito Ooshita , Sayaka Kamei

We expand the theory of pebbling to graphs with weighted edges. In a weighted pebbling game, one player distributes a set amount of weight on the edges of a graph and his opponent chooses a target vertex and places a configuration of…

组合数学 · 数学 2011-06-09 Stephanie Jones , Joshua D. Laison , Cameron McLeman , Kathryn Nyman

A pebbling move on a graph removes two pebbles from a vertex and adds one pebble to an adjacent vertex. A vertex is reachable from a pebble distribution if it is possible to move a pebble to that vertex using pebbling moves. The optimal…

组合数学 · 数学 2017-08-31 Ervin Győri , Gyula Y. Katona , László F. Papp

Graph pebbling is a network optimization model for transporting discrete resources that are consumed in transit: the movement of two pebbles across an edge consumes one of the pebbles. The pebbling number of a graph is the fewest number of…

组合数学 · 数学 2012-11-20 Liliana Alcón , Marisa Gutierrez , Glenn Hurlbert

A pebbling move on a graph consists of taking two pebbles off of one vertex and placing one pebble on an adjacent vertex. In the traditional pebbling problem we try to reach a specified vertex of the graph by a sequence of pebbling moves.…

A group of mobile agents is given a task to explore an edge-weighted graph $G$, i.e., every vertex of $G$ has to be visited by at least one agent. There is no centralized unit to coordinate their actions, but they can freely communicate…

离散数学 · 计算机科学 2019-02-20 Dorota Osula

We introduce the Ants Nearby Treasure Search (ANTS) problem, which models natural cooperative foraging behavior such as that performed by ants around their nest. In this problem, k probabilistic agents, initially placed at a central…

分布式、并行与集群计算 · 计算机科学 2017-01-11 Ofer Feinerman , Amos Korman

We study the problem of rendezvous of two mobile agents starting at distinct locations in an unknown graph. The agents have distinct labels and walk in synchronous steps. However the graph is unlabelled and the agents have no means of…

数据结构与算法 · 计算机科学 2014-06-12 Shantanu Das , Dariusz Dereniowski , Adrian Kosowski , Przemyslaw Uznanski

A pebbling move on a weighted graph removes some pebbles at a vertex and adds one pebble at an adjacent vertex. The number of pebbles removed is the weight of the edge connecting the vertices. A vertex is reachable from a pebble…

组合数学 · 数学 2009-04-13 Nandor Sieben

In the Travelling Salesman Problem, every vertex of an edge-weighted graph has to be visited by an agent who traverses the edges of the graph. In this problem, it is usually assumed that the costs of each edge are given in advance, making…

数据结构与算法 · 计算机科学 2025-01-31 Matthias Gehnen , Ralf Klasing , Émile Naquin

In the graph exploration problem, a team of mobile computational entities, called agents, arbitrarily positioned at some nodes of a graph, must cooperate so that each node is eventually visited by at least one agent. In the literature, the…

分布式、并行与集群计算 · 计算机科学 2018-05-21 Giuseppe Antonio Di Luna , Stefan Dobrev , Paola Flocchini , Nicola Santoro

A mobile agent, modeled as a deterministic finite automaton, navigates in the infinite anonymous oriented grid $\mathbb{Z} \times \mathbb{Z}$. It has to explore a given infinite subgraph of the grid by visiting all of its nodes. We focus on…

数据结构与算法 · 计算机科学 2023-02-02 Subhash Bhagat , Andrzej Pelc

We study the problem of planning paths for $p$ distinguishable pebbles (robots) residing on the vertices of an $n$-vertex connected graph with $p \le n$. A pebble may move from a vertex to an adjacent one in a time step provided that it…

数据结构与算法 · 计算机科学 2015-03-20 Jingjin Yu , Daniela Rus

Pebble games are single-player games on DAGs involving placing and moving pebbles on nodes of the graph according to a certain set of rules. The goal is to pebble a set of target nodes using a minimum number of pebbles. In this paper, we…

计算复杂性 · 计算机科学 2018-07-16 Erik D. Demaine , Quanquan C. Liu

Given a connected, undirected, simple graph $G = (V, E)$ and $p \le |V|$ pebbles labeled $1,..., p$, a configuration of these $p$ pebbles is an injective map assigning the pebbles to vertices of $G$. Let $S$ and $D$ be two such…

数据结构与算法 · 计算机科学 2013-01-22 Jingjin Yu

We consider the problem of exploration of an anonymous, port-labeled, undirected graph with $n$ nodes and $m$ edges and diameter $D$, by a single mobile agent. Initially the agent does not know the graph topology nor any of the global…

数据结构与算法 · 计算机科学 2015-12-01 Artur Menc , Dominik Pająk , Przemysław Uznański

We study the fundamental problem of graph exploration in dynamic graphs using mobile agents. We consider $1$-interval connected dynamic graphs, where the topology may change arbitrarily from round to round as long as the graph remains…

分布式、并行与集群计算 · 计算机科学 2026-05-15 Ashish Saxena , Anisur Rahaman Molla , Kaushik Mondal , Gokarna Sharma

Graph pebbling is a network model for studying whether or not a given supply of discrete pebbles can satisfy a given demand via pebbling moves. A pebbling move across an edge of a graph takes two pebbles from one endpoint and places one…

组合数学 · 数学 2015-03-18 Glenn Hurlbert

Two mobile agents, starting from different nodes of an $n$-node network at possibly different times, have to meet at the same node. This problem is known as rendezvous. Agents move in synchronous rounds using a deterministic algorithm. In…

数据结构与算法 · 计算机科学 2014-10-07 Avery Miller , Andrzej Pelc