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相关论文: Game Engine Comparative Anatomy

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We present RAG Playground, an open-source framework for systematic evaluation of Retrieval-Augmented Generation (RAG) systems. The framework implements and compares three retrieval approaches: naive vector search, reranking, and hybrid…

机器学习 · 计算机科学 2024-12-18 Ioannis Papadimitriou , Ilias Gialampoukidis , Stefanos Vrochidis , Ioannis , Kompatsiaris

Multiplayer games have long been used as testbeds in artificial intelligence research, aptly referred to as the Drosophila of artificial intelligence. Traditionally, researchers have focused on using well-known games to build strong agents.…

Understanding how players interact with the mobile game app on smartphone devices is important for game experts to develop and refine their app products. Conventionally, the game experts achieve their purposes through intensive user studies…

人机交互 · 计算机科学 2021-10-19 Quan Li , Haipeng Zeng , Zhenhui Peng , Xiaojuan Ma

As computer systems continue to diversify across technologies, architectures, applications, and beyond, the relevant design space has become larger and more complex. Given such trends, design space exploration (DSE) at early stages is…

Architectural Education faces limitations due to its tactile approach to learning in classrooms with only 2-D and 3-D tools. At a higher level, virtual reality provides a potential for delivering more information to individuals undergoing…

人机交互 · 计算机科学 2022-01-26 Hassan Anifowose , Wei Yan , Manish Dixit

The Instruction-Driven Game Engine (IDGE) project aims to democratize game development by enabling a large language model (LLM) to follow free-form game descriptions and generate game-play processes. The IDGE allows users to create games…

人工智能 · 计算机科学 2024-10-18 Hongqiu Wu , Xingyuan Liu , Yan Wang , Hai Zhao

Game-based interactive driving simulations have emerged as versatile platforms for advancing decision-making algorithms in road transport mobility. While these environments offer safe, scalable, and engaging settings for testing driving…

机器人学 · 计算机科学 2025-09-09 Zhihao Lin , Zhen Tian

While GPUs are responsible for training the vast majority of state-of-the-art deep learning models, the implications of their architecture are often overlooked when designing new deep learning (DL) models. As a consequence, modifying a DL…

分布式、并行与集群计算 · 计算机科学 2024-02-01 Quentin Anthony , Jacob Hatef , Deepak Narayanan , Stella Biderman , Stas Bekman , Junqi Yin , Aamir Shafi , Hari Subramoni , Dhabaleswar Panda

We present a novel algorithm for game-theoretic trajectory planning, tailored for settings in which agents can only observe one another in specific regions of the state space. Such problems arise naturally in the context of multi-robot…

多智能体系统 · 计算机科学 2024-06-18 Kushagra Gupta , David Fridovich-Keil

The total energy cost of computing activities is steadily increasing and projections indicate that it will be one of the dominant global energy consumers in the coming decades. However, perhaps due to its relative youth, the video game…

软件工程 · 计算机科学 2024-05-24 Carlos Pérez , Javier Verón , Francisca Pérez , M Ángeles Moraga , Coral Calero , Carlos Cetina

The availability of generative Artificial Intelligence (AI) tools such as ChatGPT or GitHub Copilot is reshaping the way in which software is developed, evolved, and maintained. Oftentimes, developers leave traces of such an usage in…

The electrical and electronic engineering has used parallel programming to solve its large scale complex problems for performance reasons. However, as parallel programming requires a non-trivial distribution of tasks and data, developers…

分布式、并行与集群计算 · 计算机科学 2011-07-05 Antonio Wendell De Oliveira Rodrigues , Frédéric Guyomarc'H , Jean-Luc Dekeyser , Yvonnick Le Menach

Edge applications generate a large influx of sensor data on massive scales, and these massive data streams must be processed shortly to derive actionable intelligence. However, traditional data processing systems are not well-suited for…

数据库 · 计算机科学 2025-07-31 Cheng-Wei Ching , Xin Chen , Chaeeun Kim , Tongze Wang , Dong Chen , Dilma Da Silva , Liting Hu

We introduce a novel and extensible benchmark for large language models (LLMs) through grid-based games such as Tic-Tac-Toe, Connect Four, and Gomoku. The open-source game simulation code, available on GitHub, allows LLMs to compete and…

人工智能 · 计算机科学 2024-07-12 Oguzhan Topsakal , Colby Jacob Edell , Jackson Bailey Harper

The advent of Retrieval-Augmented Generation (RAG) has significantly enhanced the ability of Large Language Models (LLMs) to produce factually accurate and up-to-date responses. However, the performance of a RAG system is not determined by…

人机交互 · 计算机科学 2026-02-17 Haoyu Tian , Yingchaojie Feng , Zhen Wen , Haoxuan Li , Minfeng Zhu , Wei Chen

Our objective in this paper is to develop a machinery that makes a given organizational strategic plan resilient to the actions of competitor agents (adverse environmental actions). We assume that we are given a goal tree representing…

人工智能 · 计算机科学 2025-02-18 Aditya Ghose , Asjad Khan

Artificial Intelligence (AI) applications, such as Large Language Models, are primarily driven and executed by Graphics Processing Units (GPUs). These GPU programs (kernels) consume substantial amounts of energy, yet software developers…

软件工程 · 计算机科学 2026-01-21 Saurabhsingh Rajput , Alexander Brandt , Vadim Elisseev , Tushar Sharma

Cyber-physical systems (CPS) combine cyber and physical components engineered to make decisions and interact within dynamic environments. Ensuring the safety of CPS is of great importance, requiring extensive testing across diverse and…

人工智能 · 计算机科学 2024-12-25 Daniel Peraltai , Xin Qin

Future computing systems, from handhelds to supercomputers, will undoubtedly be more parallel and heterogeneous than todays systems to provide more performance and energy efficiency. Thus, GPUs are increasingly being used to accelerate…

分布式、并行与集群计算 · 计算机科学 2019-10-18 Saeed Taheri , Apan Qasem , Martin Burtscher

Connected components and spanning forest are fundamental graph algorithms due to their use in many important applications, such as graph clustering and image segmentation. GPUs are an ideal platform for graph algorithms due to their high…

分布式、并行与集群计算 · 计算机科学 2020-08-28 Changwan Hong , Laxman Dhulipala , Julian Shun