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Spectating digital games can be exciting. However, due to its vicarious nature, spectators often wish to engage in the gameplay beyond just watching and cheering. To blur the boundaries between spectators and players, we propose a novel…

The increased use of digital devices and applications has led to a rise in phishing attacks. We develop a serious game to raise awareness about phishing attacks and help people avoid these threats in a risk-free learning environment. This…

密码学与安全 · 计算机科学 2025-01-22 Argianto Rahartomo , Ahmed Tareq Ali Ghaleb , Mohammad Ghafari

With the ubiquity of touchscreens, touch input modality has become a popular way of interaction. However, current touchscreen technology is limiting in its design as it restricts touch interactions to specially instrumented touch surfaces.…

人机交互 · 计算机科学 2021-05-04 Sarnab Bhattacharya , Keum San Chun , Edison Thomaz

People can evaluate features of problems and their potential solutions well before we can effectively solve them. When considering a game we have never played, for instance, we might infer whether it is likely to be challenging, fair, or…

计算机科学与博弈论 · 计算机科学 2025-02-10 Cedegao E. Zhang , Katherine M. Collins , Lionel Wong , Mauricio Barba , Adrian Weller , Joshua B. Tenenbaum

Transfer of objects between humans and robots is a critical capability for collaborative robots. Although there has been a recent surge of interest in human-robot handovers, most prior research focus on robot-to-human handovers. Further,…

机器人学 · 计算机科学 2020-03-16 Wei Yang , Chris Paxton , Maya Cakmak , Dieter Fox

In recent years, there has been a growing interest in games on graphs within the research community, fueled by their relevance in applications such as economics, politics, and epidemiology. This paper aims to comprehensively detail the…

计算机科学与博弈论 · 计算机科学 2024-06-11 Christian Giannetti

This short note is devoted to the unraveling of the hidden interactivity of ordinary games which is an artefact of predictions of the behaviour of other players by the fixed player and describes deviations of their real behaviour from such…

最优化与控制 · 数学 2007-05-23 Denis V. Juriev

In recent years robots have become an important part of our day-to-day lives with various applications. Human-robot interaction creates a positive impact in the field of robotics to interact and communicate with the robots. Gesture…

机器人学 · 计算机科学 2024-09-11 Sajjad Hussain , Khizer Saeed , Almas Baimagambetov , Shanay Rab , Md Saad

Human Computer Interaction (HCI) has been redefined in this era. People want to interact with their devices in such a way that has physical significance in the real world, in other words, they want ergonomic input devices. In this paper, we…

人机交互 · 计算机科学 2016-06-24 Sayem Mohammad Siam , Jahidul Adnan Sakel , Md. Hasanul Kabir

We present a method for controlling a simulated humanoid to grasp an object and move it to follow an object's trajectory. Due to the challenges in controlling a humanoid with dexterous hands, prior methods often use a disembodied hand and…

机器人学 · 计算机科学 2025-05-20 Zhengyi Luo , Jinkun Cao , Sammy Christen , Alexander Winkler , Kris Kitani , Weipeng Xu

This paper proposes a novel approach to recognizing dynamic hand gestures facilitating seamless interaction between humans and robots. Here, each robot manipulator task is assigned a specific gesture. There may be several such tasks, hence,…

机器人学 · 计算机科学 2026-01-21 Dharmendra Sharma , Peeyush Thakur , Sandeep Gupta , Narendra Kumar Dhar , Laxmidhar Behera

Dynamic hand tracking and gesture recognition is a hard task since there are many joints on the fingers and each joint owns many degrees of freedom. Besides, object occlusion is also a thorny issue in finger tracking and posture…

人机交互 · 计算机科学 2018-09-18 Zhishuai Han , Xiaojuan Ban , Xiaokun Wang , Di wu

Pose based hand gesture recognition has been widely studied in the recent years. Compared with full body action recognition, hand gesture involves joints that are more spatially closely distributed with stronger collaboration. This nature…

计算机视觉与模式识别 · 计算机科学 2021-01-25 Chuankun Li , Shuai Li , Yanbo Gao , Xiang Zhang , Wanqing Li

This is the preprint version of our paper on Personal and Ubiquitous Computing. There is an increasing interest in creating pervasive games based on emerging interaction technologies. In order to develop touch-less, interactive and…

人机交互 · 计算机科学 2015-09-08 Zhihan Lv , Alaa Halawani , Shengzhong Feng , Shafiq ur Rehman , Haibo Li

Rigorously evaluating machine intelligence against the broad spectrum of human general intelligence has become increasingly important and challenging in this era of rapid technological advance. Conventional AI benchmarks typically assess…

Visual relationship detection aims to detect the interactions between objects in an image; however, this task suffers from combinatorial explosion due to the variety of objects and interactions. Since the interactions associated with the…

计算机视觉与模式识别 · 计算机科学 2022-08-09 Yue Hu , Siheng Chen , Xu Chen , Ya Zhang , Xiao Gu

Force myography has recently gained increasing attention for hand gesture recognition tasks. However, there is a lack of publicly available benchmark data, with most existing studies collecting their own data often with custom hardware and…

机器学习 · 计算机科学 2020-07-30 Thomas Buhl Andersen , Rógvi Eliasen , Mikkel Jarlund , Bin Yang

In 3D user interfaces, reaching out to grab and manipulate something works great until it is out of reach. Indirect techniques like gaze and pinch offer an alternative for distant interaction, but do not provide the same immediacy or…

This paper describes the design and evaluation of the vision-based classification of social gestures, such as handshake, hug, high-five, etc. This is a component of the mediated social touch systems, which can be incorporated into…

人机交互 · 计算机科学 2017-07-11 Yuan Yao , Svetlana Yarosh

Hand gesture recognition attracts great attention for interaction since it is intuitive and natural to perform. In this paper, we explore a novel method for interaction by using bone-conducted sound generated by finger movements while…

人机交互 · 计算机科学 2021-12-14 Bing Zhou , Matias Aiskovich , Sinem Guven