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相关论文: Understanding Currencies in Video Games: A Review

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The gaming industry is earning huge revenues from incorporating virtual currencies into the game design experience. Even if it is a useful approach for the game industry to boost up their earnings, the unidirectional and bidirectional…

计算机与社会 · 计算机科学 2024-04-08 Dennis Barzanoff , Amna Asif

With the support of the blockchain systems, the cryptocurrency has changed the world of virtual assets. Digital games, especially those with massive multi-player scenarios, will be significantly impacted by this novel technology. However,…

分布式、并行与集群计算 · 计算机科学 2019-06-14 Tian Min , Hanyi Wang , Yaoze Guo , Wei Cai

In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games. We analyze the unique…

人工智能 · 计算机科学 2019-02-19 Niels Justesen , Philip Bontrager , Julian Togelius , Sebastian Risi

Today, the large number of players and the high computational requirements of video games have motivated research on Green Video Games. We present a survey that provides an overview of this recent research area. A total of 2,637 papers were…

软件工程 · 计算机科学 2023-12-15 Carlos Pérez , Ana C. Marcén , Javier Verón , Carlos Cetina

Blockchain gaming is an emerging entertainment paradigm. However, blockchain games are still suffering from security issues, due to the immature blockchain technologies and its unsophisticated developers. In this work, we analyzed the…

密码学与安全 · 计算机科学 2019-06-14 Tian Min , Wei Cai

Hyperinflation and price volatility in virtual economies has the potential to reduce player satisfaction and decrease developer revenue. This paper describes intuitive analytical methods for monitoring volatility and inflation in virtual…

综合金融 · 定量金融 2019-06-19 Oliver James Scholten , Peter Cowling , Kenneth A. Hawick , James Alfred Walker

We contribute a systematic review of situated visualizations in motion in the context of video games. Video games produce rich dynamic datasets during gameplay that are often visualized to help players succeed in a game. Often these…

人机交互 · 计算机科学 2024-09-12 Federica Bucchieri , Lijie Yao , Petra Isenberg

The quest of this work is to present discussions of some fundamental questions of economics in the era of quantum technology, which require a treatment different from economics studied thus far in the literature. A study of quantum economic…

量子物理 · 物理学 2023-12-12 Kazuki Ikeda , Shoto Aoki

Online game involves a very large number of users who are interconnected and interact with each other via the Internet. We studied the characteristics of exchanging virtual goods with real money through processes called "real money trading…

计算机与社会 · 计算机科学 2018-01-22 Eunjo Lee , Jiyoung Woo , Hyoungshick Kim , Huy Kang Kim

Serious games are defined as applied games that focus on the gamification of an experience (e.g., learning and training activities) and are not strictly for entertainment purposes. In recent years, serious games have become increasingly…

软件工程 · 计算机科学 2025-04-30 Alexandros Gazis , Eleftheria Katsiri

The internet era has generated a requirement for low cost, anonymous and rapidly verifiable transactions to be used for online barter, and fast settling money have emerged as a consequence. For the most part, e-money has fulfilled this…

密码学与安全 · 计算机科学 2015-08-19 Gareth W. Peters , Efstathios Panayi , Ariane Chapelle

Gamification is an effective strategy for motivating and engaging users, which is grounded in business, marketing, and management by designing games in nongame contexts. Gamifying education, which consists of the design and study of…

综合经济学 · 经济学 2025-08-11 Jiasheng Zhu , Luyao Zhang

The exchange of digital goods has become a significant aspect of the global economy, with digital products offering inexpensive reproduction and distribution. In-game objects, a type of digital currency, have emerged as tradable commodities…

人机交互 · 计算机科学 2024-07-09 Georg Arbesser-Rastburg , Thomas Olip , Johanna Pirker

We contribute an analysis of situated visualizations in motion in video games for different types of data, with a focus on quantitative and categorical data representations. Video games convey a lot of data to players, to help them succeed…

人机交互 · 计算机科学 2024-09-13 Federica Bucchieri , Lijie Yao , Petra Isenberg

Many proposals for the design and implementation of digital wallets assume that the purpose of the wallet is to enable offline payments via custodial accounts, ignoring the real problems faced by individuals and businesses that engage in…

计算机与社会 · 计算机科学 2026-03-20 Geoffrey Goodell

Blockchain games introduce unique gameplay and incentive mechanisms by allowing players to be rewarded with in-game assets or tokens through financial activities. However, most blockchain games are not comparable to traditional games in…

社会与信息网络 · 计算机科学 2022-10-25 Yu Jiang , Tian Min , Sizheng Fan , Rongqi Tao , Wei Cai

As Virtual Reality (VR) games become more popular, it is crucial to understand how deceptive game design patterns manifest and impact player experiences in this emerging medium. Our study sheds light on the presence and effects of…

人机交互 · 计算机科学 2025-04-02 Hilda Hadan , Leah Zhang-Kennedy , Lennart E. Nacke

Video-game projects are notorious for having day-one bugs, no matter how big their budget or team size. The quality of a game is essential for its success. This quality could be assessed and ensured through testing. However, to the best of…

软件工程 · 计算机科学 2021-03-12 Cristiano Politowski , Fabio Petrillo , Yann-Gäel Guéhéneuc

Crypto Currencies have recently gained enormous popularity amongst the general public. With each passing day, more and more companies are radically accepting crypto cur-rencies in their payment systems, paving way for an economic…

密码学与安全 · 计算机科学 2017-12-01 Sufian Hameed , Sameet Farooq

Cryptocurrency refers to a type of digital asset that uses distributed ledger, or blockchain, technology to enable a secure transaction. Although the technology is widely misunderstood, many central banks are considering launching their own…

计算金融 · 定量金融 2020-07-30 Wolfgang Karl Härdle , Campbell R. Harvey , Raphael C. G. Reule
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