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Higher resolution is one of the main directions and drivers in the development of virtual reality (VR) head-mounted displays (HMDs). However, given its associated higher cost, it is important to determine the benefits of having higher…

人机交互 · 计算机科学 2022-03-24 Jialin Wang , Rongkai Shi , Zehui Xiao , Xueying Qin , Hai-Ning Liang

Sepsis is a life-threatening condition caused by the body's response to an infection. In order to treat patients with sepsis, physicians must control varying dosages of various antibiotics, fluids, and vasopressors based on a large number…

机器学习 · 计算机科学 2019-12-17 Amirhossein Kiani , Chris Wang , Angela Xu

Social anxiety (SA) is a prevalent mental health challenge that significantly impacts daily social interactions. Imaginal Exposure (IE), a Cognitive Behavioral Therapy (CBT) technique involving imagined anxiety-provoking scenarios, is…

人机交互 · 计算机科学 2026-03-30 Yimeng Wang , Yinzhou Wang , Alicia Hong , Yixuan Zhang

Sighted players gain spatial awareness within video games through sight and spatial awareness tools (SATs) such as minimaps. Visually impaired players (VIPs), however, must often rely heavily on SATs to gain spatial awareness, especially in…

This study delves into the key issues of representation and accessibility in game development. Despite their societal significance, video games face ongoing criticism for lacking diversity in both the workforce and content, excluding…

人机交互 · 计算机科学 2024-07-09 Nooshin Darvishinia , Todd Goodson

As aging societies grow, researchers are actively studying care systems concerning the life and diseases of the elderly. Among these diseases, dementia makes it difficult to maintain daily life due to the degradation of cognitive…

人机交互 · 计算机科学 2019-08-19 Hyocheol Ro , Yoon Jung Park , Tack-Don Han

This is the preprint version of our paper on 2015 9th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth2015). An assistive training tool software for rehabilitation of dysphonic patients is…

人机交互 · 计算机科学 2015-07-30 Zhihan Lv , Chantal Esteve , Javier Chirivella , Pablo Gagliardo

Objective: Immersive virtual reality (VR) enhances ecologically validity and facilitates intuitive and ergonomic hand interactions for performing neuropsychological assessments. However, its comparability to traditional computerized methods…

人机交互 · 计算机科学 2025-04-11 Panagiotis Kourtesis , Andrea Lizarraga , Sarah E. MacPherson

Rehabilitation robotics combined with video game technology provides a means of assisting in the rehabilitation of patients with neuromuscular disorders by performing various facilitation movements. The current work presents ReHabGame, a…

人机交互 · 计算机科学 2018-04-30 Shabnam Sadeghi Esfahlani , Silvia Cirstea , Alireza Sanaei , George Wilson

With the rising number of cyberattacks, such as ransomware attacks and cyber espionage, educating non-cybersecurity professionals to recognize threats has become more important than ever before. However, traditional training methods, such…

密码学与安全 · 计算机科学 2023-05-08 Christopher Scherb , Luc Bryan Heitz , Frank Grimberg , Hermann Grieder , Marcel Maurer

Physical therapy (PT) is a key component of many rehabilitation regimens, such as treatments for Parkinson's disease (PD). However, there are shortages of physical therapists and adherence to self-guided PT is low. Robots have the potential…

Surgical emergencies often trigger acute cognitive overload in novice physicians, impairing their decision-making under pressure. Although Virtual Reality-based Stress Inoculation Training (VR-SIT) shows promise, current systems fall short…

人机交互 · 计算机科学 2026-01-27 Shuhao Zhang , Jiahe Dong , Haoran Wang , Chang Jiang , Quan Li

Game Theory studies situations in which multiple agents having conflicting objectives have to reach a collective decision. The question of a compact representation language for agents utility function is of crucial importance since the…

计算机科学与博弈论 · 计算机科学 2014-04-30 Thi-Van-Anh Nguyen , Arnaud Lallouet

Empirical game-theoretic analysis (EGTA) is primarily focused on learning the equilibria of simulation-based games. Recent approaches have tackled this problem by learning a uniform approximation of the game's utilities, and then applying…

计算机科学与博弈论 · 计算机科学 2022-08-15 Cyrus Cousins , Bhaskar Mishra , Enrique Areyan Viqueira , Amy Greenwald

Over the last several decades, computer games started to have a significant impact on society. However, although a computer game is a type of software, the process to conceptualize, produce and deliver a game could involve unusual features.…

The timely identification of mental disorders in adolescents is a global public health challenge.Single factor is difficult to detect the abnormality due to its complex and subtle nature. Additionally, the generalized multimodal…

The serious games between humans and AI have only just begun. Evolutionary Game Theory (EGT) models the competitive and cooperative strategies of biological entities. EGT could help predict the potential evolutionary equilibrium of humans…

人工智能 · 计算机科学 2025-05-23 Nandini Doreswamy , Louise Horstmanshof

This paper provides an introductory survey to GPT-3. We cover some of the historical development behind this technology, some of the key features of GPT-3, and discuss the machine learning model and the datasets used. We survey both…

计算与语言 · 计算机科学 2022-12-05 Mingyu Zong , Bhaskar Krishnamachari

This work introduces the concept of Variable Size Game Theory (VSGT), in which the number of players in a game is a strategic decision made by the players themselves. We start by discussing the main examples in game theory: dominance,…

种群与进化 · 定量生物学 2024-05-07 Matheus Hansen , Fabio A. C. C. Chalub

Industrial process tomography (IPT) is a specialized imaging technique widely used in industrial scenarios for process supervision and control. Today, augmented/mixed reality (AR/MR) is increasingly being adopted in many industrial…

人机交互 · 计算机科学 2024-03-12 Yuchong Zhang , Yueming Xuan , Rahul Yadav , Adel Omrani , Morten Fjeld
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