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相关论文: A Review on Serious Games for Phobia

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Role-playing enables large language models (LLMs) to engage users in immersive and personalized interactions, but it also introduces significant safety risks. Existing role-play fine-tuning techniques improve role adaptability but may…

计算与语言 · 计算机科学 2025-05-28 Weixiang Zhao , Yulin Hu , Yang Deng , Jiahe Guo , Xingyu Sui , Xinyang Han , An Zhang , Yanyan Zhao , Bing Qin , Tat-Seng Chua , Ting Liu

We address the black-box issue of VR sickness assessment (VRSA) by evaluating the level of physical symptoms of VR sickness. For the VR contents inducing the similar VR sickness level, the physical symptoms can vary depending on the…

计算机视觉与模式识别 · 计算机科学 2021-04-15 Hak Gu Kim , Sangmin Lee , Seongyeop Kim , Heoun-taek Lim , Yong Man Ro

Due to their interactive nature, serious games offer valuable opportunities for supporting learning in educational contexts. Recent advances in large language models (LLMs) have further opened the door to new forms of personalized…

Virtual Reality (VR) has emerged as a promising tool for enhancing social skills and emotional well-being in individuals with Autism Spectrum Disorder (ASD). Through a technical exploration, this study employs a multiplayer serious gaming…

Inside-out tracking is growing popular in consumer VR, enhancing accessibility. It uses HMD camera data and neural networks for effective hand tracking. However, limited user experience studies have compared this method to traditional…

Cyberbullying among minors is a pressing concern in our digital society, necessitating effective prevention and intervention strategies. Traditional data collection methods often intrude on privacy and yield limited insights. This study…

计算机与社会 · 计算机科学 2023-09-18 Jaime Pérez , Mario Castro , Edmond Awad , Gregorio López

Visual Programming Tools (VPTs) allow users to create interactive media projects such as games and animations using visual representations of programming concepts. Although VPTs have been shown to have huge potential for teaching children…

人机交互 · 计算机科学 2019-11-19 Misbahu S. Zubair , David J. Brown , Matthew Bates , Thomas Hughes-Roberts

Synthetic data generation has been a growing area of research in recent years. However, its potential applications in serious games have not been thoroughly explored. Advances in this field could anticipate data modelling and analysis, as…

计算机与社会 · 计算机科学 2024-01-30 Jaime Pérez , Mario Castro , Edmond Awad , Gregorio López

Identifying the effects of mechanical ventilation strategies and protocols in critical care requires analyzing data from heterogeneous patient-ventilator systems within the context of the clinical decision-making environment. This research…

Robot-led physical therapy (PT) offers a promising avenue to enhance the care provided by clinical exercise specialists (ES) and physical and occupational therapists to improve patients' adherence to prescribed exercises outside of a…

Stroke patients often experience upper limb impairments that restrict their mobility and daily activities. Physical therapy (PT) is the most effective method to improve impairments, but low patient adherence and participation in PT…

This work compares three locomotion techniques for an immersive VR environment: two different types of teleporting (with and without animation) and a manual (joystick-based) technique. We tested the effect of these techniques on visual…

人机交互 · 计算机科学 2023-12-18 Ariel Caputo , Massimo Zancanaro , Andrea Giachetti

Many researchers have developed VR systems for people with visual impairments by using various audio feedback techniques. However, there has been much less study of collaborative VR systems in which people with visual impairments and people…

人机交互 · 计算机科学 2021-04-01 Hojun Aan , Sangsun Han , Hyeonkyu Kim , Jimoon Kim , Pilhyoun Yoon , Kibum Kim

Close relationships are irreplaceable social resources, yet prone to high-risk conflict. Building on findings from the fields of HCI, virtual reality, and behavioral therapy, we evaluate the unexplored potential of retrospective VR-embodied…

人机交互 · 计算机科学 2024-04-04 Seraphina Yong , Leo Cui , Evan Suma Rosenberg , Svetlana Yarosh

Virtual Reality (VR) for Serious Games (SGs) is attracting increasing attention for training applications due to its potential to provide significantly enhanced learning to users. Some examples of the application of VR for SGs are complex…

人机交互 · 计算机科学 2018-12-06 Zhenan Feng , Vicente A. González , Ling Ma , Mustafa M. A. Al-Adhami , Claudio Mourgues

Promoting exercise and promoting fun in sport and activity is a common goal of schools. However, children and adolescents do not exercise enough, which can favor a number of chronic illnesses. Exercise and sports often require coordination…

人机交互 · 计算机科学 2019-08-02 Georg Regal , David Sellitsch , Elke Mattheiss , Manfred Tscheligi

The Counterfactual Regret Minimization (CFR) algorithm and its variants have enabled the development of pokerbots capable of beating the best human players in heads-up (1v1) cash games and competing with them in six-player formats. However,…

机器学习 · 计算机科学 2026-02-24 Narada Maugin , Tristan Cazenave

Guideline-based treatment for sepsis and septic shock is difficult because sepsis is a disparate range of life-threatening organ dysfunctions whose pathophysiology is not fully understood. Early intervention in sepsis is crucial for patient…

Gambling disorder is a complex behavioral addiction that is challenging to understand and address, with severe physical, psychological, and social consequences. Early Risk Detection (ERD) on the Web has become a key task in the scientific…

计算与语言 · 计算机科学 2025-12-01 Horacio Thompson , Marcelo Errecalde

Virtual Reality headsets isolate users from the real-world by restricting their perception to the virtual-world. Video See-Through (VST) headsets address this by utilizing world-facing cameras to create Augmented Reality experiences.…