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Object selection is essential in virtual reality (VR) head-mounted displays (HMDs). Prior work mainly focuses on enhancing and evaluating techniques for selecting a single object in VR, leaving a gap in the techniques for multi-object…

人机交互 · 计算机科学 2024-10-23 Rongkai Shi , Yushi Wei , Xuning Hu , Yu Liu , Yong Yue , Lingyun Yu , Hai-Ning Liang

The animation of user avatars plays a crucial role in conveying their pose, gestures, and relative distances to virtual objects or other users. Self-avatar animation in immersive VR helps improve the user experience and provides a Sense of…

人机交互 · 计算机科学 2022-09-26 Jose Luis Ponton , Haoran Yun , Carlos Andujar , Nuria Pelechano

With the increasing spread of AR head-mounted displays suitable for everyday use, interaction with information becomes ubiquitous, even while walking. However, this requires constant shifts of our attention between walking and interacting…

人机交互 · 计算机科学 2025-03-05 Julian Rasch , Matthias Wilhalm , Florian Müller , Francesco Chiossi

In virtual reality, it is widely assumed that increased realism in hand-object interactions enhances user immersion and overall experience. However, recent studies challenge this assumption, suggesting that faithfully replicating real-world…

人机交互 · 计算机科学 2025-04-02 ByungMin Kim , DongHeun Han , HyeongYeop Kang

Optical see-through head-mounted displays (OST HMDs) typically display virtual content at a fixed focal distance while users need to integrate this information with real-world information at different depth layers. This problem is…

人机交互 · 计算机科学 2019-09-09 Anna Eiberger , Per Ola Kristensson , Susanne Mayr , Matthias Kranz , Jens Grubert

Critical VR applications in domains such as healthcare, education, and finance that use traditional credentials, such as PIN, password, or multi-factor authentication, stand the chance of being compromised if a malicious person acquires the…

计算机视觉与模式识别 · 计算机科学 2025-02-10 Mingjun Li , Natasha Kholgade Banerjee , Sean Banerjee

Extended reality technology has become a useful tool in many applications, but still suffers from visual deviations that can hamper the utility of the technology. This paper discusses the types of persisting visual deviations experienced…

人机交互 · 计算机科学 2024-10-30 Rudy De-Xin de Lange , Roemer Martin Bien Bakker , Tanja Johanna Juliana Bos

We present HandOver, an extended reality (XR) interaction technique designed to unify the precision of traditional mouse input for object selection with the expressiveness of hand-tracking for object manipulation. With HandOver, the mouse…

人机交互 · 计算机科学 2025-08-04 Esen K. Tütüncü , Mar Gonzalez-Franco , Eric J. Gonzalez

We evaluated the data quality of SMI's tethered eye-tracking head-mounted display based on the HTC Vive (ET-HMD) during a random saccade task. We measured spatial accuracy, spatial precision, temporal precision, linearity, and crosstalk. We…

人机交互 · 计算机科学 2019-12-05 Dillon J. Lohr , Lee Friedman , Oleg V. Komogortsev

Virtual Reality (VR) is seeing increased adoption across many fields. The field of experimental cognitive science is also testing utilization of the technology combined with physiological measures such as electroencephalography (EEG) and…

人机交互 · 计算机科学 2023-06-06 Taeho Kang , Christian Wallraven

Body actions and head gestures are natural interfaces for interaction in virtual environments. Existing methods for in-place body action recognition often require hardware more than a head-mounted display (HMD), making body action…

人机交互 · 计算机科学 2023-02-28 Jingbo Zhao , Mingjun Shao , Yaojun Wang , Ruolin Xu

Interaction in virtual reality (VR) environments is essential to achieve a pleasant and immersive experience. Most of the currently existing VR applications, lack of robust object grasping and manipulation, which are the cornerstone of…

Exoskeletons for rehabilitation can help enhance motor recovery in individuals suffering from neurological disorders. Precision in movement execution, especially in arm rehabilitation, is crucial to prevent maladaptive plasticity. However,…

While virtual reality (VR) holds significant potential to revolutionize digital user interaction, how visual information is presented through VR head-mounted displays (HMDs) differs from naturalistic viewing and interactions in physical…

We address the challenging task of detecting the precise moment when hands make contact with objects in egocentric videos. This frame-level detection is crucial for augmented reality, human-computer interaction, assistive technologies, and…

计算机视觉与模式识别 · 计算机科学 2026-04-15 Huy Anh Nguyen , Feras Dayoub , Minh Hoai

Head tracking in head-mounted displays (HMDs) enables users to explore a 360-degree virtual scene with free head movements. However, for seated use of HMDs such as users sitting on a chair or a couch, physically turning around 360-degree is…

人机交互 · 计算机科学 2022-03-08 Chen Wang , Song-Hai Zhang , Yizhuo Zhang , Stefanie Zollmann , Shi-Min Hu

Accurate 3D tracking of hand and fingers movements poses significant challenges in computer vision. The potential applications span across multiple domains, including human-computer interaction, virtual reality, industry, and medicine.…

计算机视觉与模式识别 · 计算机科学 2023-08-03 Gianluca Amprimo , Giulia Masi , Giuseppe Pettiti , Gabriella Olmo , Lorenzo Priano , Claudia Ferraris

Efficient motion intent communication is necessary for safe and collaborative work environments with collocated humans and robots. Humans efficiently communicate their motion intent to other humans through gestures, gaze, and social cues.…

Designing of touchless user interface is gaining popularity in various contexts. Using such interfaces, users can interact with electronic devices even when the hands are dirty or non-conductive. Also, user with partial physical disability…

人机交互 · 计算机科学 2019-04-05 Abhik Singla , Partha Pratim Roy , Debi Prosad Dogra

This article presents a systematic review of optical see-through head mounted display (OST-HMD) usage in augmented reality (AR) surgery applications from 2013 to 2020. Articles were categorised by: OST-HMD device, surgical speciality,…

人机交互 · 计算机科学 2022-02-10 Manuel Birlo , P. J. "Eddie'' Edwards , Matthew Clarkson , Danail Stoyanov