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相关论文: Virtual Reality Gaming on the Cloud: A Reality Che…

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Mobile virtual reality (VR) delivery is gaining increasing attention from both industry and academia due to its ability to provide an immersive experience. However, achieving mobile VR delivery requires ultra-high transmission rate, deemed…

信息论 · 计算机科学 2018-04-30 Yaping Sun , Zhiyong Chen , Meixia Tao , Hui Liu

Cloud monitoring activity involves dynamically tracking the Quality of Service (QoS) parameters related to virtualized resources (e.g., VM, storage, network, appliances, etc.), the physical resources they share, the applications running on…

分布式、并行与集群计算 · 计算机科学 2013-12-24 Khalid Alhamazani , Rajiv Ranjan , Karan Mitra , Fethi Rabhi , Samee Ullah Khan , Adnene Guabtni , Vasudha Bhatnagar

The cloud computing paradigm underlines data center and telecommunication infrastructure design. Heavily leveraging virtualization, it slices hardware and software resources into smaller software units for greater flexibility of…

网络与互联网体系结构 · 计算机科学 2026-02-06 Pedro R. X. do Carmo , Eduardo Freitas , Assis T. de Oliveira Filho , Judith Kelner , Djamel Sadok

Cloud-computing shares a common pool of resources across customers at a scale that is orders of magnitude larger than traditional multi-user systems. Constituent physical compute servers are allocated multiple "virtual machines" (VM) to…

分布式、并行与集群计算 · 计算机科学 2010-10-19 Souvik Ghosh , Soumyadip Ghosh

Identifying cybersickness in virtual reality (VR) applications such as games in a fast, precise, non-intrusive, and non-disruptive way remains challenging. Several factors can cause cybersickness, and their identification will help find its…

人机交互 · 计算机科学 2021-08-24 Diego Monteiro , Hai-Ning Liang , Xiaohang Tang , Pourang Irani

Interactive, real-time, and high-quality cloud video games pose a serious challenge to the Internet due to simultaneous high-throughput and low round trip delay requirements. In this paper, we investigate the traffic characteristics of…

网络与互联网体系结构 · 计算机科学 2022-05-24 Marc Carrascosa , Boris Bellalta

Metaverse virtual reality (VR) applications enable users to socialise, work, entertain, and study online with immersive experiences beyond the classic PC-based interactions. While the 360-degree immersion enables users to be fully engaged…

性能 · 计算机科学 2024-07-16 Rahul Dev Tripathi , Minzhao Lyu , Vijay Sivaraman

The recent rise of interest in Virtual Reality (VR) came with the availability of commodity commercial VR prod- ucts, such as the Head Mounted Displays (HMD) created by Oculus and other vendors. To accelerate the user adoption of VR…

多媒体 · 计算机科学 2016-12-28 Tarek El-Ganainy , Mohamed Hefeeda

Researchers have used machine learning approaches to identify motion sickness in VR experience. These approaches demand an accurately-labeled, real-world, and diverse dataset for high accuracy and generalizability. As a starting point to…

Metaverse aims to construct a large, unified, immersive, and shared digital realm by combining various technologies, namely XR (extended reality), blockchain, and digital twin, among others. This article explores the Metaverse from the…

多媒体 · 计算机科学 2024-03-25 Haopeng Wang , Roberto Martinez-Velazquez , Haiwei Dong , Abdulmotaleb El Saddik

Among mobile cloud applications, mobile cloud gaming has gained a significant popularity in the recent years. In mobile cloud games, textures, game objects, and game events are typically streamed from a server to the mobile client. One of…

网络与互联网体系结构 · 计算机科学 2017-07-04 Mohammad Hosseini

Cloud Gaming is an emerging service that catches growing interest in the research community as well as industry. While the paradigm shift from a game execution on clients to streaming games from the cloud offers a variety of benefits, the…

User equipment is one of the main bottlenecks facing the gaming industry nowadays. The extremely realistic games which are currently available trigger high computational requirements of the user devices to run games. As a consequence, the…

机器学习 · 计算机科学 2023-05-11 Carlos Baena , O. S. Peñaherrera-Pulla , Raquel Barco , Sergio Fortes

Immersive virtual reality (VR) applications require ultra-high data rate and low-latency for smooth operation. Hence in this paper, aiming to improve VR experience in multi-user VR wireless video streaming, a deep-learning aided scheme for…

信息论 · 计算机科学 2020-01-13 Cristina Perfecto , Mohammed S. Elbamby , Javier Del Ser , Mehdi Bennis

Cloud gaming enables playing high end games, originally designed for PC or game console setups, on low end devices, such as net-books and smartphones, by offloading graphics rendering to GPU powered cloud servers. However, transmitting the…

This tutorial paper analyzes the traffic characteristics of immersive experiences with extended reality (XR) technologies, including Augmented reality (AR), virtual reality (VR), and mixed reality (MR). The current trend in XR applications…

网络与互联网体系结构 · 计算机科学 2023-04-18 Abdullah Alnajim , Seyedmohammad Salehi , Chien-Chung Shen , Malcolm Smith

In this paper we measure the step-wise latency in the pipeline of three kinds of interactive mobile video applications that are rapidly gaining popularity, namely Remote Graphics Rendering (RGR) of which we focus on mobile cloud gaming,…

人机交互 · 计算机科学 2016-11-28 Teemu Kämäräinen , Matti Siekkinen , Antti Ylä-Jääski , Wenxiao Zhang , Pan Hui

Virtual Reality (VR) is seeing increased adoption across many fields. The field of experimental cognitive science is also testing utilization of the technology combined with physiological measures such as electroencephalography (EEG) and…

人机交互 · 计算机科学 2023-06-06 Taeho Kang , Christian Wallraven

Network Virtualization is one of the key technologies for developing the future mobile networks. However, the performance of virtual mobile entities may not be sufficient for delivering the service required for future networks in terms of…

网络与互联网体系结构 · 计算机科学 2016-05-11 Jonathan Prados-Garzon , Juan J. Ramos-Munoz , Pablo Ameigeiras , Pilar Andres-Maldonado , Juan M. Lopez Soler

Remote communication has rapidly become a part of everyday life in both professional and personal contexts. However, popular video conferencing applications present limitations in terms of quality of communication, immersion and social…

多媒体 · 计算机科学 2022-05-11 Shishir Subramanyam , Irene Viola , Jack Jansen , Evangelos Alexiou , Alan Hanjalic , Pablo Cesar