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The study examines the problem of using augmented and virtual reality in the process of blended learning in general secondary education. The study analyzes the meaning of the concept of "blended learning". The conceptual principles of…

计算机与社会 · 计算机科学 2022-01-19 Valentyna Kovalenko , Maiia Marienko , Alisa Sukhikh

Education sector is adopting new technologies for both teaching and learning pedagogy. Augmented Reality (AR) is a new technology that can be used in the educational pedagogy to enhance the engagement with students. Students interact with…

计算机与社会 · 计算机科学 2020-10-30 Mohammad Ali

Using augmented reality in education is already a common concept, as it has the potential to turn learning into a motivational learning experience. However, current research only covers the students site of learning. Almost no research…

人机交互 · 计算机科学 2021-01-08 Nico Feld

Within the past two decades, Augmented Reality (AR) applications have received increased attention. Augmented Reality is now widely used in the education sector at level K to 12. AR is expected to be generally adopted in two to three years…

物理教育 · 物理学 2022-03-15 Carlo H. Godoy

The potential of using video games as well as gaming engines for educational and research purposes is promising, especially with the current progress of Industry 4.0 technologies such as augmented and virtual reality devices. However, it is…

物理教育 · 物理学 2019-01-04 Janelle Resch , Ireneusz , Ocelewski , Judy Ehrentraut , Michael Barnett-Cowan

Unified Modeling Language (UML) Use Case and Class Diagrams are fundamental modeling notations in Software Engineering (SE) education due to their importance for requirements and model-based engineering, yet their relevance is…

软件工程 · 计算机科学 2026-04-27 Giacomo Garaccione , Riccardo Coppola , Luca Ardito

The definition of the augmented reality concept is based on the analysis of scientific publications. It is noted that online experiments with augmented reality provide students with the opportunity to observe and describe the operation with…

Despite being used in many engineering and scientific areas such as physics and mathematics and often taught in high school, graphical vector addition turns out to be a topic prone to misconceptions in understanding even at university-level…

人机交互 · 计算机科学 2025-04-22 Sergei Volodin , Hala Khodr , Pierre Dillenbourg , Wafa Johal

The global aging trend compels older adults to navigate the evolving digital landscape, presenting a substantial challenge in mastering smartphone applications. While Augmented Reality (AR) holds promise for enhancing learning and user…

人机交互 · 计算机科学 2024-02-08 Xiaofu Jin , Wai Tong , Xiaoying Wei , Xian Wang , Emily Kuang , Xiaoyu Mo , Huamin Qu , Mingming Fan

Due to the increase of interest in Augmented Reality (AR), the potential uses of AR are increasing also. It can benefit the user in various fields such as education, business, medicine, and other. Augmented Reality supports the real…

This research seeks to explore how Augmented Reality (AR) can support learning psychomotor tasks that involve complex manipulation and reasoning processes. The AR prototype was created using Unity and used on HoloLens 2 headsets. Here, we…

人机交互 · 计算机科学 2023-05-18 Dong Woo Yoo , Sakib Reza , Nicholas Wilson , Kemi Jona , Mohsen Moghaddam

Augmented Reality, or simply AR, is the incorporation of information in digital format that includes live footage of a certain user's real-time environment. Also now, various universities are using Augmented Reality. Applying the technology…

人机交互 · 计算机科学 2021-09-07 Carlo H. Godoy

Math Anxiety is experienced by students. This is caused mainly by poor academic performance specifically in Calculus and Precalculus in Mathematics. From 2014 to 2016, an average rating of 70.33 percent for secondary education and 71.1…

历史与综述 · 数学 2021-09-21 Carlo Hernandez Godoy

Virtual Reality simulators offer a powerful tool for teacher training, yet the integration of AI-powered student avatars presents a critical challenge: determining the optimal level of avatar realism for effective pedagogy. This literature…

人机交互 · 计算机科学 2025-06-16 Judson Leroy Dean Haynes

The article discusses the prospects of the augmented reality using as a component of a cloud-based environment. The research goals are the next: to explore the possibility of the augmented reality using with the involvement of the…

计算机与社会 · 计算机科学 2018-12-04 Maiia V. Popel , Mariya P. Shyshkina

Augmented Reality (AR) learning games, on average, have been shown to have a positive impact on student learning. However, the exploration of AR learning games in special education settings, where accessibility is a concern, has not been…

人机交互 · 计算机科学 2021-11-17 Minghao Cai , Gokce Akcayir , Carrie Demmans Epp

The expediency of using the augmented reality in the case of using of STEM-education in Ukraine is shown. The features of the augmented reality and its classification are described. The possibilities of using the Google Expeditions and…

计算机与社会 · 计算机科学 2021-05-04 Yevhenii B. Shapovalov , Zhanna I. Bilyk , Artem I. Atamas , Viktor B. Shapovalov , Aleksandr D. Uchitel

Often neglected in traditional education, spatial thinking has played a critical role in science, technology, engineering, and mathematics (STEM) education. Spatial thinking skills can be enhanced by training, life experience, and practice.…

人机交互 · 计算机科学 2021-06-03 Srinjita Bhaduri , Peter Gyory , Tamara Sumner

Reinforcement Learning is a mature technology, often suggested as a potential route towards Artificial General Intelligence, with the ambitious goal of replicating the wide range of abilities found in natural and artificial intelligence,…

机器学习 · 计算机科学 2025-11-25 Markus D. Solbach , John K. Tsotsos

This paper presents a dynamic gamification architecture for an Extended Reality Artificial Intelligence virtual training environment designed to enhance STEM education through immersive adaptive, and kinesthetic learning. The proposed…

人机交互 · 计算机科学 2026-03-30 Shadeeb Hossain , Natalie Sommer , Neda Adib
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