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相关论文: ggViz: Accelerating Large-Scale Esports Game Analy…

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The emerging progress of eSports lacks the tools for ensuring high-quality analytics and training in Pro and amateur eSports teams. We report on an Artificial Intelligence (AI) enabled solution for predicting the eSports player in-game…

人机交互 · 计算机科学 2021-08-25 Anton Smerdov , Evgeny Burnaev , Andrey Somov , Anton Stepanov

Game State Reconstruction (GSR), a critical task in Sports Video Understanding, involves precise tracking and localization of all individuals on the football field-players, goalkeepers, referees, and others - in real-world coordinates. This…

计算机视觉与模式识别 · 计算机科学 2025-04-10 Vladimir Golovkin , Nikolay Nemtsev , Vasyl Shandyba , Oleg Udin , Nikita Kasatkin , Pavel Kononov , Anton Afanasiev , Sergey Ulasen , Andrei Boiarov

Cloud gaming has gained popularity as it provides high-quality gaming experiences on thin hardware, such as phones and tablets. Transmitting gameplay frames at high resolutions and ultra-low latency is the key to guaranteeing players'…

数据库 · 计算机科学 2025-08-11 Hongqin Lei , Haowei Tang , Zhe Zhang

In the emerging field of esports research, there is an increasing demand for quantitative results that can be used by players, coaches and analysts to make decisions and present meaningful commentary for spectators. We present…

人机交互 · 计算机科学 2022-02-15 Josef Spjut , Ben Boudaoud , Kamran Binaee , Zander Majercik , Morgan McGuire , Joohwan Kim

Human team tactics emerge from each player's individual perspective and their ability to anticipate, interpret, and adapt to teammates' intentions. While advances in video understanding have improved the modeling of team interactions in…

计算机视觉与模式识别 · 计算机科学 2025-10-23 Yunzhe Wang , Soham Hans , Volkan Ustun

This paper explores the use of visual effects common in video games that support a range of tasks that are similar in many ways to analysis tasks supported in visual analytics tools. While some visual effects are meant to increase…

人机交互 · 计算机科学 2022-10-11 Hongwei Zhou , Angus G. Forbes

Soccer commentary plays a crucial role in enhancing the soccer game viewing experience for audiences. Previous studies in automatic soccer commentary generation typically adopt an end-to-end method to generate anonymous live text…

多媒体 · 计算机科学 2026-04-02 Zeyu Jin , Xiaoyu Qin , Songtao Zhou , Kaifeng Yun , Jia Jia

The outputs of win probability models are often used to evaluate player actions. However, in some sports, such as the popular esport Counter-Strike, there exist important team-level decisions. For example, at the beginning of each round in…

计算机科学与博弈论 · 计算机科学 2021-09-28 Peter Xenopoulos , Bruno Coelho , Claudio Silva

We propose a way of extracting and aggregating per-move evaluations from sets of Go game records. The evaluations capture different aspects of the games such as played patterns or statistic of sente/gote sequences. Using machine learning…

人工智能 · 计算机科学 2015-12-31 Josef Moudřík , Petr Baudiš , Roman Neruda

Sports data analysis is becoming increasingly large-scale, diversified, and shared, but difficulty persists in rapidly accessing the most crucial information. Previous surveys have focused on the methodologies of sports video analysis from…

计算机视觉与模式识别 · 计算机科学 2017-03-06 Huang-Chia Shih

Equilibrium learning in adversarial games is an important topic widely examined in the fields of game theory and reinforcement learning (RL). Pursuit-evasion game (PEG), as an important class of real-world games from the fields of robotics…

机器学习 · 计算机科学 2025-12-15 Runyu Lu , Peng Zhang , Ruochuan Shi , Yuanheng Zhu , Dongbin Zhao , Yang Liu , Dong Wang , Cesare Alippi

Understanding player behavior is fundamental in game data science. Video games evolve as players interact with the game, so being able to foresee player experience would help to ensure a successful game development. In particular, game…

机器学习 · 统计学 2018-12-10 Anna Guitart , Pei Pei Chen , Paul Bertens , África Periáñez

Sports analysis has gained paramount importance for coaches, scouts, and fans. Recently, computer vision researchers have taken on the challenge of collecting the necessary data by proposing several methods of automatic player and ball…

计算机视觉与模式识别 · 计算机科学 2022-04-11 Pegah Rahimian , Laszlo Toka

We study the problem of characterizing the set of games that are consistent with observed equilibrium play. Our contribution is to develop and analyze a new methodology based on convex optimization to address this problem for many classes…

计算机科学与博弈论 · 计算机科学 2017-03-23 Juba Ziani , Venkat Chandrasekaran , Katrina Ligett

Improving the energy efficiency of mobile applications is a topic that has gained a lot of attention recently. It has been addressed in a number of ways such as identifying energy bugs and developing a catalog of energy patterns. Previous…

机器学习 · 计算机科学 2021-03-23 Mohammad Abdul Hadi , Fatemeh H Fard

We contribute an analysis of situated visualizations in motion in video games for different types of data, with a focus on quantitative and categorical data representations. Video games convey a lot of data to players, to help them succeed…

人机交互 · 计算机科学 2024-09-13 Federica Bucchieri , Lijie Yao , Petra Isenberg

With the increasingly detailed investigation of game play and tactics in invasive team sports such as soccer, it becomes ever more important to present causes, actions and findings in a meaningful manner. Visualizations, especially when…

计算机视觉与模式识别 · 计算机科学 2021-05-12 Maximilian T. Fischer , Daniel A. Keim , Manuel Stein

Traditional game-theoretic research for security applications primarily focuses on the allocation of external protection resources to defend targets. This work puts forward the study of a new class of games centered around strategically…

计算机科学与博弈论 · 计算机科学 2024-10-29 Niclas Boehmer , Minbiao Han , Haifeng Xu , Milind Tambe

Finding approximate equilibria for large-scale imperfect-information competitive games such as StarCraft, Dota, and CounterStrike remains computationally infeasible due to sparse rewards and challenging exploration over long horizons. In…

机器学习 · 计算机科学 2026-05-15 JB Lanier , Nathan Monette , Pierre Baldi , Roy Fox

We present our initial investigation of key challenges and potentials of immersive analytics (IA) in sports, which we call SportsXR. Sports are usually highly dynamic and collaborative by nature, which makes real-time decision making…

人机交互 · 计算机科学 2020-10-08 Tica Lin , Yalong Yang , Johanna Beyer , Hanspeter Pfister