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相关论文: ggViz: Accelerating Large-Scale Esports Game Analy…

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Quantitative analysis of Game User eXperience (GUX) is important to the game industry. Different from the typical questionnaire analysis, this paper focuses on the computational analysis of GUX. We aim to analyze the relationship between…

人机交互 · 计算机科学 2021-12-23 Zhitao Liu , Ning Xie , Guobiao Yang , Jiale Dou , Lanxiao Huang , Guang Yang , Lin Yuan

We propose and investigate feasibility of a novel task that consists in finding e-sports talent using multimodal Twitch chat and video stream data. In that, we focus on predicting the ranks of Counter-Strike: Global Offensive (CS:GO) gamers…

机器学习 · 计算机科学 2019-07-04 Anna Belova , Wen He , Ziyi Zhong

Electronic sports (esports) and research on this emerging field are interdisciplinary in nature. By extension, it is essential to understand how to standardize and structure training with the help of existing tools developed by years of…

人机交互 · 计算机科学 2024-10-10 Andrzej Białecki , Bartłomiej Michalak , Jan Gajewski

Many esports use a pick and ban process to define the parameters of a match before it starts. In Counter-Strike: Global Offensive (CSGO) matches, two teams first pick and ban maps, or virtual worlds, to play. Teams typically ban and pick…

机器学习 · 计算机科学 2021-06-17 Guido Petri , Michael H. Stanley , Alec B. Hon , Alexander Dong , Peter Xenopoulos , Cláudio Silva

This study presents a novel deep learning method, called GATv2-GCN, for predicting player performance in sports. To construct a dynamic player interaction graph, we leverage player statistics and their interactions during gameplay. We use a…

机器学习 · 计算机科学 2023-03-30 Rui Luo , Vikram Krishnamurthy

Sports, due to their global reach and impact-rich prediction tasks, are an exciting domain to deploy machine learning models. However, data from conventional sports is often unsuitable for research use due to its size, veracity, and…

机器学习 · 计算机科学 2022-09-21 Peter Xenopoulos , Claudio Silva

Technological advances have paved the way for collecting high-resolution network data in basketball, football, and other team-based sports. Such data consist of interactions among players of competing teams indexed by space and time.…

应用统计 · 统计学 2024-02-14 Nicholas Grieshop , Yong Feng , Guanyu Hu , Michael Schweinberger

Appearance-based gaze estimation, which uses only a regular camera to estimate human gaze, is important in various application fields. While the technique faces data bias issues, data collection protocol is often demanding, and collecting…

人机交互 · 计算机科学 2024-09-04 Mingtao Yue , Tomomi Sayuda , Miles Pennington , Yusuke Sugano

Traditional esports scouting workflows rely heavily on manual video review and aggregate performance metrics, which often fail to capture the nuanced decision-making patterns necessary to determine if a prospect fits a specific tactical…

机器学习 · 计算机科学 2026-04-17 Qing Yan , Wenyu Yang , Yufei Wang , Wenhao Ma , Linchong Hu , Yifei Jin , Anton Dahbura

Soccer is one of the most popular sport worldwide, with live broadcasts frequently available for major matches. However, extracting detailed, frame-by-frame information on player actions from these videos remains a challenge. Utilizing…

计算机视觉与模式识别 · 计算机科学 2024-07-12 Shikun Xu , Yandong Zhu , Gen Li , Changhu Wang

A new approach in team sports analysis consists in studying positioning and movements of players during the game in relation to team performance. State of the art tracking systems produce spatio-temporal traces of players that have…

应用统计 · 统计学 2017-07-06 Rodolfo Metulini , Marica Manisera , Paola Zuccolotto

Graph layouts are key to exploring massive graphs. An enormous number of nodes and edges do not allow network analysis software to produce meaningful visualization of the pervasive networks. Long computation time, memory and display…

分布式、并行与集群计算 · 计算机科学 2021-08-03 Ehsan Moradi , Debajyoti Mondal

Game-theoretic agents must make plans that optimally gather information about their opponents. These problems are modeled by partially observable stochastic games (POSGs), but planning in fully continuous POSGs is intractable without heavy…

计算机科学与博弈论 · 计算机科学 2025-06-03 Mel Krusniak , Hang Xu , Parker Palermo , Forrest Laine

Traditional approaches to measuring visual exploratory behavior in soccer rely on counting visual exploratory actions (VEAs) based on rapid head movements exceeding 125{\deg}/s, but this method suffer from player position bias (i.e., a…

机器学习 · 计算机科学 2026-02-24 Joris Bekkers

Sports analytics has received significant attention from both academia and industry in recent years. Despite the growing interest and efforts in this field, several issues remain unresolved, including (1) data unavailability, (2) lack of an…

计算机视觉与模式识别 · 计算机科学 2025-08-18 Zheng Wang , Shihao Xu , Wei Shi

Sports tracking data are the high-resolution spatiotemporal observations of a competitive event. The growing collection of these data in professional sport allows us to address a fundamental problem of modern sport: how to attribute value…

应用统计 · 统计学 2020-05-27 Stephanie Kovalchik , Martin Ingram , Kokum Weeratunga , Cagatay Goncu

Today's competition between the professional eSports teams is so strong that in-depth analysis of players' performance literally crucial for creating a powerful team. There are two main approaches to such an estimation: obtaining features…

人机交互 · 计算机科学 2019-08-20 Anton Smerdov , Evgeny Burnaev , Andrey Somov

Ubiquitous sensors and Internet of Things (IoT) technologies have revolutionized the sports industry, providing new methodologies for planning, effective coordination of training, and match analysis post game. New methods, including machine…

Predicting outcomes in sports is important for teams, leagues, bettors, media, and fans. Given the growing amount of player tracking data, sports analytics models are increasingly utilizing spatially-derived features built upon player…

机器学习 · 计算机科学 2022-07-29 Peter Xenopoulos , Claudio Silva

In soccer, passing is the most frequent interaction between players and plays a significant role in creating scoring chances. Experts are interested in analyzing players' passing behavior to learn passing tactics, i.e., how players build up…

人机交互 · 计算机科学 2020-09-08 Xiao Xie , Jiachen Wang , Hongye Liang , Dazhen Deng , Shoubin Cheng , Hui Zhang , Wei Chen , Yingcai Wu